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playground:templating [2020/01/30 21:13] timotej |
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| {{template>test}} | |
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| {{template>paths|F=2|W=1}} | |
| {{template>paths|E=1}} | |
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| ^ Sprite ^ Unit Name ^ Magic ^ Special Attributes ^ Comments ^ | |
| | {{:nations:ea:ulm:warrior_smith.png?30&nolink}} | |
| | **Warrior Smith**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | |
| | {{template>paths|E=1}} \\ {{:misc:magic:random.png?20&nolink}} 100%\\ {{:misc:magic:random.png?20&nolink}} 50%\\ {{:misc:gui:research.png?15&nolink}} 9 | | |
| {{:abilities:sacred.png?20&nolink}} Sacred\\ {{:misc:gui:resources.png?15&nolink}} Resource bonus (5)\\ {{:abilities:forgebonus.png?20&nolink}} Forge Bonus (1) | |
| | The two {{:misc:magic:random.png?20&nolink}} can be {{:misc:magic:fire.png?20&nolink}}{{:misc:magic:air.png?20&nolink}}{{:misc:magic:water.png?20&nolink}}{{:misc:magic:earth.png?20&nolink}}. \\ Warrior Smiths are your only national access to [[Air magic]] and [[Water magic]].\\ They can vary wildly in value from the almost worthless to amazing mages depending on the random magic they get. | | |
| | {{:nations:ea:ulm:shaman.png?25&nolink}} | **Shaman**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:misc:magic:holy.png?20&nolink}} 1\\ {{:misc:magic:earth.png?20&nolink}} 1\\ {{:misc:magic:random.png?20&nolink}} 100%\\ {{:misc:magic:random.png?20&nolink}} 50%\\ {{:misc:gui:research.png?15&nolink}} 7 | {{:abilities:sacred.png?20&nolink}} Sacred\\ {{:abilities:stealthy.png?15&nolink}} Stealthy (40)\\ {{:abilities:ineptresearcher.png?15&nolink}} Inept Researcher (2) | Unlike Warrior Smiths, Shamans are also 1{{:misc:magic:holy.png?20&nolink}}, have a research malus of 2, \\ and cost 20 more gold than your Warrior Smiths. Even though they have a research malus making them \\ less efficient researchers for their turn cost and upfront gold cost \\ they are sacred making them more efficient researchers in terms of upkeep\\ than Warrior Smiths. As battle mages they tend to be outshown by Warrior Smiths, \\ however the Shaman's saving grace is stealth, and the ability to provide mage support to stealthy armies can be invaluable. | | |
| | {{:nations:ea:ulm:antlered_shaman.png?25&nolink}} | **Antlered Shaman**\\ {{:misc:gui:gold.png?15&nolink}} 220\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:misc:magic:holy.png?20&nolink}} 1\\ {{:misc:magic:earth.png?20&nolink}} 2\\ {{:misc:magic:nature.png?20&nolink}} 2\\ {{:misc:magic:random.png?20&nolink}} 10%\\ {{:misc:gui:research.png?15&nolink}} 13 | {{:abilities:sacred.png?20&nolink}} Sacred\\ {{:abilities:stealthy.png?15&nolink}} Stealthy (40)\\ {{:abilities:supplybonus.png?20&nolink}} Supply bonus (20)\\ Slow to Recruit | Antlered Shamans are EA Ulm's biggest and most powerful mages with 4.1 magic paths on average.\\ They cost 220g, are slow to recruit, and capital only. As Ulm's most reliable Nature 2, the Antlered Shaman\\ will often act as a stealthy support mage for Ulm's armies, dropping nature buffs such as Wooden Warriors\\ and putting up spells like Howl. | | |
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