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powers [2021/11/21 09:41]
wigglefig
powers [2022/06/30 10:26] (current)
timotej corrected: all storm power units also have storm immunity
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 ======Powers====== ======Powers======
-FIXME add descriptions for dominion power and power of the turning year.+FIXME add description for dominion power.
  
-Powers are a type of ability that increase (or decrease) a unit's stats depending on the conditions of the province the unit is situated in. They can be binaryeither on or offor scale incrementally with more extreme conditions (e.g. [[temperature | temperature scales]]). Some powers can be activated by battlefield enchantments (e.g. storm power via ??Storm??, dark power via ??Darkness??). The stats affected are attack skill, defense skill, strength and combat speed, with a few powers affecting additional stats.+Powers are a type of ability that increase (or decrease) a unit's stats depending on the conditions of the province the unit is situated in. They can be binary (either on or offor scale incrementally with more extreme conditions (e.g. [[temperature | temperature scales]]). Some powers can be activated by battlefield enchantments (e.g. storm power via ??Storm??, dark power via ??Darkness??). The stats affected are attack skill, defense skill, strength and combat speed, with a few exceptions.
  
 Powers include (x is the value of the power): Powers include (x is the value of the power):
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   * {{abilities:magic_power.png?30&nolink}}Magic Power: gain x stats per point of [[scales | magic]], lose x stats per point of [[scales | drain]]. Also affects MR. Additionally affects stealth, up to a maximum of +5 stealth in magic 3.\\ Examples: ??Lemur Consul??, [[Send Horror | horrors]].   * {{abilities:magic_power.png?30&nolink}}Magic Power: gain x stats per point of [[scales | magic]], lose x stats per point of [[scales | drain]]. Also affects MR. Additionally affects stealth, up to a maximum of +5 stealth in magic 3.\\ Examples: ??Lemur Consul??, [[Send Horror | horrors]].
   * {{abilities:sloth_power.png?30&nolink}}Sloth Power: gain x stats per point of [[scales | sloth]], lose x stats per point of [[scales | productivity]].    * {{abilities:sloth_power.png?30&nolink}}Sloth Power: gain x stats per point of [[scales | sloth]], lose x stats per point of [[scales | productivity]]. 
-  * {{abilities:storm_power.png?30&nolink}}Storm Power: gain x stats during a storm\\ Examples: ??Air Elemental??, ??Storm Demon??.+  * {{abilities:storm_power.png?30&nolink}}Storm Power: gain x stats during a [[storm]]. All [[vanilla]] units with Storm Power also have [[Storm Immunity]]. \\ Examples: ??Air Elemental??, ??Storm Demon??.
  
 Some powers are dependent on the season instead of local province conditions. These are: Some powers are dependent on the season instead of local province conditions. These are:
   * {{:abilities:strength_of_the_spring.png?30&nolink}}{{:abilities:strength_of_the_summer.png?30&nolink}}{{:abilities:strength_of_the_fall.png?30&nolink}}{{:abilities:strength_of_the_winter.png?30&nolink}}Seasonal Powers: affect a unit's hit points. During the peak of the appropriate season, the unit gains an x% bonus to maximum hitpoints. After this season, maximum hitpoints reduces until the peak of the opposite season when they suffer an x% penalty, after which they begin rising again as the appropriate season approaches.\\ Examples: ??Red Guard??, ??Summer Lion??, ??Fall Bear??, ??Winter Wolf??.   * {{:abilities:strength_of_the_spring.png?30&nolink}}{{:abilities:strength_of_the_summer.png?30&nolink}}{{:abilities:strength_of_the_fall.png?30&nolink}}{{:abilities:strength_of_the_winter.png?30&nolink}}Seasonal Powers: affect a unit's hit points. During the peak of the appropriate season, the unit gains an x% bonus to maximum hitpoints. After this season, maximum hitpoints reduces until the peak of the opposite season when they suffer an x% penalty, after which they begin rising again as the appropriate season approaches.\\ Examples: ??Red Guard??, ??Summer Lion??, ??Fall Bear??, ??Winter Wolf??.
-  *   * {{abilities:power_of_the_turning_year.png?30&nolink}}Power of the Turning Year: increases strength, attack and defense by x at the height of each season.\\ Examples: ??Duiu of Thunder??+  * {{abilities:power_of_the_turning_year.png?30&nolink}}Power of the Turning Year: gain x to strength, attack skill and defense skill at the height of each season.\\ Examples: ??Duiu of Thunder??
  
 ====See More==== ====See More====
 [[unit-abilities | Unit Abilities]] [[unit-abilities | Unit Abilities]]
  
 +{{tag>unit-abilities}}
powers.1637487677.txt.gz ยท Last modified: 2021/11/21 09:41 by wigglefig