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pelagia-ma [2022/05/19 12:22]
wigglefig
pelagia-ma [2022/11/12 09:25] (current)
wigglefig removed expensive tag from magic boosting mini guide
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 ===== General Overview ===== ===== General Overview =====
-In the age with arguably the most competitive underwater scene, MA Pelagia is notorious for sitting at the top of the fishy food chain. MA Pelagia gains a diverse and deadly toolkit over its [[pelagia ea | Early Age predecessor]], including sacred cavalry, good infantry, and a stronger (though by no means decisive) ability to reach above the waves. Though the Middle Ages are less abundant with gems, the ability to field masses of ??Water Elemental#408?? summoners remains powerful and pearl farming opens up some strong late-game plays. MA Pelagia is well equipped to seize control of the seas early on and utilize the resulting defensive advantage to build for the late game, quietly setting up its ??Wish?? factory in peace while keeping an eye on land-nation affairs.+In the age with arguably the most competitive underwater scene, MA Pelagia is notorious for sitting at the top of the fishy food chain. MA Pelagia gains a diverse and deadly toolkit over its [[pelagia ea | Early Age predecessor]], including sacred cavalry, good infantry, and a stronger (though by no means decisive) ability to reach above the waves. Though the Middle Ages are less abundant with gems, the ability to field masses of ??Water Elemental#408?? summoners remains powerful and pearl farming opens up some strong late-game plays. MA Pelagia is well equipped to seize control of the seas early on and utilize the resulting defensive advantage to build for the late game, quietly setting up its [[Wish]] factory in peace while keeping an eye on land-nation affairs.
  
 =====National Features===== =====National Features=====
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 {{:abilities:pearl_cultivator.png?nolink|Pearl-Farmers!}} Some of your Mages can convert {{gems>W}} into {{gems>S}} at a 1-for-1 ratio, but at a limited rate per turn. {{:abilities:pearl_cultivator.png?nolink|Pearl-Farmers!}} Some of your Mages can convert {{gems>W}} into {{gems>S}} at a 1-for-1 ratio, but at a limited rate per turn.
  
-^  Race                                                                                                                                               ^  Military                                                                                                                ^  Magic Access                                                                                                                                                                                                                                                 ^  Priests                     ^  Buildings                                                                                                              +^  Race                                                                                                                                                                                                                       ^  Military                                                                                                                                                                            ^  Magic Access                                                                                                                                                                                                                                                                                                                                                                          ^  Priests                                                                  ^  Buildings                                                                                                 
-| //Very// Fast \\ Base 1 PRO \\ Base 12 MR \\ **Tritons** \\ {{:abilities:aquatic.png?15&nolink|Sea-bound}} [[Aquatic]] \\  **Mermen** \\ {{:abilities:amphibious.png?15&nolink|Breathes both air & water!}} [[Amphibious]]  | Bronze \\ Some Magic Gear \\ Strong Triton Infantry \\ Weaker Mermen \\ {{:abilities:sacred.png?15&nolink|Blessable}} [[Sacred]] Triton Cav \\ & Iron-clad Mermen | {{path>W4}} (rare 5) \\ {{path>A2}} (rare 3) \\ {{path>S2}} (rare 3) \\ {{path>N2}} (rare 3) \\ {{path>E2}}* \\ {{path>F1}} \\ **__Summons:__**\\ **With {{path>N3W1}} & {{gems>30N}}:** \\ {{path>N4}} (27.5%, rare 5) \\ **With {{path>E3A1}} & {{gems>30E}}:**\\ {{path>E3}} (22%, rare 4) \\ {{path>A2}} (22%, rare 3)† \\ {{path>F1}} (22%, rare 2) \\ {{path>D1}} (22%, rare 2) | {{path>H2}} in UW Forts \\ {{path>H1}} in Coastal Forts \\ Fire Cultists  | {{:misc:gui:castle.png?24&nolink|Three levels, standard for the era}} Castles \\ Coastal Mages & Warriors  |+| //Very// Fast \\ Base 1 PRO \\ Base 12 MR \\ **Tritons** \\ {{:abilities:aquatic.png?15&nolink|Sea-bound}} [[Aquatic]] \\  **Mermen** \\ {{:abilities:amphibious.png?15&nolink|Breathes both air & water!}} [[Amphibious]]  | Bronze \\ Some [[Magic Weapons|Magic]] Gear \\ Strong Triton Infantry \\ Weaker Mermen \\ {{:abilities:sacred.png?15&nolink|Blessable}} [[Sacred]] Triton Cav \\ & Iron-clad Mermen  | {{path>W4}} (rare 5) \\ {{path>A2}} (rare 3) \\ {{path>S2}} (rare 3) \\ {{path>N2}} (rare 3) \\ {{path>E2}}* \\ {{path>F1}} \\ **__Summons:__**\\ **With {{path>N3W1}} & {{gems>30N}}:** \\ {{path>N4}} (27.5%, rare 5) \\ **With {{path>E3A1}} & {{gems>30E}}:**\\ {{path>E3}} (22%, rare 4) \\ {{path>A2}} (22%, rare 3)† \\ {{path>F1}} (22%, rare 2) \\ {{path>D1}} (22%, rare 2)  | {{path>H2}} in UW Forts \\ {{path>H1}} in Coastal Forts \\ Fire Cultists  | {{:misc:gui:castle.png?24&nolink|Three levels, standard for the era}} Castles \\ Coastal Mages & Warriors  |
  
 *{{path>E2}} is actually more common than {{path>N2}} (25% chance per guy vs. 13.6%), but technically has a lower ceiling due to 10% randoms.  *{{path>E2}} is actually more common than {{path>N2}} (25% chance per guy vs. 13.6%), but technically has a lower ceiling due to 10% randoms. 
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 | {{:sites:sites_0023.png?nolink }}\\ Enables recruitment of ??Triton Prince??, ??Triton King??,\\ ??Knight of the Deeps??, ??Conqueror of the Closed Realm??,\\ ??Champion of the Closed Realm??\\ Produces {{gems>4W1N}} per turn.  | | {{:sites:sites_0023.png?nolink }}\\ Enables recruitment of ??Triton Prince??, ??Triton King??,\\ ??Knight of the Deeps??, ??Conqueror of the Closed Realm??,\\ ??Champion of the Closed Realm??\\ Produces {{gems>4W1N}} per turn.  |
  
-===== Notable Units =====+===== National Units ===== 
 +//Provide a brief overview of commanders and units and what tools they provide you with. Outline any peculiarities across the roster (e.g. the [[animal]] tag, [[cold blooded]]). Highlight any particular strengths of the roster and describe their roles (e.g. high-quality infantry, thugs, powerful mages).// 
  
-FIXME General description of the units in the nations rooster, any standouts, shared qualities aka temperature, any foreign rec, what makes a good basis for planning around  
-  
 ==== Commanders ==== ==== Commanders ====
  
 The following commanders can be recruited underwater: The following commanders can be recruited underwater:
 ^ Sprite                                                               ^ Unit Name                                                                                                                                                                                                                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                               ^ Comments  ^ ^ Sprite                                                               ^ Unit Name                                                                                                                                                                                                                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                               ^ Comments  ^
-| {{:nations:ma:pelagia:Merman_scout.png?nolink}}                   | **??Merman Scout#1050??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                           | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Merman Scout#1051??                                                                                                                                                                                  | It's an amphibious scout! Since there are no indie scouts underwater, consider spending a fort turn or two making these if you have underwater neighbors.      |+| {{:nations:ma:pelagia:Merman_scout.png?nolink}}                   | **??Merman Scout#1050??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                           | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Merman Scout#1051??                                                                                                                                                                                  | It's an amphibious scout! Since there are no indie scouts underwater, consider spending a fort turn or two making these if you have underwater neighbors or are otherwise in need of scouting info    |
 | {{:nations:ma:pelagia:Wave_lord.png?nolink}}                      | **??Wave Lord#1052??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Wave Lord#1053??                                                                                                                                                                                                                                            | An amphibious 60-leadership commander for when you need to move units onto land. This function can generally be fulfilled with indie leaders, however.      | | {{:nations:ma:pelagia:Wave_lord.png?nolink}}                      | **??Wave Lord#1052??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Wave Lord#1053??                                                                                                                                                                                                                                            | An amphibious 60-leadership commander for when you need to move units onto land. This function can generally be fulfilled with indie leaders, however.      |
 | {{:nations:ma:pelagia:Pelagian_Captain.png?nolink}}               | **??Pelagian Captain#1069??** \\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                 | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                                                                                                                                                  | A slightly beefier (but purely aquatic) version of the Wave Lord. The Pelagian Captain's slightly lower map move does not actually amount to much, since move costs are generally higher underwater.       | | {{:nations:ma:pelagia:Pelagian_Captain.png?nolink}}               | **??Pelagian Captain#1069??** \\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                 | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                                                                                                                                                  | A slightly beefier (but purely aquatic) version of the Wave Lord. The Pelagian Captain's slightly lower map move does not actually amount to much, since move costs are generally higher underwater.       |
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 | {{:nations:ma:pelagia:Pelagian_Mermage.png?nolink}}               | **??Pelagian Mermage#1415??**\\ {{:misc:gui:gold.png?15&nolink}} 95\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                   | {{path>W1,100%AWEN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Pelagian Mermage#1416??                                                                                                                                                                              | This guy strikes a balance between the other Merman mages and your Triton mages in terms of research efficiency; the other Mermen favor gold-efficiency, of course, while the Tritons favor fort-turn-efficiency. Somewhat lacking in actual combat power, at least prior to ??Frozen Heart??      | | {{:nations:ma:pelagia:Pelagian_Mermage.png?nolink}}               | **??Pelagian Mermage#1415??**\\ {{:misc:gui:gold.png?15&nolink}} 95\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                   | {{path>W1,100%AWEN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Pelagian Mermage#1416??                                                                                                                                                                              | This guy strikes a balance between the other Merman mages and your Triton mages in terms of research efficiency; the other Mermen favor gold-efficiency, of course, while the Tritons favor fort-turn-efficiency. Somewhat lacking in actual combat power, at least prior to ??Frozen Heart??      |
 | {{:nations:ma:pelagia:Pelagian_mystic.png?nolink}}                | **??Pelagian Mystic#2823??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                                                    | {{path>A1W1E1,100%AWES}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (2)  \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Pelagian Mystic#2824??                                                                                               | Another gold-efficient Merman research monkey that's slow-to-recruit. Heck. \\ If you're not starved for Mages, you can queue in the hopes for an {{path>E2}} that'll get you ??Earth Boots??      | | {{:nations:ma:pelagia:Pelagian_mystic.png?nolink}}                | **??Pelagian Mystic#2823??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                                                    | {{path>A1W1E1,100%AWES}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (2)  \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Pelagian Mystic#2824??                                                                                               | Another gold-efficient Merman research monkey that's slow-to-recruit. Heck. \\ If you're not starved for Mages, you can queue in the hopes for an {{path>E2}} that'll get you ??Earth Boots??      |
-| {{:nations:ma:pelagia:Pearl_Mage.png?nolink}}                | **??Pearl Mage#2423??**\\  {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                                                  | {{path>W2S1,100%AWSN}} {{:misc:gui:research.png?15&nolink}} 13\\  {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:pearl_cultivator.png?15&nolink}} [[Pearl Cultivator]] (3)                                                                                                                                                                                 | Similar to their EA equivalent, Pearl Mages continue to be Pelagia's best source of the vital ??Water Elemental#408??, beating out their Amber Clan competitor by 10 gold. Pearl Cultivation is still a neat ability, even if Water Gems are a bit tougher to find than they were before.         |+| {{:nations:ma:pelagia:Pearl_Mage.png?nolink}}                | **??Pearl Mage#2423??**\\  {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                                                  | {{path>W2S1,100%AWSN}} {{:misc:gui:research.png?15&nolink}} 13\\  {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:pearl_cultivator.png?15&nolink}} [[Pearl Cultivator]] (3)                                                                                                                                                                                 | Similar to their EA equivalent, Pearl Mages continue to be Pelagia's best source of the vital ??Water Elemental#408??, beating out their Amber Clan competitor by 10 gold. Pearl Cultivation is still a neat ability, even if Water Gems are a bit tougher to find than they were before.\\ \\ They will often be recruited [[old age | old]].         |
 | {{:nations:ma:pelagia:Amber_clan_Mage.png?nolink}}                | **??Amber Clan Mage#1417??**\\  {{:misc:gui:gold.png?15&nolink}} 185\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                                                  | {{path>F1W2,100%WEN}} {{:misc:gui:research.png?15&nolink}} 13\\  {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                                                                                 | Amber Clan Mages are slightly overshadowed as ??Water Elemental#408?? summoners by Pearl Mages due to being more expensive, but provide access to {{misc:magic:fire.png?14&nolink}}{{misc:magic:water.png?14&nolink}} spells such as ??Geyser?? and ??Acid Spray??\\ You might consider dragging one on-land so he can ??Manifest Vitriol??       | | {{:nations:ma:pelagia:Amber_clan_Mage.png?nolink}}                | **??Amber Clan Mage#1417??**\\  {{:misc:gui:gold.png?15&nolink}} 185\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                                                  | {{path>F1W2,100%WEN}} {{:misc:gui:research.png?15&nolink}} 13\\  {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                                                                                 | Amber Clan Mages are slightly overshadowed as ??Water Elemental#408?? summoners by Pearl Mages due to being more expensive, but provide access to {{misc:magic:fire.png?14&nolink}}{{misc:magic:water.png?14&nolink}} spells such as ??Geyser?? and ??Acid Spray??\\ You might consider dragging one on-land so he can ??Manifest Vitriol??       |
 | {{:nations:ma:pelagia:Triton_prince.png?nolink}}                  | **??Triton Prince??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 32 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                                    | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ [[Mounted]]                                                                                                                     | Your glorious 120-leadership commander.      | | {{:nations:ma:pelagia:Triton_prince.png?nolink}}                  | **??Triton Prince??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 32 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                                    | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ [[Mounted]]                                                                                                                     | Your glorious 120-leadership commander.      |
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 ==== Troops ==== ==== Troops ====
-FIXME description of the workhorse options, for the sake of sanity better skip the clearly subpar and generic stuff (common indie like units with no gimmicks), merge units into a single description entry if functionally similar battle roles with only minor differences in gear. 
  
 The following units can be recruited underwater. The following units can be recruited underwater.
 ^ Sprite                                                              ^ Unit Name                                                                                                                                                                                                                                                                        ^ Special Attributes                                                                                                                                                            ^ Comments  ^ ^ Sprite                                                              ^ Unit Name                                                                                                                                                                                                                                                                        ^ Special Attributes                                                                                                                                                            ^ Comments  ^
-| {{:nations:ma:pelagia:Pelagian_Militia.png?nolink}}              | **??Pelagian Militia#1056??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5                                                                                                                  | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                               Dec       +| {{:nations:ma:pelagia:Pelagian_Militia.png?nolink}}              | **??Pelagian Militia#1056??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5                                                                                                                  | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                               Naked militia for chaffing it up. The Merman militia costs 25% more gold per unit, but comes with the significant advantages of being amphibious and wielding a disposable net, which massively reduces the defence of netted opponents.  
-| {{:nations:ma:pelagia:Merman.png?nolink}}                        | **??Merman#1046??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                     | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Merman#1047??                                                                                                                         Dec       | +| {{:nations:ma:pelagia:Merman.png?nolink}}                        | **??Merman#1046??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                     | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Merman#1047??                                                                                                                         :::       | 
-| {{:nations:ma:pelagia:Pelagian_soldier.png?nolink}}              | **??Pelagian Soldier#1057??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                 | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                               Dec       +| {{:nations:ma:pelagia:Pelagian_soldier.png?nolink}}              | **??Pelagian Soldier#1057??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                 | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                               The Pelagian Soldier is the efficient infantry option between chaffy militia and premium Clan troops, costing only 10 gold for decent stats, prot and a 17 pierce-damage weapon. However, it can only operate underwater and has relatively high encumbrance due to its bronze armor.      
-| {{:nations:ma:pelagia:Wave_warrior.png?nolink}}                  | **??Wave Warrior#1048??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                                                       | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Wave Warrior#1049??                                                                                                                         Dec       +| {{:nations:ma:pelagia:Wave_warrior.png?nolink}}                  | **??Wave Warrior#1048??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                                                       | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Wave Warrior#1049??                                                                                                                         Wave Warriors are MA Pelagia's primary nonsacred amphibious troop. They are a strong option for an initial incursion onto land, since they are much hardier than amphibious indies and come with a powerful 19 pierce-damage trident. They are accordingly 33% more expensive per unit than the aquatic Pelagian Soldier.      
-| {{:nations:ma:pelagia:Coral_Clan_Hoplite.png?nolink}}            | **??Coral Clan Hoplite#2416??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 27 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                                                                             | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)                                                      | Dec       +| {{:nations:ma:pelagia:Coral_Clan_Hoplite.png?nolink}}            | **??Coral Clan Hoplite#2416??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 27 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                                                                             | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)                                                      | The Coral Clan Hoplite is the first of MA Pelagia's premium aquatic troops. Their formation fighter ability combined with their 18 protection makes them the most durable of Pelagia's troops; however, like other hoplites, they lack decent damage output. Their heavy armor also results in a hefty 9 encumbrance, meaning they are much more likely to fall asleep within the bounds of an ordinary battle.      
-| {{:nations:ma:pelagia:amber_Clan_Guard.png?nolink}}              | **??Amber Clan Guard#1419??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                                                               | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                               Dec       +| {{:nations:ma:pelagia:amber_Clan_Guard.png?nolink}}              | **??Amber Clan Guard#1419??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                                                               | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                               Amber Clan Guard are essentially Pelagian Soldiers+. They have much better protection (17) and slightly better stats overall. However, their cost reflects their premium status; the Amber Clan Guard are 140% the gold cost and around twice the resources and recruitment points of Pelagian Soldiers.        
-| {{:nations:ma:pelagia:champion_of_the_Closed_Realm.png?nolink}}  | **??Champion of the Closed Realm#2863??**\\ {{:misc:gui:gold.png?15&nolink}} 23\\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 27 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Champion of the Closed Realm#2864??                                                                        | Dec       | +| {{:nations:ma:pelagia:champion_of_the_Closed_Realm.png?nolink}}  | **??Champion of the Closed Realm#2863??**\\ {{:misc:gui:gold.png?15&nolink}} 23\\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 27 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Champion of the Closed Realm#2864??                                                                        | The Champion of the Closed Realm is MA Pelagia's amphibious sacred option. They have an impressive 19 protection and generally decent stats, apart from lackluster damage output. While they are much weaker individually than the Knights of the Deeps, they are also natively capable of going on land, meaning they may be worth recruiting once the underwater realm has been secured.       | 
-| {{:nations:ma:pelagia:Knight_of_the_Deeps.png?nolink}}           | **??Knight of the Deeps#1059??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 25 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 48 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                       | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ [[Mounted]]  | The Knight of the Deeps gives Pelagia a significant combat advantage over other underwater nations. For cost, these sacreds outcompete the best of their underwater competitors and can even put up some resistance against ??Water Elemental#408??s; whatever bless you layer on top will make them even scarier.     |+| {{:nations:ma:pelagia:Knight_of_the_Deeps.png?nolink}}           | **??Knight of the Deeps#1059??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 25 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 48 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                       | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ [[Mounted]]  | The Knight of the Deeps gives Pelagia a significant combat advantage over other underwater nations. For cost, these sacreds outcompete the best of their underwater competitors and can even put up some resistance against ??Water Elemental#408??s; whatever bless you layer on top will make them even scarier. They are capable of very fast underwater expansion with a typical rainbow bless.     |
  
 The following units can only be recruited in coastal forts. The following units can only be recruited in coastal forts.
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   * {{path>F1}} on a variety of mages   * {{path>F1}} on a variety of mages
   * {{path>A2}} on Pelagian Mystics (and technically Triton Kings, though those are unreliable and very expensive)   * {{path>A2}} on Pelagian Mystics (and technically Triton Kings, though those are unreliable and very expensive)
-  * {{path>W4}} on Triton Kings, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and ??Queen of Elemental Water?? (expensive!) +  * {{path>W4}} on Triton Kings, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and ??Queen of Elemental Water??  
-  * {{path>E2}} on Pelagian Mystics, {{path>E4}} via ??Earth Boots??, ??Troll King's Court?? (expensive!)+  * {{path>E2}} on Pelagian Mystics, {{path>E4}} via ??Earth Boots??, ??Troll King's Court?? 
  
 **Sorcery** **Sorcery**
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 **Ritual** **Ritual**
   * Conjuration 5 {{path>N3W1}} for {{gems>30N}}: **??Summon Hekateride??** ( {{:nations:ma:pelagia:Hekateride.png?nolink}} ??Hekateride??×1)\\ Summons an [[awe|awesome]] {{path>W2N3H2,100%AWEN,10%AWEN}} mage. MA Pelagia doesn't have the magic to cast this spell unless it gets a lucky {{path>N2}} ??Triton King??, but this can be a good way to unlock more nature magic for battlefield casting. A more accessible alternative is the generic ??Contact Naiad??.   * Conjuration 5 {{path>N3W1}} for {{gems>30N}}: **??Summon Hekateride??** ( {{:nations:ma:pelagia:Hekateride.png?nolink}} ??Hekateride??×1)\\ Summons an [[awe|awesome]] {{path>W2N3H2,100%AWEN,10%AWEN}} mage. MA Pelagia doesn't have the magic to cast this spell unless it gets a lucky {{path>N2}} ??Triton King??, but this can be a good way to unlock more nature magic for battlefield casting. A more accessible alternative is the generic ??Contact Naiad??.
-  * Conjuration 6 {{path>E3A1}} for {{gems>30E}}: **??Summon Daktyl??** ( {{:nations:ma:pelagia:Daktyl.png?nolink}} ??Daktyl??×1)\\ Summons {{path>A1W1E2,100%FAWED,10%FAWED}} [[master smith]]. Can open up further diversity by building elemental boosters, though it might take some boosting itself to get to a ??Staff of Elemental Mastery#96??. Also a potential path into some minor death access; any {{misc:magic:death.png?14&nolink}}death random Daktyl can forge a ??Skull Staff?? due to their mastery smith ability. Decent in combat, though it doesn't have strong advantages on the battlefield over an {{misc:magic:earth.png?14&nolink}}earth-random ??Pelagian Mystic??+  * Conjuration 6 {{path>E3A1}} for {{gems>30E}}: **??Summon Daktyl??** ( {{:nations:ma:pelagia:Daktyl.png?nolink}} ??Daktyl??×1)\\ Summons {{path>A1W1E2,100%FAWED,10%FAWED}} [[master smith]]. Can open up further diversity by building elemental boosters, though it might take some boosting itself to get to a ??Staff of Elemental Mastery#96??. Also a potential path into some minor death access; any {{misc:magic:death.png?14&nolink}}death random Daktyl can forge a ??Skull Staff?? due to their master smith ability. Decent in combat, though it doesn't have strong advantages on the battlefield over an {{misc:magic:earth.png?14&nolink}}earth-random ??Pelagian Mystic??
  
 ==== Notable Generic Magic ==== ==== Notable Generic Magic ====
  
-??Summon Water Elemental?? at Conjuration 5 is as important to MA Pelagia as it is for any underwater nation. Full-size ??Water Elemental#408??s are monsters in underwater combat, gaining 20% regeneration on top of their physical resistances and quadruple AP attacks. If you can figure out how to buff them as they are summoned, they can be made even scarier with spells like ??Quickness?? and ??Body Ethereal?? at Alteration 4.+??Summon Water Elemental?? at Conjuration 5 is as important to MA Pelagia as it is for any underwater nation. Full-size ??Water Elemental#408??s are monsters in underwater combat, gaining 20% regeneration on top of their physical resistances and quadruple AP attacks. If you can figure out how to buff them as they are summoned, they can be made even scarier with spells like ??Quickness?? and ??Body Ethereal?? at Alteration 4. These buffs also work very well on Knights of the Deeps.
  
-While ??Wish?? (Alteration 9) usually produces only as many astral pearls (via alchemy) as it costs to cast, Pelagia's unique [[pearl cultivator]] ability allows it to generate a 12.5 astral pearl profit on each Wish casting. These extra pearls can be used to fuel further Wish casts or empower more mages into being able to cast Wish. This means that Pelagia can completely destroy the gem economy if the game goes late, eventually being limited only by the numbers of pearl cultivators it has produced and {{path>S9}} mages it has empowered into. Having infinite resources is, of course, a major advantage for winning the game. This potential for infinite pearls also makes Pelagia one of the nations more well-suited for casting the oppressive ??Arcane Nexus??.+While ??Wish??ing (Alteration 9) for gems usually produces only as many astral pearls (via alchemy) as it costs to cast, Pelagia's unique [[pearl cultivator]] ability allows it to generate a 12.5 astral pearl profit on each Wish casting. These extra pearls can be used to fuel further Wish casts or empower more mages into being able to cast Wish. This means that Pelagia can completely destroy the gem economy if the game goes late, eventually being limited only by the numbers of pearl cultivators it has produced and {{path>S9}} mages it has empowered into. Having infinite resources is, of course, a major advantage for winning the game. This potential for infinite pearls also makes Pelagia one of the nations more well-suited for casting the oppressive ??Arcane Nexus??.
  
 ==== Magic Items ==== ==== Magic Items ====
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 ===National Discount Items=== ===National Discount Items===
-  * Construction 2 {{path>W1N1}} for {{gems>4W4N}}: **??Clam of Pearls??** +  * Construction 2 {{path>W1N1}} for {{gems>4W4N}}: {{:items:clam_of_pearls.png?nolink}} **??Clam of Pearls??**: This clam provides {{gems>2S}} for battles, and ONLY for battles. It's very handy if you want to save Astral Pearls on, say, ??Power of the Spheres??; from there, the other Pearl can be used to help cast ??Soul Slay?? if the mage was {{path>S1}} at first, or one of the few neat {{path>S3}}-&-{{gems>1S}} army-buffs if they were an {{path>S2}}. It also pays for ??Light of the Northern Star??, if your mage is {{path>S3}}.
 =====Strategy===== =====Strategy=====
  
 ====Power Curve==== ====Power Curve====
-//This is probably the most difficult section to get consensus forDescribe how strong the nation is during expansion, the earlymid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown alreadyand when to take advantage of a nation's strengths.//+ 
 +Although MA Pelagia's power curve varies a bit depending on the map and whether or not you have underwater neighbors, several elements remain common to most games 
 + 
 +MA Pelagia's powerful sacreds ensure fasteasy expansion underwater. Knights of the Deeps will rarely take attrition unless they are extremely outnumbered by independent troopsallowing expansion parties to simply keep going and combine when required. By contrastPelagia's on-land expansion is below average because recruiting amphibious troops competes with massing more Knights of the Deeps for faster expansion and/or early wars. 
 + 
 +This easy expansion phase provides Pelagia with an excellent foundation for early game aggression against underwater neighbors before magic comes online. The onus is on Pelagia's opponents to find an answer to its Knights rather than the other way around! Its ability to mass ??Water Elemental#408?? summoners means it retains its combat advantage even when research comes into play. 
 + 
 +Once Pelagia has finished its early UW wars (if any), it can make use of the underwater advantage to massively ramp up research into the mid game. However, the aquatic nature of the Knights of the Deeps means Pelagia loses its combat advantage once land opponents become relevant. At this stage, it is important to keep an eye on land affairs and diplo appropriately to ensure that no other player gains decisive advantage. 
 + 
 +In the late game, Pelagia has an unparalleled ability to scale using its pearl cultivation abilities in combination with ??Wish?? and ??Arcane Nexus??. Pelagia can abuse its near unlimited resources to grab land thrones with impunity, safe in its underwater stronghold. However, you have to pick your timing carefully to ensure that no one else wins first!
  
 ====Expansion Strategies==== ====Expansion Strategies====
-//List some example expansion strategies hereIf strong bless or pretender is required then leave the specifics for the pretender section.//+Pelagia'expansion is very straightforward due to the strength of its Knights of the DeepsIt only takes 5-6 Knights to conquer the majority of indie provinces, even with light bless; the real risk comes from opponents circling around the Knights to snipe your commander. Consider splitting up the starting army to provide later expansion parties with a small chaff squad to guard against flanking independents. 
 + 
 +A fast and reliable expansion party might consist of: 
 +  * 1×??Merman Priest#1696?? in a far back corner; bless a couple of times, then hold. 
 +  * 5×??Pelagian Militia#1056?? slightly in front of the commander; hold and attack 
 +  * 5×??Knight of the Deeps?? mid-forward, sitting in the middle of the second line on the right in the squad interface (this allows the priest to still be able to bless them from a distance); hold and attack 
 + 
 +Land expansion is less easy for MA Pelagia than it is for its competitors, since its primary expansion unit is aquatic (compare [[ys ma | Ys's]] ??Morvarc'h Knight??s or [[r lyeh ma | MA R'lyeh's]] ??Meteorite Guard??). This is especially true if you have underwater neighbors and want as many Knights as you can get. A quick expansion underwater can sometimes give you enough time to produce ??Wave Warrior??s to take land indies, but the viability of this strategy depends on the expansion of your land neighbors.
  
 ====Example Pretender Builds==== ====Example Pretender Builds====
pelagia-ma.1652962944.txt.gz · Last modified: 2022/05/19 12:22 by wigglefig