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pangaea-la [2022/07/31 22:31]
naaira [Magic Access]
pangaea-la [2023/09/15 00:24] (current)
wigglefig
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 ===== General Overview ===== ===== General Overview =====
  
-FIXME+In the Late Age Pangaea changes significantly from its earlier iterations of the [[pangaea-ea|Early]] and [[pangaea-ma|Middle Age]]. Gone are the ??White Centaur??s as the centerpiece of the Pangaean army. Gone is access to the Nature/Water crosspath, closing the door to powerful spells like ??Foul Vapors?? and ??Mossbody??. Gone is also the access to Blood.
  
 +
 +Instead the ??Centaur Sage??s have transformed Late Age Pangaea into an Astral nation with a sprinkle of Air magic to complement the Earth and Nature magic of the ??Pan#706??ii. The untamed berserking ??White Centaurs?? have been replaced with well-drilled and awe-inspiring ??Dryad Hoplite??s, and several high [[Protection]] units have found their way into the roster like the ??Centaur Cataphract?? and ??Grove Guard??.
 ===== National Features ===== ===== National Features =====
 ^  Special Race Attributes                ^  Military                                                                                    ^  Magic Access                                                                              ^  Priests                                                                    ^  Buildings                                                     ^ ^  Special Race Attributes                ^  Military                                                                                    ^  Magic Access                                                                              ^  Priests                                                                    ^  Buildings                                                     ^
-| Stealthy half-humans with recuperation | Centaur cataphracts\\ Minotaur infantry\\ Satyr hoplites\\ Sacred dryad hoplites  | {{path>N3}} (rare 4)\\ {{path>E2}} (rare 3)\\ {{path>A1}}\\ {{path>W1}}\\ {{path>S1}}\\  | {{path>H1}} Priests  | {{:misc:gui:castle.png?30&nolink}} Castles (Primitive Forts)\\ Temples cost {{gold}}200  |+{{:misc:gui:forest.png?20&nolink}} Likes Forests \\ {{:abilities:recuperation.png?15&nolink}} Recovers from [[Affliction|Injuries]] \\ **Satyrs & Dryads (Size 2)** \\ Base 1 [[Protection|PROT]] \\ +2-4 HP vs Humans \\ +2-3 MR vs. Humans \\ +2 DEF & CS vs. Humans \\ +1 STR vs. Humans \\ -1 MOR vs. Humans \\ {{:abilities:awe.png?15&nolink}} [[Awe|Beautiful]] Women \\ **Harpies (Size 2)** \\ -3 HP vs. Humans \\ {{:abilities:flying.png?15&nolink}} Weak Fighters, Excellent [[Flying|Flyers]] \\ {{:abilities:stealthy.png?10&nolink}} Stealthy \\ **Centaurs (Size 3)** \\ {{:nations:la:man:tower_knight.png?15&nolink}} Like [[mounted|Knights]], Weapon-wise \\ Base 3 PROT \\ +8-10 HP vs. Humans \\ **Minotaurs (Size 3)** \\ Base 4 PROT \\ +13 HP vs. Humans \\ High Strength, Low Skill \\ {{:abilities:trample.png?15&nolink}} Prefer to [[Trample]] the small Rowdy stealthy mobs \\ Keen crossbows \\ Centaur cataphracts\\ Minotaur infantry\\ (and some [[Berserker|Berserkers]])\\ Satyr hoplites (4/square) \\ [[Sacred]] dryad hoplites \\ Resilient Mages \\ [[Seduction|Seducers]] | {{path>N3}} (rare 4)\\ {{path>E2}} (rare 3)\\ {{path>S1}}\\ {{path>A1}} (uncommon)\\ {{path>W1}} (uncommon)\\ {{path>D1}} (rare) \\ {{path>B1}} (rare) \\ \\ **Heroes (one each):** \\ {{path>A2N2}} \\ {{path>E1N3B3}} (turn 5)  | {{path>H1}} Priests \\ {{path>H2}} Heroes  | {{:misc:gui:castle.png?30&nolink}} Castles (Primitive Forts)\\ Temples cost {{gold}}200  | 
 + 
 +"Rare" is 2.5%, on a Mage that requires 4 Commander Points to recruit. "Uncommon" is 25%, on a Mage that requires 2 Commander Points each.
  
 ==== Capital Sites ==== ==== Capital Sites ====
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 ===== National Units ===== ===== National Units =====
-Continuing where [[pangaea ma | MA Pangaea]] left off, LA Pangaea places an even greater emphasis on durable troops supported by a very capable mage corps. Their troops compete with the best of the age: the ??Satyr Hoplite#697?? is well-protected and benefits from better-than-human stats, while the ??Centaur Cataphract#698?? is very affordable for the quality of heavy cavalry. The new ??Dryad Hoplite?? sacred is an interesting change of pace from the formidable ??White Centaur??, switching from light cavalry to [[awe | awesome]], high defense infantry.+Continuing where [[pangaea ma | MA Pangaea]] left off, LA Pangaea places an even greater emphasis on durable troops supported by a very capable mage corps. Their troops compete with the best of the age: the ??Satyr Hoplite#697?? is well-protected and benefits from better-than-human stats, while the ??Centaur Cataphract#698?? is very affordable for the quality of heavy cavalry. The new ??Dryad Hoplite?? sacred is an interesting change of pace from the formidable ??White Centaur??, switching from light cavalry to high defense infantry with [[awe | awe]].
  
 The new and improved Pangaean mage corps now boasts a strong research mage in the ??Centaur Sage??, who also brings durable communions and air magic to the battlefield. The Panii remain powerful {{misc:magic:earth.png?14&nolink}}earth and {{misc:magic:nature.png?14&nolink}}nature casters and the dryads' [[seduction | seductive]] powers are as oppressive as ever, if not more so due to their reduced cost. These provide strong options for midgame magic, though the chance for the {{misc:magic:water.png?14&nolink}}{{misc:magic:nature.png?14&nolink}} crosspath is no longer available and sorely missed. The new and improved Pangaean mage corps now boasts a strong research mage in the ??Centaur Sage??, who also brings durable communions and air magic to the battlefield. The Panii remain powerful {{misc:magic:earth.png?14&nolink}}earth and {{misc:magic:nature.png?14&nolink}}nature casters and the dryads' [[seduction | seductive]] powers are as oppressive as ever, if not more so due to their reduced cost. These provide strong options for midgame magic, though the chance for the {{misc:magic:water.png?14&nolink}}{{misc:magic:nature.png?14&nolink}} crosspath is no longer available and sorely missed.
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 | {{ :nations:la:pangaea:keeper_of_traditions.png?nolink }}  | **??Keeper of Traditions??**\\ {{gold}} 155\\ {{resources}} 38\\ {{recpoints}} 1                                                                    | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                                 | Horrifically expensive for a minor priest, but comes with a fairly beefy chassis and high protection. Still has the cheapest upkeep for an 80 leadership commander. Can bless himself and hit things if needed.            | | {{ :nations:la:pangaea:keeper_of_traditions.png?nolink }}  | **??Keeper of Traditions??**\\ {{gold}} 155\\ {{resources}} 38\\ {{recpoints}} 1                                                                    | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                                 | Horrifically expensive for a minor priest, but comes with a fairly beefy chassis and high protection. Still has the cheapest upkeep for an 80 leadership commander. Can bless himself and hit things if needed.            |
 | {{ :nations:la:pangaea:centaur_sage.png?nolink }}          | **??Centaur Sage??**\\ {{gold}} 90\\ {{resources}} 1\\ {{recpoints}} 2                                                                              | {{path>S1,100%AWEN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (+2)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                                                                       | Compared with the ??Centaur Hierophant??/??Centauride Hierophantide?? of old, the Centaur Sage can't hold a bless but is a gold-efficient researcher, [[communion]] mage and remains a decent light thug chassis. Can support more masters as a communion slave due to its relatively large hitpoint pool. The {{misc:magic:astral.png?14&nolink}}astral magic adds ??Body Ethereal?? and ??Luck?? to Pangaea's suite of buffs, and the {{misc:magic:air.png?14&nolink}}air magic access is welcome path diversity.  | | {{ :nations:la:pangaea:centaur_sage.png?nolink }}          | **??Centaur Sage??**\\ {{gold}} 90\\ {{resources}} 1\\ {{recpoints}} 2                                                                              | {{path>S1,100%AWEN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (+2)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                                                                       | Compared with the ??Centaur Hierophant??/??Centauride Hierophantide?? of old, the Centaur Sage can't hold a bless but is a gold-efficient researcher, [[communion]] mage and remains a decent light thug chassis. Can support more masters as a communion slave due to its relatively large hitpoint pool. The {{misc:magic:astral.png?14&nolink}}astral magic adds ??Body Ethereal?? and ??Luck?? to Pangaea's suite of buffs, and the {{misc:magic:air.png?14&nolink}}air magic access is welcome path diversity.  |
-| {{ :nations:la:pangaea:dryad.png?nolink }}                 | **??Dryad#705??**\\ {{gold}} 160\\ {{resources}} 1\\ {{recpoints}} 2                                                                                | {{path>N1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (4)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply bonus]] (10)\\ {{:abilities:seduction.png??15&nolink}} [[Seduction]] (Morale vs 9)\\ {{:abilities:forest_survival.png??15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png??15&nolink}} [[Recuperation]]\\ [[Female]]                         | Seducer/assassin. Fewer magic paths than in earlier ages but also cheaper. Notably lacking the chance for the {{misc:magic:water.png?14&nolink}}{{misc:magic:nature.png?14&nolink}} crosspath, so LA Pangaea cannot natively cast ??Foul Vapours?? or fluff with ??Mossbody??                                                                              |+| {{ :nations:la:pangaea:dryad.png?nolink }}                 | **??Dryad#705??**\\ {{gold}} 160\\ {{resources}} 1\\ {{recpoints}} 2                                                                                | {{path>N1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (4)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply bonus]] (10)\\ {{:abilities:seduction.png??15&nolink}} [[Seduction]] (Morale vs 9)\\ {{:abilities:forest_survival.png??15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png??15&nolink}} [[Recuperation]]\\ [[Female]]                         | Seducer/assassin. Fewer magic paths than in earlier ages but also cheaper. Notably lacking the chance for the {{misc:magic:water.png?14&nolink}}{{misc:magic:nature.png?14&nolink}} crosspath, so LA Pangaea cannot natively cast ??Foul Vapors?? or fluff with ??Mossbody??                                                                              |
 | {{ :nations:la:pangaea:pan.png?52&nolink }}              | **??Pan#706??**\\ {{:misc:gui:gold.png?15&nolink}} 255\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  | {{path>E2N3,10%EDNB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (5)\\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (2)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (+1)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply bonus]] (30)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\  | LA Pangaea's centerpiece caster for big earth and nature spells. The Pan is an excellent caster chassis: it has enough hitpoints to survive some punishment and is able to sneakily reinforce armies using its stealth. The LA version is less expensive but also weaker than its earlier incarnations, lacking the random {{path>E3}} or {{path>N4}}. They are still capable of strong battlefield magic, but big rituals may be a bit out of reach for the weakened Panii.                                             | | {{ :nations:la:pangaea:pan.png?52&nolink }}              | **??Pan#706??**\\ {{:misc:gui:gold.png?15&nolink}} 255\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  | {{path>E2N3,10%EDNB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (5)\\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (2)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (+1)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply bonus]] (30)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\  | LA Pangaea's centerpiece caster for big earth and nature spells. The Pan is an excellent caster chassis: it has enough hitpoints to survive some punishment and is able to sneakily reinforce armies using its stealth. The LA version is less expensive but also weaker than its earlier incarnations, lacking the random {{path>E3}} or {{path>N4}}. They are still capable of strong battlefield magic, but big rituals may be a bit out of reach for the weakened Panii.                                             |
  
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 | {{ :nations:la:pangaea:dryad_hoplite.png?nolink }}              | **??Dryad Hoplite??**\\ {{gold}} 30\\ {{resources}} 21\\ {{recpoints}} 12\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (2)\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                            | Dryad Hoplites have less protection and damage than the Satyr Hoplites, but their Awe ability and very high defense skill make them a good deal more robust (especially against low-morale opponents).                                                                                                            | | {{ :nations:la:pangaea:dryad_hoplite.png?nolink }}              | **??Dryad Hoplite??**\\ {{gold}} 30\\ {{resources}} 21\\ {{recpoints}} 12\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (2)\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                            | Dryad Hoplites have less protection and damage than the Satyr Hoplites, but their Awe ability and very high defense skill make them a good deal more robust (especially against low-morale opponents).                                                                                                            |
 | {{ :nations:la:pangaea:centauride_crossbow.png?nolink }}  | **??Centauride Crossbow??**\\ {{gold}} 30\\ {{resources}} 34\\ {{recpoints}} 17                                                | {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                       | A Centaur Cataphract with lower protection, no helmet, a slightly higher damage melee attack, and a crossbow.                                                                                                                      | | {{ :nations:la:pangaea:centauride_crossbow.png?nolink }}  | **??Centauride Crossbow??**\\ {{gold}} 30\\ {{resources}} 34\\ {{recpoints}} 17                                                | {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                       | A Centaur Cataphract with lower protection, no helmet, a slightly higher damage melee attack, and a crossbow.                                                                                                                      |
-| {{ :nations:la:pangaea:centaur_cataphract.png?nolink }}   | **??Centaur Cataphract#698??**\\ {{gold}} 35\\ {{resources}} 35\\ {{recpoints}} 21                                             | {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                       | Centaur Cataphracts are unusual heavy cavalry. They are more heavily armored than most cavalry at 20 protection and are relatively inexpensive compared with their peers; however, their damage output is somewhat low with only a light lance and hoof attack. They have more hitpoints than human cavalry but miss out on the +3 defense and reduced harassment from being a [[mounted]] unit. \\ \\ For comparison, see [[marignon ma MA Marignon's]] ??Royal Guard??, [[man ma MA Man's]] ??Knight of Man??, and [[t ien ch i la | LA T'ien Ch'i's]] ??Barbarian Heavy Horseman??                                                                                                                                                                       |+| {{ :nations:la:pangaea:centaur_cataphract.png?nolink }}   | **??Centaur Cataphract#698??**\\ {{gold}} 35\\ {{resources}} 35\\ {{recpoints}} 21                                             | {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                       | Centaur Cataphracts are unusual heavy cavalry. They are more heavily armored than most cavalry at 20 protection and are relatively inexpensive compared with their peers; however, their damage output is somewhat low with only a light lance and hoof attack. They have more hitpoints than human cavalry but miss out on the +3 defense and reduced harassment from being a [[mounted]] unit. \\ \\ For comparison, see [[arcoscephale la LA Arcoscephale's]] ??Agema Companion??, [[ragha la LA Ragha's]] ??Savaran Guard??, and [[t ien ch i la | LA T'ien Ch'i's]] ??Barbarian Heavy Horseman??                                                                                                                                                                       |
 | {{ :nations:la:pangaea:minotaur_soldier.png?nolink }}           | **??Minotaur Soldier#700??**\\ {{gold}} 40\\ {{resources}} 31\\ {{recpoints}} 12                                               | {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                    | Medium/heavy infantry with a high-damage battleaxe, but will trample instead if facing size 2 or lower units. Expensive for a size 3 unit with very mediocre melee skills, but the trample can be useful if they are properly fluffed and their battleaxes do a //lot// of damage.                                                                                                                                        | | {{ :nations:la:pangaea:minotaur_soldier.png?nolink }}           | **??Minotaur Soldier#700??**\\ {{gold}} 40\\ {{resources}} 31\\ {{recpoints}} 12                                               | {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                    | Medium/heavy infantry with a high-damage battleaxe, but will trample instead if facing size 2 or lower units. Expensive for a size 3 unit with very mediocre melee skills, but the trample can be useful if they are properly fluffed and their battleaxes do a //lot// of damage.                                                                                                                                        |
 | {{ :nations:la:pangaea:grove_guard.png?nolink }}                | **??Grove Guard??**\\ {{gold}} 50\\ {{resources}} 38\\ {{recpoints}} 18                                                        | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                        | :::                                                                                                                                                                                                                                | | {{ :nations:la:pangaea:grove_guard.png?nolink }}                | **??Grove Guard??**\\ {{gold}} 50\\ {{resources}} 38\\ {{recpoints}} 18                                                        | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                        | :::                                                                                                                                                                                                                                |
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 <WRAP column half> <WRAP column half>
 **Elemental** **Elemental**
-  * No {{misc:magic:fire.png?14&nolink}}fire magic at all!+  * No {{misc:magic:fire.png?14&nolink}}fire magic.
   * {{path>A1}} on Centaur Sages   * {{path>A1}} on Centaur Sages
   * {{path>W1}} on Centaur Sages, {{path>W2}} via a ??Water Bracelet??.   * {{path>W1}} on Centaur Sages, {{path>W2}} via a ??Water Bracelet??.
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 **Sorceries** **Sorceries**
   * {{path>S1}} on Centaur Sages   * {{path>S1}} on Centaur Sages
-  * No {{misc:magic:death.png?14&nolink}}death magic at all!+  * No reliable {{misc:magic:death.png?14&nolink}}death magic.
   * {{path>N3}} on Panii, {{path>N4}} via a ??Thistle Mace??.   * {{path>N3}} on Panii, {{path>N4}} via a ??Thistle Mace??.
-  * No {{misc:magic:blood.png?14&nolink}}blood magic at all except for a {{path>B3}} hero.+  * No reliable {{misc:magic:blood.png?14&nolink}}blood magic except for a {{path>B3}} hero.
 </WRAP></WRAP> </WRAP></WRAP>
 ==== National Spells ==== ==== National Spells ====
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   * Alteration 5 {{path>N4}} for {{gems>35N}}: **??Fort of the Ancients??**\\ Produces a Bramble Fort, identical to that produced by [[pangaea ea | EA Pangaea's]] ??Grow Fortress??. The Bramble Fort has +1 CP but worse stats overall than the ordinary level 2 [[fort | Fortress]].   * Alteration 5 {{path>N4}} for {{gems>35N}}: **??Fort of the Ancients??**\\ Produces a Bramble Fort, identical to that produced by [[pangaea ea | EA Pangaea's]] ??Grow Fortress??. The Bramble Fort has +1 CP but worse stats overall than the ordinary level 2 [[fort | Fortress]].
  
-  * Enchantment 5 {{path>N4}} for {{gems>25N}}: **??Awaken Hamadryad??** ({{:nations:la:pangaea:hamadryad.png?nolink}}??Hamadryad??×1)\\ The ??Hamadryad?? is an immobile {{path>N3}} mage. While they make an interesting turret-style defensive commander and come with high protection and hitpoints, {{gems>25N}} is rather expensive for a mage that cannot move anywhere and which is beaten in combat utility by the humble ??Pan#706??.+  * Enchantment 5 {{path>N4}} for {{gems>25N}}: **??Awaken Hamadryad??** ({{:nations:la:pangaea:hamadryad.png?nolink}}??Hamadryad??×1)\\ The ??Hamadryad?? is an immobile {{path>N3}} mage. While they make an interesting turret-style defensive commander and come with high protection and hitpoints, {{gems>25N}} is somewhat expensive for a mage that cannot move anywhere and which is beaten in combat utility by the humble ??Pan#706??. Still very durable and an innate caster.
  
  
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 //This is also a good place to point out notable magic weaknesses, such as a lack of nature access making a nation vulnerable to Foul Vapors.// //This is also a good place to point out notable magic weaknesses, such as a lack of nature access making a nation vulnerable to Foul Vapors.//
  
 +Aside from the lack of {{path>W1N1}} for ??Mossbody?? and ??Foul Vapors??, LA Pangaea's biggest departure from its previous iterations is its lack of {{path>N4}}, making **??Mother Oak??** just out of reach without remarkable luck on a 10% random or (more likely) a {{gems>45N}} [[Empowerment]]. Fortunately your Mages are all rather hardy and long-lived, making such investments in them a lot safer than those in humans.
 +
 +There's also [[Communions]], of course; Blood has been lost, but you now have a supply of {{path>S1}}'s, so you can now build up to buffing spells like ??Battle Fortune?? or point-buff blocks of Dryad Hoplites with ??Body Ethereal??. Alternatively you can assemble batteries of ??Soul Slay?? or ??Enslave Mind?? casters if you tune your ratio of slaves-to-masters properly, or bring one caster up to ??Light of the Northern Star?? and have a larger force of ??Mind Burn?? users. You also have {{path>E1S1}}'s and {{path>S1N1}}'s, so you can forge a ??Crystal Matrix?? and boost your Panii; the Panii can support the Slaves with ??Summon Earthpower??'s [[Reinvigoration]], at least.
 +
 +Communions with LA Pangaea have some complications, though. For starters, while your {{path>S1}}'s are on the cheaper end by [[nations-la|Late-Age]] standards, you're still matched or outmatched by quite a few ([[ulm-la|Ulm]], [[patala-la|Patala]], [[gath-la|Gath]], [[r-lyeh-la|R'lyeh]], and [[erytheia-la|Erytheia]]), and all of those except for R'lyeh will outdo you in Mage production due to having 3-CP Citadels. This makes [[Magic Duel]] a legitimate concern for you, especially if they add to their starting [[Gems|Pearl]] income. On top of that, each of your {{path>S1}}'s has a random path (either {{path>A1}}, {{path>W1}}, {{path>E1}}, or {{path>N1}}); this is great when you can account for the mismatching, but it results in your mismatched Communion Slaves gaining a lot of [[Fatigue]] when non-Astral spells are used, typically off-script.
 +
 +Without Communions, your Panii can still cast wondrous buffs for your tougher troops (such as ??Haste??, ??Mass Regeneration??, ??Strength of Giants??, ??Legions of Steel??, ??Marble Warriors??, and ??Gaia's Blessing??), and strong offensive spells for harrying foes (such as ??Charm??, ??Wild Growth??, ??Poison Cloud??, and ??Polymorph??).
 +
 +If you need higher Earth, [[Empowerment]] is cheaper than summoning a ??Troll King's Court?? ({{gems>45E}} vs. {{gems>55E}}), but you might want to try that anyway since your Panii are slow to recruit. If you want reliable {{path>D1}} with a chance of {{path>D2}}, summon a ??Forest Troll Tribe?? for {{gems>37N}}; just don't count on getting that extra level of Death.
 ====Magic Items==== ====Magic Items====
  
pangaea-la.1659306676.txt.gz · Last modified: 2022/07/31 22:31 by naaira