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protection [2020/08/02 01:21] loggy title and combined nat/armour formula |
protection [2021/09/22 15:25] joste |
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=== Boosting protection === | === Boosting protection === | ||
- | The spell [[Legions of Steel]] (Construction 3; Earth 3, 40 fatigue) increases the protection value of the armor worn by a large group of troops by 3. | + | The spell ??Legions of Steel?? (Construction 3; Earth 3, 40 fatigue) increases the protection value of the armor worn by a large group of troops by 3. |
Several spells increase the base natural protection of targets, but make them more vulnerable to certain sorts of magic: | Several spells increase the base natural protection of targets, but make them more vulnerable to certain sorts of magic: | ||
- | * [[Barkskin]] (Alteration 1; Nature 1, 5 fatigue) increases natural protection to 10, or by +1 if it is already ten or higher, but confers fire vulnerability. | + | * ??Barkskin?? (Alteration 1; Nature 1, 5 fatigue) increases natural protection to 10, or by +1 if it is already ten or higher, but confers fire vulnerability. |
- | * [[Stoneskin]] (Alteration 2; Earth 1, 10 fatigue) increases natural protection to 15, or by +2 if it is already 14 or higher, but confers cold vulnerability. | + | * ??Stoneskin?? (Alteration 2; Earth 1, 10 fatigue) increases natural protection to 15, or by +2 if it is already 14 or higher, but confers cold vulnerability. |
- | * [[Ironskin]] (Alteration 3; Earth 1, 20 fatigue) increases natural protection to 20, or by +3 if it is already 18 or higher, but confers shock vulnerability. | + | * ??Ironskin?? (Alteration 3; Earth 1, 20 fatigue) increases natural protection to 20, or by +3 if it is already 18 or higher, but confers shock vulnerability. |
=== Dealing with high protection === | === Dealing with high protection === | ||
- | One option for dealing with high protection units is to simply hit them harder; many nations have or can summon troops with two-handed weapons who are good at this. Many forged weapons provide very high damage values and/or AP or AN attacks; these can be useful in breaking through exceptionally high protection values on immobile pretender gods and some [[supercombatants]]. | + | One option for dealing with high protection units is to simply hit them harder; many nations have or can summon troops with two-handed weapons who are good at this. Many forged weapons provide very high damage values and/or AP or AN attacks; these can be useful in breaking through exceptionally high protection values on immobile pretender gods and some [[supercombatants]]. The most accessible of these is ?? |
- | The spell [[Strength of Giants]] (Enchantment 3; Earth 3, 40 fatigue) grants +4 strength to a large number of troops, which can make an enormous difference in their ability to crack through well-armored enemies. | + | The spell ??Strength of Giants?? (Enchantment 3; Earth 3, 40 fatigue) grants +4 strength to a large number of troops, which can make an enormous difference in their ability to crack through well-armored enemies. |
- | The spell [[Weapons of Sharpness]] (Construction 7; Earth 5, 20 fatigue) grants a large number of troops armor-piercing attacks. This is extremely effective against well-armored targets. | + | The spell ??Weapons of Sharpness?? (Construction 7; Earth 5, 20 fatigue) grants a large number of troops armor-piercing attacks. This is extremely effective against well-armored targets. |
- | The spell [[Destruction]] (Alteration 4; Earth 3, 40 fatigue) destroys nonmagical armor of a large number of troops. | + | Troops with heavy armor tend to accumulate |
- | Troops with heavy armor tend to accumulate [[fatigue]] in extended engagements, which makes them more vulnerable to [[critical hits]]. Swarming them with summoned skeletons or bugs from [[Swarm]] will eventually fatigue them out. | + | Finally, many spells bypass |
- | Finally, many spells bypass armor partially or totally. Air evocations can do large amounts of AN damage, and Death and Astral spells like [[Shadow Blast]] and [[Soul Slay]] ignore armor but allow for a [[Magic Resistance]] check. | + | |