This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
precision-roll [2021/10/26 18:33] naaira |
precision-roll [2022/01/26 23:53] naaira |
||
---|---|---|---|
Line 8: | Line 8: | ||
{{template> | {{template> | ||
- | |||
- | <WRAP box round 800px center> | ||
- | <WRAP centeralign> | ||
- | <WRAP column half> | ||
- | **Attacker Precision roll:** Attacker Precision value - 7 \\ + Precision bonus from weapon or spells \\ - Precision penalties (such as firing in Darkness) \\ + DRN | ||
- | </ | ||
- | ------ | ||
- | <WRAP centeralign> | ||
- | <WRAP column half> | ||
- | **Attacker Precision roll:** (Attacker Precision value / 2 ) - 2 \\ + Precision bonus from weapon or spells \\ - Precision penalties (such as firing in Darkness) \\ + DRN | ||
- | </ | ||
- | ------ | ||
- | <WRAP centeralign> | ||
- | If Precision roll is higher or equal to Range => The missile hits target square \\ | ||
- | If Precision roll is lower than Range => The missile deviates from target square \\ | ||
- | The amount of deviation is equal to the range x 1.25 / Precision | ||
- | </ | ||
The game will randomly determine whether the missiles deviate long or short, left or right, or some combination. The actual distribution is a bell curve – most projectiles will fall within the middle of the deviation range, but some will land at the extremes. | The game will randomly determine whether the missiles deviate long or short, left or right, or some combination. The actual distribution is a bell curve – most projectiles will fall within the middle of the deviation range, but some will land at the extremes. | ||
Line 30: | Line 13: | ||
Once the game decides where a missile lands (even if it is far away, that square is affected), any unit in that square may be targeted. The size of the unit influences who will be hit. If a square with a giant of size 4 and a human of size 2 is hit, the giant will be targeted two times out of three. Once the target is decided, there is a hit calculation that uses the following values: | Once the game decides where a missile lands (even if it is far away, that square is affected), any unit in that square may be targeted. The size of the unit influences who will be hit. If a square with a giant of size 4 and a human of size 2 is hit, the giant will be targeted two times out of three. Once the target is decided, there is a hit calculation that uses the following values: | ||
- | <WRAP box round 800px center> | + | <WRAP box round 800px center> |
<WRAP column half> | <WRAP column half> | ||
- | **Attack roll:** Size points in the square \\ +2 if magic weapon \\ + DRN | + | **Attack roll:** Size points in the square \\ +2 if magic weapon \\ + [[DRN]] |
</ | </ | ||
- | **Defense roll:** 2 \\ + [[Shield]] Parry value x2, if any \\ – Fatigue / 20 \\ + DRN | + | **Defense roll:** 2 \\ + [[Shield]] Parry value x2, if any \\ – Fatigue / 20 \\ + [[DRN]] |
</ | </ | ||