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patala-la [2024/02/17 15:36]
joste [Table]
patala-la [2024/02/17 15:38]
joste [Table]
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 | {{:nations:ma:Bandar_log:War_Elephant.png?25&nolink }}            | **??War Elephant#1147??**\\ {{:misc:gui:gold.png?15&nolink}} 100\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 33                                                              | {{:abilities:trample.png?20&nolink}} [[Trample]] \\ {{:abilities:animal.png?20&nolink}} [[Animal]]  \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                                                                    | Remember: if all other expansion routes fail, Patala still has Size 6 Tramplers. Patala also has many spells that keep them relevant, among them ??Body Ethereal??, ??Quickness??, and ??Regeneration??. You can eventually secure casters of ??Gift of Flight?? to let them terrorize your foes' squishy mages, too.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   | | {{:nations:ma:Bandar_log:War_Elephant.png?25&nolink }}            | **??War Elephant#1147??**\\ {{:misc:gui:gold.png?15&nolink}} 100\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 33                                                              | {{:abilities:trample.png?20&nolink}} [[Trample]] \\ {{:abilities:animal.png?20&nolink}} [[Animal]]  \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                                                                    | Remember: if all other expansion routes fail, Patala still has Size 6 Tramplers. Patala also has many spells that keep them relevant, among them ??Body Ethereal??, ??Quickness??, and ??Regeneration??. You can eventually secure casters of ??Gift of Flight?? to let them terrorize your foes' squishy mages, too.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
 | {{:nations:la:patala:Naga.png?nolink}}                            | **??Naga??**\\ {{gold}} 20\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 \\ {{:misc:gui:fortress.png?20&nolink}} Capital and {{:misc:gui:cave.png?15&nolink}} Cave Rec Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:Resist_Poison.png?20&nolink}} [[Resist Poison]](10)\\ {{:abilities:magic_being.png?20&nolink}} [[magic-being]] \\ {{:abilities:cold_blooded.png?20&nolink}} [[cold-blooded]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit-sight]]\\ {{:abilities:amphibious.png?20&nolink}} [[amphibious]]\\ {{:abilities:swimming.png?20&nolink}} [[Swimming]] \\ {{:abilities:swamp_survival.png?20&nolink}} [[swamp-survival]]  | Nagas aren't very strong, but they "cheat" against foes; if their melee opponent isn't [[Mindless]], they'll [[stun]] them as their first attack of the turn. This goes against [[Magic Resistance]] only; since the attacker always wins ties against MR, this skill is fairly reliable against most human foes, and can practically "stun-lock" the extra-vulnerable. Such tactics are somewhat hampered against [[ulm-la|Ulmers]] by the Naga's size, but can be quite effective against large [[Animal|Animals]] and summoned Giants. They also have two damaging melee attacks, one of which also deals [[Poison Damage]], and a low-range Spit attack that applies Poison scaling off the Naga's strength. \\ In a way, your naked Nagas resemble the ??Guhyaka??s of [[kailasa-ea|times gone by]], but they're far less available; only caves have them, your underground paradise in the capital included. If you're playing on a map with underwater caves (such as a [[MapNuke]] one), you can find Nagas in those places too.                                                                                                                | | {{:nations:la:patala:Naga.png?nolink}}                            | **??Naga??**\\ {{gold}} 20\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 \\ {{:misc:gui:fortress.png?20&nolink}} Capital and {{:misc:gui:cave.png?15&nolink}} Cave Rec Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:Resist_Poison.png?20&nolink}} [[Resist Poison]](10)\\ {{:abilities:magic_being.png?20&nolink}} [[magic-being]] \\ {{:abilities:cold_blooded.png?20&nolink}} [[cold-blooded]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit-sight]]\\ {{:abilities:amphibious.png?20&nolink}} [[amphibious]]\\ {{:abilities:swimming.png?20&nolink}} [[Swimming]] \\ {{:abilities:swamp_survival.png?20&nolink}} [[swamp-survival]]  | Nagas aren't very strong, but they "cheat" against foes; if their melee opponent isn't [[Mindless]], they'll [[stun]] them as their first attack of the turn. This goes against [[Magic Resistance]] only; since the attacker always wins ties against MR, this skill is fairly reliable against most human foes, and can practically "stun-lock" the extra-vulnerable. Such tactics are somewhat hampered against [[ulm-la|Ulmers]] by the Naga's size, but can be quite effective against large [[Animal|Animals]] and summoned Giants. They also have two damaging melee attacks, one of which also deals [[Poison Damage]], and a low-range Spit attack that applies Poison scaling off the Naga's strength. \\ In a way, your naked Nagas resemble the ??Guhyaka??s of [[kailasa-ea|times gone by]], but they're far less available; only caves have them, your underground paradise in the capital included. If you're playing on a map with underwater caves (such as a [[MapNuke]] one), you can find Nagas in those places too.                                                                                                                |
-| {{:nations:la:patala:Naga_warrior.png?nolink}}                    | **??Naga Warrior??**\\ {{gold}} 27\\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                       {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:Resist_Poison.png?20&nolink}} [[Resist Poison]](10)\\ {{:abilities:magic_being.png?20&nolink}} [[magic-being]] \\ {{:abilities:cold_blooded.png?20&nolink}} [[cold-blooded]]\\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit-sight]]\\ {{:abilities:amphibious.png?20&nolink}} [[amphibious]]\\ {{:abilities:swimming.png?20&nolink}} [[Swimming]] \\ {{:abilities:swamp_survival.png?20&nolink}} [[swamp-survival]]  | These guys are Patala's heaviest troops, so heavy that they move only half as fast as their naked kin. They're so slow that they might not even get to use their Poison Spit for a bit, since that has a capped range of 10 squares. \\ They still have two melee attacks (three with the stunning), but their 9 Encumbrance means they'll tire out fairly quickly; their [[attack-skill|attack]] and [[defence-skill|defence skills]] will reduce to mediocre levels in two or three rounds, and that's pretty risky when you factor in their unprotected heads and [[critical-hit|critical hits]].\\ Aside from the slowness and the burnout, Naga Warriors are competent beings; their main attack does at least as much damage as the Bandar Macemen, and their second attack can poison even through moderately-heavy armor, giving it utility against the heavier chaff human nations tend to boast in the Late Ages. Just don't fight out in Cold [[temperature|temperatures]]; Cold 1 gives them **13** Encumbrance, Cold 2 gives them **16**, and Cold 3 gives them **19** (making them pass out in six consecutive rounds of attacking).      |+| {{:nations:la:patala:Naga_warrior.png?nolink}}                    | **??Naga Warrior??**\\ {{gold}} 27\\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                       | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | These guys are Patala's heaviest troops, so heavy that they move only half as fast as their naked kin. They're so slow that they might not even get to use their Poison Spit for a bit, since that has a capped range of 10 squares. \\ They still have two melee attacks (three with the stunning), but their 9 Encumbrance means they'll tire out fairly quickly; their [[attack-skill|attack]] and [[defence-skill|defence skills]] will reduce to mediocre levels in two or three rounds, and that's pretty risky when you factor in their unprotected heads and [[critical-hit|critical hits]].\\ Aside from the slowness and the burnout, Naga Warriors are competent beings; their main attack does at least as much damage as the Bandar Macemen, and their second attack can poison even through moderately-heavy armor, giving it utility against the heavier chaff human nations tend to boast in the Late Ages. Just don't fight out in Cold [[temperature|temperatures]]; Cold 1 gives them **13** Encumbrance, Cold 2 gives them **16**, and Cold 3 gives them **19** (making them pass out in six consecutive rounds of attacking).      |
  
  
patala-la.txt ยท Last modified: 2024/02/17 15:43 by joste