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phlegra-la [2023/02/25 07:52]
fenrir
phlegra-la [2023/04/02 11:15] (current)
nunda [Troops] only sparse line and skirmish formation affect morale
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 | {{ :nations:la:phlegra:iron_guard.png?nolink }}          | **??Iron Bound??**\\ Promoted from ??Helote Soldier?? | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]                                    | Compared with the ??Helote Soldier??, the ??Iron Bound?? have heavier armor and boosted [[Attack skill|ATT]] and //functionally// have 14 Morale even without [[taskmaster]] bonuses, but require [[magic leadership]] (typically an ??Oppressor General??), and will take 5 internal damage if routed. \\ \\ The "promotion" reduces their [[magic resistance]] from 10 to 9 and reduces their already low upkeep to be that of a 5 {{gold}} [[slave]].        | | {{ :nations:la:phlegra:iron_guard.png?nolink }}          | **??Iron Bound??**\\ Promoted from ??Helote Soldier?? | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]                                    | Compared with the ??Helote Soldier??, the ??Iron Bound?? have heavier armor and boosted [[Attack skill|ATT]] and //functionally// have 14 Morale even without [[taskmaster]] bonuses, but require [[magic leadership]] (typically an ??Oppressor General??), and will take 5 internal damage if routed. \\ \\ The "promotion" reduces their [[magic resistance]] from 10 to 9 and reduces their already low upkeep to be that of a 5 {{gold}} [[slave]].        |
 | {{ :nations:la:phlegra:iron_guard.png?nolink }}          | **??Iron Guard??** \\ {{gold}} 15 \\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2)\\ {{:abilities:slave.png?15&nolink}} [[Slave]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]                                    | Heavy infantry with elite combat skills, nigh-unbreakable morale, low [[magic resistance]], and the same iron band features of the ??Iron Bound??. \\ \\ Iron Guard //functionally// have 17 Morale even without [[taskmaster]] bonuses, and require magic leadership.        | | {{ :nations:la:phlegra:iron_guard.png?nolink }}          | **??Iron Guard??** \\ {{gold}} 15 \\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2)\\ {{:abilities:slave.png?15&nolink}} [[Slave]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]                                    | Heavy infantry with elite combat skills, nigh-unbreakable morale, low [[magic resistance]], and the same iron band features of the ??Iron Bound??. \\ \\ Iron Guard //functionally// have 17 Morale even without [[taskmaster]] bonuses, and require magic leadership.        |
-| {{ :nations:la:phlegra:mouflon_cataphract.png?nolink }}  | **??Mouflon Cataphract??** \\ {{gold}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 47\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 39                                               | {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (3)\\ {{:abilities:slave.png?15&nolink}} [[Slave]] \\ [[Mounted]] \\  {{:abilities:mountain_survival.png?15&nolink}} [[Mountain survival]] \\   | Cheap [[slave]] knights, the Mouflon Cataphract is a key national strength. With better combat stats and lower upkeep than the ??Barbarian Heavy Horseman??, these are also your only unit with decent [[magic resistance]], at 11. The head butt attack does 16 damage, a small upgrade to normal hoof attacks. \\ \\[[Mountain survival]] provides some extra mobility in rough terrain, while their supply bonus means each can support themselves (eating 2 Supplies per month) plus a Helote infantryman. \\ \\ Their morale of 9 becomes a respectable 12 with just the [[taskmaster]] bonus from a ??Phlegran Cataphract Commander?? (assuming line formation negates the morale bonus from 80 leadership).     |+| {{ :nations:la:phlegra:mouflon_cataphract.png?nolink }}  | **??Mouflon Cataphract??** \\ {{gold}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 47\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 39                                               | {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (3)\\ {{:abilities:slave.png?15&nolink}} [[Slave]] \\ [[Mounted]] \\  {{:abilities:mountain_survival.png?15&nolink}} [[Mountain survival]] \\   | Cheap [[slave]] knights, the Mouflon Cataphract is a key national strength. With better combat stats and lower upkeep than the ??Barbarian Heavy Horseman??, these are also your only unit with decent [[magic resistance]], at 11. The head butt attack does 16 damage, a small upgrade to normal hoof attacks. \\ \\ [[Mountain survival]] provides some extra mobility in rough terrain, while their supply bonus means each can support themselves (eating 2 Supplies per month) plus a Helote infantryman. \\ \\ Their morale of 9 becomes a respectable 13 with the [[taskmaster]] bonus from a ??Phlegran Cataphract Commander??    |
 | {{ :nations:la:phlegra:cyclope_soldier.png?nolink }}     | **??Cyclope Soldier??** \\ {{gold}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 67 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17\\ Limited Recruitment: 3                       | {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1)\\ {{:abilities:minimum_leader_size.png?15&nolink}} [[Minimum Leader Size]] (4) \\ [[Eyes]] (1)                                                   | These heavily armored giants wield [[magic-weapons|magic weapons]] created by their smith brethren, hitting for 26 damage at 14 attack. You can only recruit 3 per turn (4 with ??Gigantomachia?? up), and their 9 [[magic resistance]] limits their utility in the late game. \\ \\ Cyclope are nonetheless a powerful tool for both expansion and early/midgame warfare, especially on a nation that can easily cast ??Strength of Giants?? and ??Legions of Steel??. Due to their poor eyesight, the high damage javelins are inaccurate even when boosted by ??Wind Guide??. \\ \\ Cyclope Soldiers are proud and will only follow orders from other giants.        | | {{ :nations:la:phlegra:cyclope_soldier.png?nolink }}     | **??Cyclope Soldier??** \\ {{gold}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 67 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17\\ Limited Recruitment: 3                       | {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1)\\ {{:abilities:minimum_leader_size.png?15&nolink}} [[Minimum Leader Size]] (4) \\ [[Eyes]] (1)                                                   | These heavily armored giants wield [[magic-weapons|magic weapons]] created by their smith brethren, hitting for 26 damage at 14 attack. You can only recruit 3 per turn (4 with ??Gigantomachia?? up), and their 9 [[magic resistance]] limits their utility in the late game. \\ \\ Cyclope are nonetheless a powerful tool for both expansion and early/midgame warfare, especially on a nation that can easily cast ??Strength of Giants?? and ??Legions of Steel??. Due to their poor eyesight, the high damage javelins are inaccurate even when boosted by ??Wind Guide??. \\ \\ Cyclope Soldiers are proud and will only follow orders from other giants.        |
  
phlegra-la.txt ยท Last modified: 2023/04/02 11:15 by nunda