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province-attributes [2022/12/12 15:13] nunda basic supplies description, internal links |
province-attributes [2023/09/17 00:47] frontispice |
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When a province is selected, you can see its attributes in a box in the upper left corner of the screen, provided that you have some way of gaining this information (either through scouts or the proximity of friendly provinces). | When a province is selected, you can see its attributes in a box in the upper left corner of the screen, provided that you have some way of gaining this information (either through scouts or the proximity of friendly provinces). | ||
- | If you have dominion over a province, you will be able to see its income and name, even if you do not control it. Once you have scouted a province, the province name is remembered and you can always see it even if you do not have friendly units in it. For more information about how much information you will receive on any given province, see [[Scout reports|Scouting]] and [[Scrying]] on page [37]. The province attributes shown in the main province screen break down as follows: | + | If you have dominion over a province, you will be able to see its income and name, even if you do not control it. Once you have scouted a province, the province name is remembered and you can always see it even if you do not have friendly units in it. |
===== Terrain type ===== | ===== Terrain type ===== | ||
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* Shields repair | * Shields repair | ||
- | ===== Recruitments | + | ===== Recruitment and commander points |
+ | |||
+ | The recruitment and commander points are spent to recruit (respectively) units and commanders in a province. | ||
+ | |||
+ | The number of commander points are equal to the commander bonus of the fort (if any), plus 1. | ||
+ | The number of recruitment points is first determined by the population of the province, as follows : | ||
+ | |||
+ | * From 0 to 5000 pop, each 100 pop adds 1 recruitment point (with a minimum of 10) | ||
+ | * From 5000 to 10000 pop, each 200 pop adds 1 recruitment point | ||
+ | * Above 10000, each 400 pop adds 1 recruitment point | ||
+ | |||
+ | Then, this number is modified by the fortification recruitment bonus (if any) and the order/ | ||
+ | |||
+ | Therefore, the complete formula for recruitment points in a given province is : | ||
+ | |||
+ | <WRAP box round> | ||
+ | ROUND(IF[Population> | ||
+ | </ | ||
===== Dominion ===== | ===== Dominion ===== | ||
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===== Supplies ===== | ===== Supplies ===== | ||
- | The amount of supplies in a province | + | Supplies |
- | ==== Supply Usage==== | + | Each turn, every unit consumes supplies according to their [[supply size]]. One regular human soldier consumes 1 point of supplies, although some notably gluttonous units like ??Rephaite Warrior??s consume far more. Some units [[need not eat]], and others (usually [[nature]] mages or [[items]] crafted by them), provide a [[supply bonus]]. |
+ | |||
+ | The amount of supplies in a province is determined by population and [[scales]]: provinces with Growth scales and high population have a lot of supply, while provinces with Death scales and low population may have almost none. Provinces near friendly forts have extra supply; this is an abstraction of an army in the field receiving food from a nearby base. | ||
+ | |||
+ | If an army doesn' | ||
+ | |||
+ | This mostly has an impact on: | ||
+ | |||
+ | * Anyone attacking into [[popkill]] nations like [[ermor-ma|MA Ermor]] | ||
+ | * Anyone fielding absolutely giant armies far from their bases | ||
+ | * Armies moving through isolated very low population provinces (small swamps/ | ||
+ | * Those nations that are particularly gluttonous like [[ashdod-ma|Ashdod]] | ||
- | Each turn, every unit consumes supplies according to their [[supply size]]. One regular human soldier consumes 1 point of supplies. Some units [[need not eat]], and others (usually [[nature]] mages or items crafted by them), provide a [[supply bonus]]. | ||
===== Defense ===== | ===== Defense ===== | ||
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===== Corpses ===== | ===== Corpses ===== | ||
+ | |||
+ | For more details, see [[Corpses]]. | ||