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precision-roll [2022/01/26 23:53] naaira |
precision-roll [2022/01/26 23:56] naaira |
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Once the game decides where a missile lands (even if it is far away, that square is affected), any unit in that square may be targeted. The size of the unit influences who will be hit. If a square with a giant of size 4 and a human of size 2 is hit, the giant will be targeted two times out of three. Once the target is decided, there is a hit calculation that uses the following values: | Once the game decides where a missile lands (even if it is far away, that square is affected), any unit in that square may be targeted. The size of the unit influences who will be hit. If a square with a giant of size 4 and a human of size 2 is hit, the giant will be targeted two times out of three. Once the target is decided, there is a hit calculation that uses the following values: | ||
- | <WRAP box round 800px center> | + | {{template>rangedtargetroll}} |
- | <WRAP column half> | + | |
- | **Attack roll:** Size points in the square \\ +2 if magic weapon \\ + [[DRN]] | + | |
- | </ | + | |
- | **Defense roll:** 2 \\ + [[Shield]] Parry value x2, if any \\ – Fatigue / 20 \\ + [[DRN]] | + | |
- | </ | + | |
Thus, the more units in a square, or the bigger the units in a square, and the more tired they are, the more likely someone is going to be hit by a missile weapon landing in that square. | Thus, the more units in a square, or the bigger the units in a square, and the more tired they are, the more likely someone is going to be hit by a missile weapon landing in that square. |