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pretenders [2022/03/10 00:45]
qwertystop Add path-sharing details to Grey Ones; fix a redlink at the top.
pretenders [2025/10/14 11:09] (current)
wigglefig Added dom 6 vers button
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 +[[dom6/Pretenders|{{:wiki:dom5_version.png?100 }}]]
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 ====== Pretenders ====== ====== Pretenders ======
  
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-{{:pretenders:father_of_winters.png?nolink |}}Pretender Gods may either appear Awake, be taken Dormant, where they will appear between turns 10 and 15, or  Imprisoned, appearing between turn 30 and 42. For Trinity Pretenders, all three will awaken at the same time.+{{:pretenders:father_of_winters.png?nolink |}}Pretender Gods may either appear Awake, be taken Dormant, where they will usually appear between turns 11 and 14, or  Imprisoned, appearing between turn 29 and 42. For Trinity Pretenders, all three will awaken at the same time.
  
 The arrival of the first Dormant and first Imprisoned Pretender God is always announced to the world on the exact turn they appear, although which God has awoken is not stated. The arrival of the first Dormant and first Imprisoned Pretender God is always announced to the world on the exact turn they appear, although which God has awoken is not stated.
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 Death comes with a price though. Unless the god is immortal (and wasn't killed by Soul Slay) or its nation is Ur /Uruk, death can result in the potential loss of one level of a magic path to a limit of 0, biased or the loss of a point of Dominion, to a base level of 1. The chance of losing a magic path is [50% + 10% / level of Nature] (in tests 80% with any nature paths). If the pretender had no magic paths, it will automatically lose one point of dominion strength. Nature magic is the most likely to be lost (~80-90%), death the least likely. There is also about a 20% chance for a pretender to gain either {{path>D1}} Death, {{path>S1}} Astral, or {{path>B1}} Blood magic on recall, in addition to any other effects. Death comes with a price though. Unless the god is immortal (and wasn't killed by Soul Slay) or its nation is Ur /Uruk, death can result in the potential loss of one level of a magic path to a limit of 0, biased or the loss of a point of Dominion, to a base level of 1. The chance of losing a magic path is [50% + 10% / level of Nature] (in tests 80% with any nature paths). If the pretender had no magic paths, it will automatically lose one point of dominion strength. Nature magic is the most likely to be lost (~80-90%), death the least likely. There is also about a 20% chance for a pretender to gain either {{path>D1}} Death, {{path>S1}} Astral, or {{path>B1}} Blood magic on recall, in addition to any other effects.
  
-Pretender God that is recalled will appear outside the walls of the [[Fort]] of its own capital if it is under siege, regardless of its level of mobility.+Your Pretender God once recalled will always appear in your capital province. If you own the province the Pretender will spawn inside the fort - even if your capital is under siege. If you have lost your capital province the pretender will spawn outside the walls.
  
 Upon a Pretender God's return, a heal check is rolled against any [[Afflictions]] they picked up, including Disease, but not the Cursed status or [[Horror Mark|Horror Marks]]. Upon a Pretender God's return, a heal check is rolled against any [[Afflictions]] they picked up, including Disease, but not the Cursed status or [[Horror Mark|Horror Marks]].
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   * Hekate Lampadephoros (primary, D): -2 to all paths but -{{path>D1}} -> {{path>F3A3W3E3S3D4N3B3}}   * Hekate Lampadephoros (primary, D): -2 to all paths but -{{path>D1}} -> {{path>F3A3W3E3S3D4N3B3}}
-  * Hekate Kleidouchos (S): -2 to all paths but -1{{path>S1}}, teleporter -> {{path>F3A3W3E3S4D3N3B3}} +  * Hekate Kleidouchos (S): -2 to all paths but -{{path>S1}}, teleporter -> {{path>F3A3W3E3S4D3N3B3}} 
-  * Hekate Kourotropos (N): -2 to all paths but -1{{path>N1}}, disease healer -> {{path>F3A3W3E3S3D3N4B3}}+  * Hekate Kourotropos (N): -2 to all paths but -{{path>N1}}, disease healer -> {{path>F3A3W3E3S3D3N4B3}}
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 {{:pretenders:morrigna.png?nolink |}}</WRAP>**??Morrigna??** (size 6, {{path>A1S1D1}})– Twiceborn turns them into size 5 Tartarian Wight Mages. Notable blesses: Shock Resistance, Wind Walker, Far Caster/ Finesse / Magic Weapons + 2 MR or Fateweaving, Stygian Flesh, Reforming Flesh {{:pretenders:morrigna.png?nolink |}}</WRAP>**??Morrigna??** (size 6, {{path>A1S1D1}})– Twiceborn turns them into size 5 Tartarian Wight Mages. Notable blesses: Shock Resistance, Wind Walker, Far Caster/ Finesse / Magic Weapons + 2 MR or Fateweaving, Stygian Flesh, Reforming Flesh
  
-  * Morrigna 1 (primary, D): -2 all paths but -1{{path>D1}}, Fear5 -> {{path>F3A3W3E3S3D4N3B3}} +  * Morrigna 1 (primary, D): -2 all paths but -{{path>D1}}, Fear5 -> {{path>F3A3W3E3S3D4N3B3}} 
-  * Morrigna 2 (S): -2 all paths but -1{{path>S1}}, Fortuneteller 15 -> {{path>F3A3W3E3S4D3N3B3}} +  * Morrigna 2 (S): -2 all paths but -{{path>S1}}, Fortuneteller 15 -> {{path>F3A3W3E3S4D3N3B3}} 
-  * Morrigna 3 (A): -2 all paths but -1{{path>A1}}, Berserk4 -> {{path>F3A4W3E3S3D3N3B3}}+  * Morrigna 3 (A): -2 all paths but -{{path>A1}}, Berserk4 -> {{path>F3A4W3E3S3D3N3B3}}
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 =====See Also===== =====See Also=====
pretenders.1646873133.txt.gz · Last modified: 2022/03/10 00:45 by qwertystop