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pretenders [2020/01/30 01:43] seven-ate-you Fixxed something on the Ulm build |
pretenders [2022/05/28 20:57] (current) naaira [Death and Recall] Edited error about pretender god respawn. It always spawns inside the fort if you own the province. |
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====== Pretenders ====== | ====== Pretenders ====== | ||
- | | + | //**The information in this revision of the article is accurate as of Patch 5.39.**\\ \\ |
- | ===== Introduction ===== | + | This page concerns mechanics specific to Pretender Gods. For Pretender Creation Strategy, consult [[Maerlande Pretender Design]] or [[Taorec Bless Strategies]]// |
- | * FIXME Make introduction | + | A Pretender God consists of a chassis which possesses magic paths that may affect [[#Custom Priest Spells]] and [[Blesses]]. It is also the source of a nation' |
- | ===== General Idea Pretenders | + | =====Awakening===== |
+ | <WRAP box round third right> | ||
+ | <WRAP centeralign> | ||
- | | + | Every turn a die is rolled to see if the Pretender awakens. If the result of the die roll is less than the current turn, the Pretender awakens. Dice here are exploding. |
+ | | ||
+ | * Imprisoned: 27 + d20! | ||
+ | * Dormant disciple: 4 + d4! | ||
+ | * Imprisoned disciple: 13 + d20! | ||
+ | </ | ||
- | General Idea pretenders are a group of pretenders, | + | {{:pretenders: |
- | ==== Cheap Expander ==== | + | The arrival of the first Dormant and first Imprisoned Pretender God is always announced to the world on the exact turn they appear, although which God has awoken is not stated. |
- | * FIXME Add a list of pretenders to this list | + | In [[Disciples]] games, Pretender chassis which act as [[Prophet|Prophets]] awaken after half the normal period |
- | Cheap expanders are expanders who can be taken awake, with little to no magic path changes, and be expected to expand. What separates | + | Until a Pretender God awakens, you will not receive |
- | The purpose of taking a cheap expander is to be able to have a expander, while also not dumping your scales. Some pretenders need a bit of extra research, points in earth, or gear to expand. A natural expander who were to take these things were to be even stronger. | + | =====Dominion===== |
- | === Natural Expanders === | + | {{ : |
- | Thrice Horned Boar, Earth Serpent, Dragons, Son of Fenrer, Linnormr, Svartalf Master Smith, Great White Bull, Great Black Bull, Wyrm, Myrmecoleon, | + | Pretender Gods, including each member of a Trinity individually, are always capable |
- | == 1-2 Earth Investment Expanders == | + | The Hit Points, Strength, and Magic Resistance of a Pretender God depend on the strength of Dominion they are located in. For each friendly or enemy candle they are located in, they gain the following bonuses or penalties: |
- | Man-Eater | + | <WRAP box 800px center> |
+ | <WRAP column half> | ||
+ | **Friendly Dominion** | ||
+ | * +10% Hit Points per candle | ||
+ | * +½ Magic Resistance per candle | ||
+ | * +1 Strength per candle | ||
- | == Research Expanders == | + | --------------- |
+ | * In friendly dominion the Pretender, Disciples and Prophet are blessed at all times. | ||
+ | </ | ||
+ | <WRAP column half> | ||
+ | **Enemy Dominion** | ||
+ | * -10% Hit Points per candle (to a minimum of 10%) | ||
+ | * -½ Magic Resistance per candle | ||
+ | * -1 Strength per candle | ||
- | == Item Expanders == | + | -------- |
+ | * Outside friendly dominion the Pretender and Disciples can never be blessed. | ||
+ | * The Prophet can still be blessed in combat as normal. | ||
+ | </ | ||
+ | </ | ||
+ | Pretenders, much like Prophets, carry over their current but not max HP levels from the prior turn. This level of health will not change until they are affected by remote attacks, combat, or the healing and disease-related damage phase near the end of each [[Turn (Strategic Map)|Turn]] on the strategic map. | ||
- | ===== Specific God Pretenders ===== | + | Pretender Gods (as well as prophets and disciples) are always blessed in their own dominion without needing a priest to bless them, including otherwise Innate blessings such as Water Breathing, Recuperation, |
- | Specific God Pretenders are Pretenders who typically have to be the same chassis. But can typically be ran on a decent amount of nations who allow that god. | + | =====Death and Recall===== |
- | ==== Rainbow Researcher ==== | + | {{: |
- | A Rainbow Researcher has to be a awake rainbow, typically | + | In [[Disciples]] games, the priests of the Pretender God can assist |
- | The goal of a rainbow researcher, is to give you a early game advantage on research, and then to site search, when it's efforts | + | Death comes with a price though. Unless the god is immortal (and wasn't killed by Soul Slay) or its nation is Ur /Uruk, death can result in the potential loss of one level of a magic path to a limit of 0, biased or the loss of a point of Dominion, to a base level of 1. The chance |
- | A rainbow researcher | + | Your Pretender God once recalled will always appear in your capital province. If you own the province the Pretender will spawn inside the fort - even if your capital |
- | === Example Pretenders === | + | Upon a Pretender God's return, a heal check is rolled against any [[Afflictions]] they picked up, including Disease, but not the Cursed status or [[Horror Mark|Horror Marks]]. |
- | Rainbow researchers come in many forms, so you can be creative with them, but here are some examples. | + | If a Pretender God has been ?? |
- | == MA Abysia Heavier Bless == | + | ====Trinities==== |
- | Dom 4, T3, P3, H3, D3, M3, D1 | + | <WRAP group> |
+ | <WRAP column twothirds> | ||
+ | {{: | ||
+ | </ | ||
+ | <WRAP column third box> | ||
+ | **Beware** that non-primary trinities will retain their Twiceborn or Transformed shape; this is especially important to remember, as transforming underwater might lead to a permanent aquatic shape.</ | ||
+ | ====Exceptions==== | ||
- | F6, A3, W3, E3, S3, D3, N3, B4 | + | ===Immortality=== |
- | Awe, Major Shock Resistance, Major Cold Resistance, Strength of the Earth, Major Magic Resistance, Undead Command x3, Minor/Major Poison Resistance, Blood Surge | + | <WRAP column 40px centeralign> |
- | The purpose | + | ===Ur/Uruk Pretenders=== |
+ | <WRAP column 30px centeralign> | ||
- | == MA Ulm No Bless == | + | ===Twiceborn=== |
+ | <WRAP column 40px centeralign> | ||
- | Dom 5, O2, P3, H0, G3, M3, D3 | + | =====Custom Priest Spells===== |
- | F2, A2, W2, E2, S2, D2, N2, B2 | + | {{ : |
- | The purpose | + | Assuming equal levels |
- | ===== Useful Links ===== | + | [[ermor-ma|MA Ermor]] and [[lemuria-la|Lemuria]] do not gain these spells. |
+ | |||
+ | ====Trinities==== | ||
+ | |||
+ | For Trinity Pretender Gods, the paths on the first member to spawn dictate whether, and how, ??Banish?? and ??Smite?? are replaced. | ||
+ | |||
+ | If the first member cannot use certain magical paths, but has access to others, it will replace the listed custom priest spell on the Pretender Creation screen with another, in the same order as a solitary Pretender God. | ||
+ | |||
+ | ===Trinity Specifics=== | ||
+ | |||
+ | For the base game's Gods, this means that the Hooded Spirit may not use the Earth or Water Banish and ??Smite?? variants. | ||
+ | |||
+ | The Grey Ones may only use the Death, Water, Nature, and Blood priest spells, and using the Death and Water variants requires Death 7 or Water 7 due to how these paths are split and reduced across the trinity. | ||
+ | |||
+ | The Titan of the Crossroads has -{{path> | ||
+ | |||
+ | The Morrigna has -{{path> | ||
+ | |||
+ | |||
+ | =====Trinity Gods===== | ||
+ | |||
+ | ====Characteristics==== | ||
+ | |||
+ | Trinity pretenders give you three chassis instead of one, tripling the number of thrones you can claim and the amount of actions you can take. However, if they are alive and in different provinces, they temporarily lose paths (-1 for each one missing) and don't spread dominion. Twiceborn Wight Mage trinities are unaffected by the malus, however living ones still are. If they die completely, only the dying trinity may lose a path and can be resurrected for half the Call God points (25). Only the primary trinity will be recalled in the original form, the others stay Twiceborn or transformed (if transformed UW, it might become aquatic permanently) | ||
+ | |||
+ | ====Magic Duel==== | ||
+ | |||
+ | For the purpose of ??Magic Duel??, the base path level shown when empowering is counted, meaning the -2 malus in pretender creation is included for Morrigna and the Titan of Crossroads. The malus from splitting up the pretenders during the game is not counted for the purpose of base paths. Empowering works normally - no paths are deducted – as does path loss from dying. | ||
+ | |||
+ | ====Path Distribution==== | ||
+ | |||
+ | Each trinity chassis distributes paths differently. For example a {{path> | ||
+ | <WRAP box round> | ||
+ | <WRAP column half> | ||
+ | <WRAP column 40px> \\ {{ : | ||
+ | |||
+ | * Deino (primary, NB): {{path> | ||
+ | * Enyo (FE): {{path> | ||
+ | * Persis (AS): {{path> | ||
+ | </ | ||
+ | <WRAP column half> | ||
+ | ==== Path-Sharing Specifics ==== | ||
+ | Divide the Water and Death paths from pretender creation by two. For fractional results, Deino rounds both up, Enyo rounds Water up and Death down, and Persis rounds Water down and Death up. This means FW, WE, DA, DS, WN, and WB cross-paths are one rank cheaper than FD, ED, WA, and WS, and reaching specific WD on Deino only is two ranks cheaper than on all three. | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | <WRAP column 40px> | ||
+ | |||
+ | * Spirit 1 (E): {{path> | ||
+ | * Spirit 2 (W): {{path> | ||
+ | * Spirit 3 (primary, other paths): {{path> | ||
+ | </ | ||
+ | <WRAP box round> | ||
+ | <WRAP column 40px> | ||
+ | {{: | ||
+ | |||
+ | * Hekate Lampadephoros (primary, D): -2 to all paths but -{{path> | ||
+ | * Hekate Kleidouchos (S): -2 to all paths but -{{path> | ||
+ | * Hekate Kourotropos (N): -2 to all paths but -{{path> | ||
+ | </ | ||
+ | <WRAP box round> | ||
+ | <WRAP column 40px> | ||
+ | {{: | ||
+ | |||
+ | * Morrigna 1 (primary, D): -2 all paths but -{{path> | ||
+ | * Morrigna 2 (S): -2 all paths but -{{path> | ||
+ | * Morrigna 3 (A): -2 all paths but -{{path> | ||
+ | </ | ||
+ | =====See Also===== | ||
+ | |||
+ | * [[Pretender Titles]] | ||
+ | * [[Pretender Archetypes]] | ||
+ | * [[pretender-chassis | Choosing Your Chassis]] | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
- | To help you find the cheapest pretender for your desired magic paths. http:// |