This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision | |||
|
precision-roll [2022/01/26 23:56] naaira |
precision-roll [2022/02/06 00:46] (current) dude AP+piercing=60% armor pierce |
||
|---|---|---|---|
| Line 21: | Line 21: | ||
| If the attacker’s roll is greater than the defender’s then a hit is achieved. [[damage roll|Damage]] is then calculated. | If the attacker’s roll is greater than the defender’s then a hit is achieved. [[damage roll|Damage]] is then calculated. | ||
| * Most ranged weapons add one-third of the unit’s Strength to the weapon damage value (plus a random number). | * Most ranged weapons add one-third of the unit’s Strength to the weapon damage value (plus a random number). | ||
| - | * Crossbows and some other weapons are [[armor-piercing|Armor Piercing]], meaning | + | * Crossbows and some other weapons are [[armor-piercing|Armor Piercing]] |
| * Some spells can even be [[armor-negating|Armor Negating]] which means that armor affords no protection. | * Some spells can even be [[armor-negating|Armor Negating]] which means that armor affords no protection. | ||