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playground:playground [2022/04/29 23:48]
cyborgsellout
playground:playground [2024/02/27 18:33] (current)
johnnydown
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 =====Playground===== =====Playground=====
  
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 +[[playground#line1|"bookmark" 1]],  
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 +^ Image  | {{:misc:gui:palisades.png}} | {{:misc:gui:fortress.png}} | {{:misc:gui:castle.png}} | {{:misc:gui:citadel.png}} | {{:misc:gui:citadel.png}} |
 +^ Name  | Palisades  | Fortress  | Castle  | Citadel  | Grand Citadel  |
 +^ Cost/Months  | 600/4  | 300/2  | 300/2  | 450/3  | 600/4  |
 +^ Admin  | 15  | 30  | 45  | 60  | 70  |
 +^ Com. Pt. Bonus  | 0  | 1  | 1  | 2  | 2  |
 +^ Rec. Pt. Bonus | 50%  | 75%  | 100%  | 125%  | 150%  |
 +^ Supply Storage  | 100  | 500  | 1500  | 5000  | 7500  |
 +^ Base Defenders((Number of defenders varies by nation, but is always multiples of the defenders on the lowest-level fort (e.g. a fortress has 2× the palisade units, a castle has 3×, etc.) )) | 1  | 2  | 3  | 4  | 5  |
 +^ Wall Integrity  | 100  | 250  | 500  | 750  | 1000  |
  
 please feel free to edit this page however you want! please feel free to edit this page however you want!
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 +line 1 <BOOKMARK:line1>
  
 {{path>S2,100%FAWEN,100%FAWEN,10%FAWEN}}  {{path>S2,100%FAWEN,100%FAWEN,10%FAWEN}} 
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 <tabbox first tabtitle>  <tabbox first tabtitle> 
 the contents of the first tab the contents of the first tab
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 +line 2 <BOOKMARK:line2>
  
 Lorem Ipsum Lorem Ipsum
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 </WRAP></WRAP> </WRAP></WRAP>
 </WRAP> </WRAP>
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 +===== Another section at the same level =====
 +
  
 <WRAP column half> <WRAP column half>
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 </WRAP></WRAP> </WRAP></WRAP>
 </WRAP> </WRAP>
 +==== A section at a lower level ====
 +
  
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 ??Völva?? ??Völva??
 ??Igor Könhelm's Tome?? ??Igor Könhelm's Tome??
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 +===== A section at a higher level =====
  
  
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 +<WRAP box>
 +====Raiding Underwater (with Raid-command) by CyborgSellout====
  
-====Raiding Underwater====+ {{:misc:sea.png?25&nolink}} **Overview:**  Usually when an underwater nation invades a land nation, there aren't many ways fellow land-nations can respond. Raiding underwater from the coast is one of the few ways to do this. Underwater nations often don't protect their borders, leaving them vulnerable to limited-commitment raiding, and in the long term, destroying the shallow coastal provinces can also help protect the land nation, since armies in those underwater border provinces will be difficult to supply.
  
-{{:style:supplyusage64.png?25&nolink}} Usually when an underwater nation invades a land nation, there aren't many ways fellow land-nations can respond. Raiding underwater from the coast is one of the few ways to do this. Underwater nations often don't protect their borders, leaving them vulnerable to limited-commitment raiding, and in the long term, destroying the shallow coastal provinces can also help protect the land nation, since armies in those underwater border provinces will be difficult to supply.+line 3 <BOOKMARK:line3>
  
-{{:independents:barbarian1.png }}   Land nations may have access to units with the pillage ability, but in most cases barbarians and ??Barbarian Chief??s are going to be the easiest non-national way to access pillage commandsThey're not sneaky or fast, but they can use the Raid command, have a pillage bonus, and they're very cheap, even if ??Pills of Water Breathing?? are not+{{:style:supplyusage64.png?25&nolink}} **Strategic concerns:**  Using Raid-command from a well-patrolled coastal fortress with access to many water provinces is the ideal positioning. If the enemy water nation has the ability to respond quicklyit is advantageous to be able to switch the target province every turn. Ideally, the enemy water nation is also heavily committed to invading someone else, but attacking from a patrolled and  forted province is one of the best ways to protect raidersThe underwater nation can respond with a small force, teleporters, or assassins, but troops on Raid-command shouldn't engage in battles outside the fort.
  
-{{:items:pills_of_water_breathing.png}}  ??Pills of Water Breathing?? are probably the cheapest and cheapest way to do this. 5 barbarians and chief can still kill meaningful amount of population, and should still evade well-developed province defense. Still, in order to kill 1000 population a turn, 6 or more groups may be needed, though the unrest will also help reduce the income in the short-term. The cost of 6 ??Pills of Water Breathing?? may seem expensive, but the effects of raiding are long-term, so if the game is expected to last at least 50 more turns only a couple of successful raids are necessary to be cost-effective over time. In multiplayer, other land nations are usually willing to help fund anti-fish activities, so if you don't have access to water pills, try asking around.+{{:independents:longdead_horseman.png?25&nolink}} {{:items:implementor_axe.png}} An **??Implementor Axe??** on **??Mound King??** can be cost-effective choice; they're fairly cheap for size of the pillage bonus and they usually kill around 300 population. (Successive raids reduce the effectiveness, but also reduce the chance of being caught, so multiples can be effective)
  
-{{:independents:longdead_horseman.png?25&nolink}} {{:items:implementor_axe.png}} An ??Implementor Axe?? on a ??Mound King?? can also be a good buy, they're fairly cheap for size of the pillage bonus and they usually kill around 300 population. (Successive raids reduce the effectivenessbut also the chance of being caught, so multiples can be effective)+{{:independents:barbarian1.png?15&nolink}}  Land nations may have access to units with the pillage ability, but in most cases barbarians and **??Barbarian Chief??**s are going to be the easiest non-national way to access pillage/raid commands. They're not sneaky or fast, but they can use the Raid command, have a pillage bonusand they're very cheapeven if ??Pills of Water Breathing?? are not.
  
-{{:misc:sea.png?25&nolink}}  Using Raid-command from a well-patrolled coastal fortress with access to many water provinces is the ideal positioningIf the enemy water nation has the ability to respond quicklyit is advantageous to be able to switch the target province every turnIdeally, the enemy water nation is also heavily committed to invading someone else, but attacking from patrolled and  forted province is one of the best ways to protect those raidersThe underwater nation can respond with a small forceteleporters, or assassins, but troops on Raid-command shouldn'engage in battles outside the fortat least.+{{:items:pills_of_water_breathing.png}} **??Pills of Water Breathing??** are probably the cheapest for barbarian use5 barbarians and a chief can still kill a meaningful amount of populationand should evade moderate province defense. Still, in order to kill 1000 population a turn, 6 or more groups may be needed, though the unrest will also help reduce the income in the short-termThe cost of 6 ??Pills of Water Breathing?? may seem expensivebut the effects of raiding are long-term, so if the game is expected to last at least 50 more turns only couple of successful raids are necessary to be cost-effective over timeIn multiplayerother land nations are usually willing to help fund anti-fish activities, so if you don'have access to water pillstry asking around. 
 +</WRAP>
  
  
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playground/playground.1651276104.txt.gz · Last modified: 2022/04/29 23:48 by cyborgsellout