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pretenders [2021/10/21 13:57] naaira Some formatting |
pretenders [2022/05/28 20:57] (current) naaira [Death and Recall] Edited error about pretender god respawn. It always spawns inside the fort if you own the province. |
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//**The information in this revision of the article is accurate as of Patch 5.39.**\\ \\ | //**The information in this revision of the article is accurate as of Patch 5.39.**\\ \\ | ||
- | This page concerns mechanics specific to Pretender Gods. For Pretender Creation Strategy, consult [[Pretender | + | This page concerns mechanics specific to Pretender Gods. For Pretender Creation Strategy, consult [[Maerlande |
A Pretender God consists of a chassis which possesses magic paths that may affect [[#Custom Priest Spells]] and [[Blesses]]. It is also the source of a nation' | A Pretender God consists of a chassis which possesses magic paths that may affect [[#Custom Priest Spells]] and [[Blesses]]. It is also the source of a nation' | ||
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=====Death and Recall===== | =====Death and Recall===== | ||
- | {{: | + | {{: |
In [[Disciples]] games, the priests of the Pretender God can assist in recalling any dead Disciple God on their team. Any Disciple nation' | In [[Disciples]] games, the priests of the Pretender God can assist in recalling any dead Disciple God on their team. Any Disciple nation' | ||
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Death comes with a price though. Unless the god is immortal (and wasn't killed by Soul Slay) or its nation is Ur /Uruk, death can result in the potential loss of one level of a magic path to a limit of 0, biased or the loss of a point of Dominion, to a base level of 1. The chance of losing a magic path is [50% + 10% / level of Nature] (in tests 80% with any nature paths). If the pretender had no magic paths, it will automatically lose one point of dominion strength. Nature magic is the most likely to be lost (~80-90%), death the least likely. There is also about a 20% chance for a pretender to gain either {{path> | Death comes with a price though. Unless the god is immortal (and wasn't killed by Soul Slay) or its nation is Ur /Uruk, death can result in the potential loss of one level of a magic path to a limit of 0, biased or the loss of a point of Dominion, to a base level of 1. The chance of losing a magic path is [50% + 10% / level of Nature] (in tests 80% with any nature paths). If the pretender had no magic paths, it will automatically lose one point of dominion strength. Nature magic is the most likely to be lost (~80-90%), death the least likely. There is also about a 20% chance for a pretender to gain either {{path> | ||
- | A Pretender God that is recalled will appear | + | Your Pretender God once recalled will always |
Upon a Pretender God's return, a heal check is rolled against any [[Afflictions]] they picked up, including Disease, but not the Cursed status or [[Horror Mark|Horror Marks]]. | Upon a Pretender God's return, a heal check is rolled against any [[Afflictions]] they picked up, including Disease, but not the Cursed status or [[Horror Mark|Horror Marks]]. | ||
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=====Custom Priest Spells===== | =====Custom Priest Spells===== | ||
- | {{ : | + | {{ : |
Assuming equal levels of magical ability between paths, their priority is decided by the standard order of paths, with Fire first and Blood last. | Assuming equal levels of magical ability between paths, their priority is decided by the standard order of paths, with Fire first and Blood last. | ||
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Each trinity chassis distributes paths differently. For example a {{path> | Each trinity chassis distributes paths differently. For example a {{path> | ||
<WRAP box round> | <WRAP box round> | ||
- | <WRAP column 40px> \\ {{ : | + | <WRAP column half> |
+ | <WRAP column 40px> \\ {{ : | ||
* Deino (primary, NB): {{path> | * Deino (primary, NB): {{path> | ||
* Enyo (FE): {{path> | * Enyo (FE): {{path> | ||
* Persis (AS): {{path> | * Persis (AS): {{path> | ||
+ | </ | ||
+ | <WRAP column half> | ||
+ | ==== Path-Sharing Specifics ==== | ||
+ | Divide the Water and Death paths from pretender creation by two. For fractional results, Deino rounds both up, Enyo rounds Water up and Death down, and Persis rounds Water down and Death up. This means FW, WE, DA, DS, WN, and WB cross-paths are one rank cheaper than FD, ED, WA, and WS, and reaching specific WD on Deino only is two ranks cheaper than on all three. | ||
+ | </ | ||
</ | </ | ||
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* Hekate Lampadephoros (primary, D): -2 to all paths but -{{path> | * Hekate Lampadephoros (primary, D): -2 to all paths but -{{path> | ||
- | * Hekate Kleidouchos (S): -2 to all paths but -1{{path> | + | * Hekate Kleidouchos (S): -2 to all paths but -{{path> |
- | * Hekate Kourotropos (N): -2 to all paths but -1{{path> | + | * Hekate Kourotropos (N): -2 to all paths but -{{path> |
</ | </ | ||
<WRAP box round> | <WRAP box round> | ||
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{{: | {{: | ||
- | * Morrigna 1 (primary, D): -2 all paths but -1{{path> | + | * Morrigna 1 (primary, D): -2 all paths but -{{path> |
- | * Morrigna 2 (S): -2 all paths but -1{{path> | + | * Morrigna 2 (S): -2 all paths but -{{path> |
- | * Morrigna 3 (A): -2 all paths but -1{{path> | + | * Morrigna 3 (A): -2 all paths but -{{path> |
</ | </ | ||
=====See Also===== | =====See Also===== | ||
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* [[Pretender Titles]] | * [[Pretender Titles]] | ||
* [[Pretender Archetypes]] | * [[Pretender Archetypes]] | ||
+ | * [[pretender-chassis | Choosing Your Chassis]] | ||
* [[http:// | * [[http:// | ||
* [[http:// | * [[http:// | ||