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pelagia-ma [2022/06/20 02:36]
wigglefig
pelagia-ma [2022/11/12 09:25] (current)
wigglefig removed expensive tag from magic boosting mini guide
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 {{:abilities:pearl_cultivator.png?nolink|Pearl-Farmers!}} Some of your Mages can convert {{gems>W}} into {{gems>S}} at a 1-for-1 ratio, but at a limited rate per turn. {{:abilities:pearl_cultivator.png?nolink|Pearl-Farmers!}} Some of your Mages can convert {{gems>W}} into {{gems>S}} at a 1-for-1 ratio, but at a limited rate per turn.
  
-^  Race                                                                                                                                               ^  Military                                                                                                                ^  Magic Access                                                                                                                                                                                                                                                 ^  Priests                     ^  Buildings                                                                                                              +^  Race                                                                                                                                                                                                                       ^  Military                                                                                                                                                                            ^  Magic Access                                                                                                                                                                                                                                                                                                                                                                          ^  Priests                                                                  ^  Buildings                                                                                                 
-| //Very// Fast \\ Base 1 PRO \\ Base 12 MR \\ **Tritons** \\ {{:abilities:aquatic.png?15&nolink|Sea-bound}} [[Aquatic]] \\  **Mermen** \\ {{:abilities:amphibious.png?15&nolink|Breathes both air & water!}} [[Amphibious]]  | Bronze \\ Some Magic Gear \\ Strong Triton Infantry \\ Weaker Mermen \\ {{:abilities:sacred.png?15&nolink|Blessable}} [[Sacred]] Triton Cav \\ & Iron-clad Mermen | {{path>W4}} (rare 5) \\ {{path>A2}} (rare 3) \\ {{path>S2}} (rare 3) \\ {{path>N2}} (rare 3) \\ {{path>E2}}* \\ {{path>F1}} \\ **__Summons:__**\\ **With {{path>N3W1}} & {{gems>30N}}:** \\ {{path>N4}} (27.5%, rare 5) \\ **With {{path>E3A1}} & {{gems>30E}}:**\\ {{path>E3}} (22%, rare 4) \\ {{path>A2}} (22%, rare 3)† \\ {{path>F1}} (22%, rare 2) \\ {{path>D1}} (22%, rare 2) | {{path>H2}} in UW Forts \\ {{path>H1}} in Coastal Forts \\ Fire Cultists  | {{:misc:gui:castle.png?24&nolink|Three levels, standard for the era}} Castles \\ Coastal Mages & Warriors  |+| //Very// Fast \\ Base 1 PRO \\ Base 12 MR \\ **Tritons** \\ {{:abilities:aquatic.png?15&nolink|Sea-bound}} [[Aquatic]] \\  **Mermen** \\ {{:abilities:amphibious.png?15&nolink|Breathes both air & water!}} [[Amphibious]]  | Bronze \\ Some [[Magic Weapons|Magic]] Gear \\ Strong Triton Infantry \\ Weaker Mermen \\ {{:abilities:sacred.png?15&nolink|Blessable}} [[Sacred]] Triton Cav \\ & Iron-clad Mermen  | {{path>W4}} (rare 5) \\ {{path>A2}} (rare 3) \\ {{path>S2}} (rare 3) \\ {{path>N2}} (rare 3) \\ {{path>E2}}* \\ {{path>F1}} \\ **__Summons:__**\\ **With {{path>N3W1}} & {{gems>30N}}:** \\ {{path>N4}} (27.5%, rare 5) \\ **With {{path>E3A1}} & {{gems>30E}}:**\\ {{path>E3}} (22%, rare 4) \\ {{path>A2}} (22%, rare 3)† \\ {{path>F1}} (22%, rare 2) \\ {{path>D1}} (22%, rare 2)  | {{path>H2}} in UW Forts \\ {{path>H1}} in Coastal Forts \\ Fire Cultists  | {{:misc:gui:castle.png?24&nolink|Three levels, standard for the era}} Castles \\ Coastal Mages & Warriors  |
  
 *{{path>E2}} is actually more common than {{path>N2}} (25% chance per guy vs. 13.6%), but technically has a lower ceiling due to 10% randoms.  *{{path>E2}} is actually more common than {{path>N2}} (25% chance per guy vs. 13.6%), but technically has a lower ceiling due to 10% randoms. 
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 The following commanders can be recruited underwater: The following commanders can be recruited underwater:
 ^ Sprite                                                               ^ Unit Name                                                                                                                                                                                                                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                               ^ Comments  ^ ^ Sprite                                                               ^ Unit Name                                                                                                                                                                                                                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                               ^ Comments  ^
-| {{:nations:ma:pelagia:Merman_scout.png?nolink}}                   | **??Merman Scout#1050??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                           | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Merman Scout#1051??                                                                                                                                                                                  | It's an amphibious scout! Since there are no indie scouts underwater, consider spending a fort turn or two making these if you have underwater neighbors.      |+| {{:nations:ma:pelagia:Merman_scout.png?nolink}}                   | **??Merman Scout#1050??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                           | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Merman Scout#1051??                                                                                                                                                                                  | It's an amphibious scout! Since there are no indie scouts underwater, consider spending a fort turn or two making these if you have underwater neighbors or are otherwise in need of scouting info    |
 | {{:nations:ma:pelagia:Wave_lord.png?nolink}}                      | **??Wave Lord#1052??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Wave Lord#1053??                                                                                                                                                                                                                                            | An amphibious 60-leadership commander for when you need to move units onto land. This function can generally be fulfilled with indie leaders, however.      | | {{:nations:ma:pelagia:Wave_lord.png?nolink}}                      | **??Wave Lord#1052??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Wave Lord#1053??                                                                                                                                                                                                                                            | An amphibious 60-leadership commander for when you need to move units onto land. This function can generally be fulfilled with indie leaders, however.      |
 | {{:nations:ma:pelagia:Pelagian_Captain.png?nolink}}               | **??Pelagian Captain#1069??** \\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                 | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                                                                                                                                                  | A slightly beefier (but purely aquatic) version of the Wave Lord. The Pelagian Captain's slightly lower map move does not actually amount to much, since move costs are generally higher underwater.       | | {{:nations:ma:pelagia:Pelagian_Captain.png?nolink}}               | **??Pelagian Captain#1069??** \\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                 | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                                                                                                                                                  | A slightly beefier (but purely aquatic) version of the Wave Lord. The Pelagian Captain's slightly lower map move does not actually amount to much, since move costs are generally higher underwater.       |
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   * {{path>F1}} on a variety of mages   * {{path>F1}} on a variety of mages
   * {{path>A2}} on Pelagian Mystics (and technically Triton Kings, though those are unreliable and very expensive)   * {{path>A2}} on Pelagian Mystics (and technically Triton Kings, though those are unreliable and very expensive)
-  * {{path>W4}} on Triton Kings, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and ??Queen of Elemental Water?? (expensive!) +  * {{path>W4}} on Triton Kings, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and ??Queen of Elemental Water??  
-  * {{path>E2}} on Pelagian Mystics, {{path>E4}} via ??Earth Boots??, ??Troll King's Court?? (expensive!)+  * {{path>E2}} on Pelagian Mystics, {{path>E4}} via ??Earth Boots??, ??Troll King's Court?? 
  
 **Sorcery** **Sorcery**
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 ===National Discount Items=== ===National Discount Items===
-  * Construction 2 {{path>W1N1}} for {{gems>4W4N}}: **??Clam of Pearls??** +  * Construction 2 {{path>W1N1}} for {{gems>4W4N}}: {{:items:clam_of_pearls.png?nolink}} **??Clam of Pearls??**: This clam provides {{gems>2S}} for battles, and ONLY for battles. It's very handy if you want to save Astral Pearls on, say, ??Power of the Spheres??; from there, the other Pearl can be used to help cast ??Soul Slay?? if the mage was {{path>S1}} at first, or one of the few neat {{path>S3}}-&-{{gems>1S}} army-buffs if they were an {{path>S2}}. It also pays for ??Light of the Northern Star??, if your mage is {{path>S3}}.
 =====Strategy===== =====Strategy=====
  
 ====Power Curve==== ====Power Curve====
-//This is probably the most difficult section to get consensus forDescribe how strong the nation is during expansion, the earlymid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown alreadyand when to take advantage of a nation's strengths.//+ 
 +Although MA Pelagia's power curve varies a bit depending on the map and whether or not you have underwater neighbors, several elements remain common to most games 
 + 
 +MA Pelagia's powerful sacreds ensure fasteasy expansion underwater. Knights of the Deeps will rarely take attrition unless they are extremely outnumbered by independent troopsallowing expansion parties to simply keep going and combine when required. By contrastPelagia's on-land expansion is below average because recruiting amphibious troops competes with massing more Knights of the Deeps for faster expansion and/or early wars. 
 + 
 +This easy expansion phase provides Pelagia with an excellent foundation for early game aggression against underwater neighbors before magic comes online. The onus is on Pelagia's opponents to find an answer to its Knights rather than the other way around! Its ability to mass ??Water Elemental#408?? summoners means it retains its combat advantage even when research comes into play. 
 + 
 +Once Pelagia has finished its early UW wars (if any), it can make use of the underwater advantage to massively ramp up research into the mid game. However, the aquatic nature of the Knights of the Deeps means Pelagia loses its combat advantage once land opponents become relevant. At this stage, it is important to keep an eye on land affairs and diplo appropriately to ensure that no other player gains decisive advantage. 
 + 
 +In the late game, Pelagia has an unparalleled ability to scale using its pearl cultivation abilities in combination with ??Wish?? and ??Arcane Nexus??. Pelagia can abuse its near unlimited resources to grab land thrones with impunity, safe in its underwater stronghold. However, you have to pick your timing carefully to ensure that no one else wins first!
  
 ====Expansion Strategies==== ====Expansion Strategies====
pelagia-ma.1655692562.txt.gz · Last modified: 2022/06/20 02:36 by wigglefig