This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Last revision Both sides next revision | ||
pretenders [2021/09/10 14:55] mythrandil removing opinions |
pretenders [2022/04/06 20:57] tlagnoj Changed from -1{{path<X1}} to -{{path>X1}} because the former showed up as -1(path)1 |
||
---|---|---|---|
Line 3: | Line 3: | ||
//**The information in this revision of the article is accurate as of Patch 5.39.**\\ \\ | //**The information in this revision of the article is accurate as of Patch 5.39.**\\ \\ | ||
- | This page concerns mechanics specific to Pretender Gods. For Pretender Creation Strategy, consult [[Pretender | + | This page concerns mechanics specific to Pretender Gods. For Pretender Creation Strategy, consult [[Maerlande |
A Pretender God consists of a chassis which possesses magic paths that may affect [[#Custom Priest Spells]] and [[Blesses]]. It is also the source of a nation' | A Pretender God consists of a chassis which possesses magic paths that may affect [[#Custom Priest Spells]] and [[Blesses]]. It is also the source of a nation' | ||
=====Awakening===== | =====Awakening===== | ||
+ | <WRAP box round third right> | ||
+ | <WRAP centeralign> | ||
+ | |||
+ | Every turn a die is rolled to see if the Pretender awakens. If the result of the die roll is less than the current turn, the Pretender awakens. Dice here are exploding. | ||
+ | * Dormant: 9 + d4! | ||
+ | * Imprisoned: 27 + d20! | ||
+ | * Dormant disciple: 4 + d4! | ||
+ | * Imprisoned disciple: 13 + d20! | ||
+ | </ | ||
{{: | {{: | ||
Line 25: | Line 34: | ||
The Hit Points, Strength, and Magic Resistance of a Pretender God depend on the strength of Dominion they are located in. For each friendly or enemy candle they are located in, they gain the following bonuses or penalties: | The Hit Points, Strength, and Magic Resistance of a Pretender God depend on the strength of Dominion they are located in. For each friendly or enemy candle they are located in, they gain the following bonuses or penalties: | ||
- | | + | <WRAP box 800px center> |
- | *+/-½ Magic Resistance | + | <WRAP column half> |
- | *+/-1 Strength | + | **Friendly Dominion** |
+ | | ||
+ | * +½ Magic Resistance | ||
+ | * +1 Strength | ||
+ | --------------- | ||
+ | * In friendly dominion the Pretender, Disciples and Prophet are blessed at all times. | ||
+ | </ | ||
+ | <WRAP column half> | ||
+ | **Enemy Dominion** | ||
+ | * -10% Hit Points per candle (to a minimum of 10%) | ||
+ | * -½ Magic Resistance per candle | ||
+ | * -1 Strength per candle | ||
+ | |||
+ | -------- | ||
+ | * Outside friendly dominion the Pretender and Disciples can never be blessed. | ||
+ | * The Prophet can still be blessed in combat as normal. | ||
+ | </ | ||
+ | </ | ||
Pretenders, much like Prophets, carry over their current but not max HP levels from the prior turn. This level of health will not change until they are affected by remote attacks, combat, or the healing and disease-related damage phase near the end of each [[Turn (Strategic Map)|Turn]] on the strategic map. | Pretenders, much like Prophets, carry over their current but not max HP levels from the prior turn. This level of health will not change until they are affected by remote attacks, combat, or the healing and disease-related damage phase near the end of each [[Turn (Strategic Map)|Turn]] on the strategic map. | ||
Line 35: | Line 61: | ||
=====Death and Recall===== | =====Death and Recall===== | ||
- | {{: | + | {{: |
In [[Disciples]] games, the priests of the Pretender God can assist in recalling any dead Disciple God on their team. Any Disciple nation' | In [[Disciples]] games, the priests of the Pretender God can assist in recalling any dead Disciple God on their team. Any Disciple nation' | ||
Line 59: | Line 85: | ||
===Immortality=== | ===Immortality=== | ||
- | Pretenders with the [[Immortal]] trait respawn automatically after a while and **cannot** be recalled. The latter can be a boon on nations with weak priests or a curse on nations with strong priests. If their soul is destroyed, they are treated as normal gods, meaning they may lose paths and must be recalled. | + | <WRAP column 40px centeralign> |
===Ur/Uruk Pretenders=== | ===Ur/Uruk Pretenders=== | ||
- | Pretenders of [[ur-ea|Ur]] and [[uruk-ma|Uruk]] will never lose nor gain paths upon death. Combined with their national priests with the Elegist trait these nations can play more aggressively with their pretenders compared to other nations. | + | <WRAP column 30px centeralign> |
===Twiceborn=== | ===Twiceborn=== | ||
- | Pretender Gods with the Twiceborn status do not suffer any risk to lose magic or dominion score upon their return as ??Wight Mage??s. Additionally, | + | <WRAP column 40px centeralign> |
=====Custom Priest Spells===== | =====Custom Priest Spells===== | ||
- | {{ : | + | {{ : |
Assuming equal levels of magical ability between paths, their priority is decided by the standard order of paths, with Fire first and Blood last. | Assuming equal levels of magical ability between paths, their priority is decided by the standard order of paths, with Fire first and Blood last. | ||
Line 106: | Line 132: | ||
Each trinity chassis distributes paths differently. For example a {{path> | Each trinity chassis distributes paths differently. For example a {{path> | ||
<WRAP box round> | <WRAP box round> | ||
- | <WRAP column 40px> \\ {{ : | + | <WRAP column half> |
+ | <WRAP column 40px> \\ {{ : | ||
* Deino (primary, NB): {{path> | * Deino (primary, NB): {{path> | ||
* Enyo (FE): {{path> | * Enyo (FE): {{path> | ||
* Persis (AS): {{path> | * Persis (AS): {{path> | ||
+ | </ | ||
+ | <WRAP column half> | ||
+ | ==== Path-Sharing Specifics ==== | ||
+ | Divide the Water and Death paths from pretender creation by two. For fractional results, Deino rounds both up, Enyo rounds Water up and Death down, and Persis rounds Water down and Death up. This means FW, WE, DA, DS, WN, and WB cross-paths are one rank cheaper than FD, ED, WA, and WS, and reaching specific WD on Deino only is two ranks cheaper than on all three. | ||
+ | </ | ||
</ | </ | ||
Line 125: | Line 157: | ||
* Hekate Lampadephoros (primary, D): -2 to all paths but -{{path> | * Hekate Lampadephoros (primary, D): -2 to all paths but -{{path> | ||
- | * Hekate Kleidouchos (S): -2 to all paths but -1{{path> | + | * Hekate Kleidouchos (S): -2 to all paths but -{{path> |
- | * Hekate Kourotropos (N): -2 to all paths but -1{{path> | + | * Hekate Kourotropos (N): -2 to all paths but -{{path> |
</ | </ | ||
<WRAP box round> | <WRAP box round> | ||
Line 132: | Line 164: | ||
{{: | {{: | ||
- | * Morrigna 1 (primary, D): -2 all paths but -1{{path> | + | * Morrigna 1 (primary, D): -2 all paths but -{{path> |
- | * Morrigna 2 (S): -2 all paths but -1{{path> | + | * Morrigna 2 (S): -2 all paths but -{{path> |
- | * Morrigna 3 (A): -2 all paths but -1{{path> | + | * Morrigna 3 (A): -2 all paths but -{{path> |
</ | </ | ||
=====See Also===== | =====See Also===== | ||
Line 140: | Line 172: | ||
* [[Pretender Titles]] | * [[Pretender Titles]] | ||
* [[Pretender Archetypes]] | * [[Pretender Archetypes]] | ||
+ | * [[pretender-chassis | Choosing Your Chassis]] | ||
* [[http:// | * [[http:// | ||
* [[http:// | * [[http:// | ||