User Tools

Site Tools


pangaea-la

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
pangaea-la [2022/09/12 04:30]
wigglefig Changed centaur cataphract comparisons to LA units
pangaea-la [2023/09/15 00:24] (current)
wigglefig
Line 18: Line 18:
 ===== National Features ===== ===== National Features =====
 ^  Special Race Attributes                ^  Military                                                                                    ^  Magic Access                                                                              ^  Priests                                                                    ^  Buildings                                                     ^ ^  Special Race Attributes                ^  Military                                                                                    ^  Magic Access                                                                              ^  Priests                                                                    ^  Buildings                                                     ^
-| Stealthy half-humans with recuperation | Centaur cataphracts\\ Minotaur infantry\\ Satyr hoplites\\ Sacred dryad hoplites  | {{path>N3}} (rare 4)\\ {{path>E2}} (rare 3)\\ {{path>A1}}\\ {{path>W1}}\\ {{path>S1}}\\  | {{path>H1}} Priests  | {{:misc:gui:castle.png?30&nolink}} Castles (Primitive Forts)\\ Temples cost {{gold}}200  |+{{:misc:gui:forest.png?20&nolink}} Likes Forests \\ {{:abilities:recuperation.png?15&nolink}} Recovers from [[Affliction|Injuries]] \\ **Satyrs & Dryads (Size 2)** \\ Base 1 [[Protection|PROT]] \\ +2-4 HP vs Humans \\ +2-3 MR vs. Humans \\ +2 DEF & CS vs. Humans \\ +1 STR vs. Humans \\ -1 MOR vs. Humans \\ {{:abilities:awe.png?15&nolink}} [[Awe|Beautiful]] Women \\ **Harpies (Size 2)** \\ -3 HP vs. Humans \\ {{:abilities:flying.png?15&nolink}} Weak Fighters, Excellent [[Flying|Flyers]] \\ {{:abilities:stealthy.png?10&nolink}} Stealthy \\ **Centaurs (Size 3)** \\ {{:nations:la:man:tower_knight.png?15&nolink}} Like [[mounted|Knights]], Weapon-wise \\ Base 3 PROT \\ +8-10 HP vs. Humans \\ **Minotaurs (Size 3)** \\ Base 4 PROT \\ +13 HP vs. Humans \\ High Strength, Low Skill \\ {{:abilities:trample.png?15&nolink}} Prefer to [[Trample]] the small Rowdy stealthy mobs \\ Keen crossbows \\ Centaur cataphracts\\ Minotaur infantry\\ (and some [[Berserker|Berserkers]])\\ Satyr hoplites (4/square) \\ [[Sacred]] dryad hoplites \\ Resilient Mages \\ [[Seduction|Seducers]] | {{path>N3}} (rare 4)\\ {{path>E2}} (rare 3)\\ {{path>S1}}\\ {{path>A1}} (uncommon)\\ {{path>W1}} (uncommon)\\ {{path>D1}} (rare) \\ {{path>B1}} (rare) \\ \\ **Heroes (one each):** \\ {{path>A2N2}} \\ {{path>E1N3B3}} (turn 5)  | {{path>H1}} Priests \\ {{path>H2}} Heroes  | {{:misc:gui:castle.png?30&nolink}} Castles (Primitive Forts)\\ Temples cost {{gold}}200  | 
 + 
 +"Rare" is 2.5%, on a Mage that requires 4 Commander Points to recruit. "Uncommon" is 25%, on a Mage that requires 2 Commander Points each.
  
 ==== Capital Sites ==== ==== Capital Sites ====
Line 78: Line 80:
 <WRAP column half> <WRAP column half>
 **Elemental** **Elemental**
-  * No {{misc:magic:fire.png?14&nolink}}fire magic at all!+  * No {{misc:magic:fire.png?14&nolink}}fire magic.
   * {{path>A1}} on Centaur Sages   * {{path>A1}} on Centaur Sages
   * {{path>W1}} on Centaur Sages, {{path>W2}} via a ??Water Bracelet??.   * {{path>W1}} on Centaur Sages, {{path>W2}} via a ??Water Bracelet??.
Line 85: Line 87:
 **Sorceries** **Sorceries**
   * {{path>S1}} on Centaur Sages   * {{path>S1}} on Centaur Sages
-  * No {{misc:magic:death.png?14&nolink}}death magic at all!+  * No reliable {{misc:magic:death.png?14&nolink}}death magic.
   * {{path>N3}} on Panii, {{path>N4}} via a ??Thistle Mace??.   * {{path>N3}} on Panii, {{path>N4}} via a ??Thistle Mace??.
-  * No {{misc:magic:blood.png?14&nolink}}blood magic at all except for a {{path>B3}} hero.+  * No reliable {{misc:magic:blood.png?14&nolink}}blood magic except for a {{path>B3}} hero.
 </WRAP></WRAP> </WRAP></WRAP>
 ==== National Spells ==== ==== National Spells ====
Line 110: Line 112:
 //This is also a good place to point out notable magic weaknesses, such as a lack of nature access making a nation vulnerable to Foul Vapors.// //This is also a good place to point out notable magic weaknesses, such as a lack of nature access making a nation vulnerable to Foul Vapors.//
  
 +Aside from the lack of {{path>W1N1}} for ??Mossbody?? and ??Foul Vapors??, LA Pangaea's biggest departure from its previous iterations is its lack of {{path>N4}}, making **??Mother Oak??** just out of reach without remarkable luck on a 10% random or (more likely) a {{gems>45N}} [[Empowerment]]. Fortunately your Mages are all rather hardy and long-lived, making such investments in them a lot safer than those in humans.
 +
 +There's also [[Communions]], of course; Blood has been lost, but you now have a supply of {{path>S1}}'s, so you can now build up to buffing spells like ??Battle Fortune?? or point-buff blocks of Dryad Hoplites with ??Body Ethereal??. Alternatively you can assemble batteries of ??Soul Slay?? or ??Enslave Mind?? casters if you tune your ratio of slaves-to-masters properly, or bring one caster up to ??Light of the Northern Star?? and have a larger force of ??Mind Burn?? users. You also have {{path>E1S1}}'s and {{path>S1N1}}'s, so you can forge a ??Crystal Matrix?? and boost your Panii; the Panii can support the Slaves with ??Summon Earthpower??'s [[Reinvigoration]], at least.
 +
 +Communions with LA Pangaea have some complications, though. For starters, while your {{path>S1}}'s are on the cheaper end by [[nations-la|Late-Age]] standards, you're still matched or outmatched by quite a few ([[ulm-la|Ulm]], [[patala-la|Patala]], [[gath-la|Gath]], [[r-lyeh-la|R'lyeh]], and [[erytheia-la|Erytheia]]), and all of those except for R'lyeh will outdo you in Mage production due to having 3-CP Citadels. This makes [[Magic Duel]] a legitimate concern for you, especially if they add to their starting [[Gems|Pearl]] income. On top of that, each of your {{path>S1}}'s has a random path (either {{path>A1}}, {{path>W1}}, {{path>E1}}, or {{path>N1}}); this is great when you can account for the mismatching, but it results in your mismatched Communion Slaves gaining a lot of [[Fatigue]] when non-Astral spells are used, typically off-script.
 +
 +Without Communions, your Panii can still cast wondrous buffs for your tougher troops (such as ??Haste??, ??Mass Regeneration??, ??Strength of Giants??, ??Legions of Steel??, ??Marble Warriors??, and ??Gaia's Blessing??), and strong offensive spells for harrying foes (such as ??Charm??, ??Wild Growth??, ??Poison Cloud??, and ??Polymorph??).
 +
 +If you need higher Earth, [[Empowerment]] is cheaper than summoning a ??Troll King's Court?? ({{gems>45E}} vs. {{gems>55E}}), but you might want to try that anyway since your Panii are slow to recruit. If you want reliable {{path>D1}} with a chance of {{path>D2}}, summon a ??Forest Troll Tribe?? for {{gems>37N}}; just don't count on getting that extra level of Death.
 ====Magic Items==== ====Magic Items====
  
pangaea-la.1662957053.txt.gz · Last modified: 2022/09/12 04:30 by wigglefig