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pelagia-ma [2022/06/20 05:13]
fenrir [Table]
pelagia-ma [2022/11/12 09:25] (current)
wigglefig removed expensive tag from magic boosting mini guide
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 The following commanders can be recruited underwater: The following commanders can be recruited underwater:
 ^ Sprite                                                               ^ Unit Name                                                                                                                                                                                                                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                               ^ Comments  ^ ^ Sprite                                                               ^ Unit Name                                                                                                                                                                                                                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                               ^ Comments  ^
-| {{:nations:ma:pelagia:Merman_scout.png?nolink}}                   | **??Merman Scout#1050??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                           | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Merman Scout#1051??                                                                                                                                                                                  | It's an amphibious scout! Since there are no indie scouts underwater, consider spending a fort turn or two making these if you have underwater neighbors.      |+| {{:nations:ma:pelagia:Merman_scout.png?nolink}}                   | **??Merman Scout#1050??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                           | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Merman Scout#1051??                                                                                                                                                                                  | It's an amphibious scout! Since there are no indie scouts underwater, consider spending a fort turn or two making these if you have underwater neighbors or are otherwise in need of scouting info    |
 | {{:nations:ma:pelagia:Wave_lord.png?nolink}}                      | **??Wave Lord#1052??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Wave Lord#1053??                                                                                                                                                                                                                                            | An amphibious 60-leadership commander for when you need to move units onto land. This function can generally be fulfilled with indie leaders, however.      | | {{:nations:ma:pelagia:Wave_lord.png?nolink}}                      | **??Wave Lord#1052??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ Land Shape ⇔ ??Wave Lord#1053??                                                                                                                                                                                                                                            | An amphibious 60-leadership commander for when you need to move units onto land. This function can generally be fulfilled with indie leaders, however.      |
 | {{:nations:ma:pelagia:Pelagian_Captain.png?nolink}}               | **??Pelagian Captain#1069??** \\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                 | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                                                                                                                                                  | A slightly beefier (but purely aquatic) version of the Wave Lord. The Pelagian Captain's slightly lower map move does not actually amount to much, since move costs are generally higher underwater.       | | {{:nations:ma:pelagia:Pelagian_Captain.png?nolink}}               | **??Pelagian Captain#1069??** \\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                 | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]                                                                                                                                                                                                                                                  | A slightly beefier (but purely aquatic) version of the Wave Lord. The Pelagian Captain's slightly lower map move does not actually amount to much, since move costs are generally higher underwater.       |
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   * {{path>F1}} on a variety of mages   * {{path>F1}} on a variety of mages
   * {{path>A2}} on Pelagian Mystics (and technically Triton Kings, though those are unreliable and very expensive)   * {{path>A2}} on Pelagian Mystics (and technically Triton Kings, though those are unreliable and very expensive)
-  * {{path>W4}} on Triton Kings, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and ??Queen of Elemental Water?? (expensive!) +  * {{path>W4}} on Triton Kings, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and ??Queen of Elemental Water??  
-  * {{path>E2}} on Pelagian Mystics, {{path>E4}} via ??Earth Boots??, ??Troll King's Court?? (expensive!)+  * {{path>E2}} on Pelagian Mystics, {{path>E4}} via ??Earth Boots??, ??Troll King's Court?? 
  
 **Sorcery** **Sorcery**
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 MA Pelagia's powerful sacreds ensure fast, easy expansion underwater. Knights of the Deeps will rarely take attrition unless they are extremely outnumbered by independent troops, allowing expansion parties to simply keep going and combine when required. By contrast, Pelagia's on-land expansion is below average because recruiting amphibious troops competes with massing more Knights of the Deeps for faster expansion and/or early wars. MA Pelagia's powerful sacreds ensure fast, easy expansion underwater. Knights of the Deeps will rarely take attrition unless they are extremely outnumbered by independent troops, allowing expansion parties to simply keep going and combine when required. By contrast, Pelagia's on-land expansion is below average because recruiting amphibious troops competes with massing more Knights of the Deeps for faster expansion and/or early wars.
  
-This easy expansion phase provides Pelagia with an excellent foundation for early game aggression before magic comes online. The onus is on Pelagia's opponents to find an answer to its Knights rather than the other way around! Its ability to mass ??Water Elemental#408?? summoners means it retains its combat advantage even when research comes into play.+This easy expansion phase provides Pelagia with an excellent foundation for early game aggression against underwater neighbors before magic comes online. The onus is on Pelagia's opponents to find an answer to its Knights rather than the other way around! Its ability to mass ??Water Elemental#408?? summoners means it retains its combat advantage even when research comes into play.
  
-Once Pelagia has finished its early wars, it can make use of the underwater advantage to massively ramp up research into the mid game. However, the aquatic nature of the Knights of the Deeps means Pelagia loses its combat advantage once land opponents become relevant. At this stage, it is important to keep an eye on land affairs and diplo appropriately to ensure that no other player gains a decisive advantage.+Once Pelagia has finished its early UW wars (if any), it can make use of the underwater advantage to massively ramp up research into the mid game. However, the aquatic nature of the Knights of the Deeps means Pelagia loses its combat advantage once land opponents become relevant. At this stage, it is important to keep an eye on land affairs and diplo appropriately to ensure that no other player gains a decisive advantage.
  
 In the late game, Pelagia has an unparalleled ability to scale using its pearl cultivation abilities in combination with ??Wish?? and ??Arcane Nexus??. Pelagia can abuse its near unlimited resources to grab land thrones with impunity, safe in its underwater stronghold. However, you have to pick your timing carefully to ensure that no one else wins first! In the late game, Pelagia has an unparalleled ability to scale using its pearl cultivation abilities in combination with ??Wish?? and ??Arcane Nexus??. Pelagia can abuse its near unlimited resources to grab land thrones with impunity, safe in its underwater stronghold. However, you have to pick your timing carefully to ensure that no one else wins first!
pelagia-ma.1655702026.txt.gz · Last modified: 2022/06/20 05:13 by fenrir