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r-lyeh-ma [2022/07/03 05:38] wigglefig |
r-lyeh-ma [2022/07/06 03:37] wigglefig |
| {{:nations:la:rlyeh:slave_mage.png?nolink}} | **??Slave Mage#1518??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>W2S1R13,100%WESN}}\\ [[Land Shape]] ⇔ ??Slave Mage#1519??\\ {{:abilities:Amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?15&nolink}} [[Slave]] | The primary combat mage of R'lyeh, especially for ??Water Elemental#408?? combat. A fast researcher with low upkeep due to being a slave, but has very low morale! Has some capacity to lead both normal and magical troops, allowing it to shuffle troops around or lead raids/expansion in a pinch. | | | {{:nations:la:rlyeh:slave_mage.png?nolink}} | **??Slave Mage#1518??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>W2S1R13,100%WESN}}\\ [[Land Shape]] ⇔ ??Slave Mage#1519??\\ {{:abilities:Amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?15&nolink}} [[Slave]] | The primary combat mage of R'lyeh, especially for ??Water Elemental#408?? combat. A fast researcher with low upkeep due to being a slave, but has very low morale! Has some capacity to lead both normal and magical troops, allowing it to shuffle troops around or lead raids/expansion in a pinch. | |
| {{:nations:la:rlyeh:starspawn_2.png?nolink}} | **??Starspawn#333??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1H2R9,100%WESD}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{:abilities:summoning_skill.png?15&nolink}} [[Summoning Skill]] (3)\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?15&nolink}}[[Void Sanity]] (10) | An expensive {{path>H2}} priest that can join communions to spam Smite or cast ??Fanaticism??. Also R'lyeh's most competent void summoner. | | | {{:nations:la:rlyeh:starspawn_2.png?nolink}} | **??Starspawn#333??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1H2R9,100%WESD}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{:abilities:summoning_skill.png?15&nolink}} [[Summoning Skill]] (3)\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?15&nolink}}[[Void Sanity]] (10) | An expensive {{path>H2}} priest that can join communions to spam Smite or cast ??Fanaticism??. Also R'lyeh's most competent void summoner. | |
| {{:nations:la:rlyeh:starspawn.png?nolink}} | **??Starspawn#332?? (Capital)**\\ {{:misc:gui:gold.png?15&nolink}} 290\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>W1S3R17,100%WESD,100%WESD,10%WESD}}\\ {{:abilities:Amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10) | Very strong mages with relatively high magical leadership.\\ Capital Starspawn are your strongest mage to recruit after you move your commander recs to other forts, providing crucial access to higher-level {{misc:magic:earth.png?14&nolink}}earth, {{misc:magic:astral.png?14&nolink}}astral and {{misc:magic:death.png?14&nolink}}death. They are very important ritual casters, forgers, and out of the box battle mages. Having an {{path>S5}} is significant for any nation. | | | {{:nations:la:rlyeh:starspawn.png?nolink}} | **??Starspawn#332?? (Capital)**\\ {{:misc:gui:gold.png?15&nolink}} 290\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>W1S3R17,100%WESD,100%WESD,10%WESD}}\\ {{:abilities:Amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10) | Very strong mages with relatively high magical leadership.\\ Capital Starspawn are your strongest mage to recruit after you move your commander recs to other forts, providing crucial access to higher-level {{misc:magic:earth.png?14&nolink}}earth, {{misc:magic:astral.png?14&nolink}}astral and {{misc:magic:death.png?14&nolink}}death. They are very important ritual casters, forgers, and out of the box battle mages. Having a potential {{path>S5}} is significant for any nation. | |
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The following commander can only be recruited from coastal forts. | The following commander can only be recruited from coastal forts. |
| {{:nations:la:rlyeh:slave_trooper_2.png?nolink}} | **??Slave Trooper#1515??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | [[Land Shape]] ⇔ ??Slave Trooper#1516??\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?15&nolink}} [[Slave]] | Merman slaves are somewhat less survivable than their Atlantian equivalents, not that either will survive all that long against strong troops. The naked mermen at least come with a net that can greatly decrease the defence of netted opponents. | | | {{:nations:la:rlyeh:slave_trooper_2.png?nolink}} | **??Slave Trooper#1515??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | [[Land Shape]] ⇔ ??Slave Trooper#1516??\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?15&nolink}} [[Slave]] | Merman slaves are somewhat less survivable than their Atlantian equivalents, not that either will survive all that long against strong troops. The naked mermen at least come with a net that can greatly decrease the defence of netted opponents. | |
| {{:nations:la:rlyeh:slave_guardian_2.png?nolink}} | **??Slave Guardian#1524??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | [[Land Shape]] ⇔ ??Slave Guardian#1525??\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?15&nolink}} [[Slave]] | ::: | | | {{:nations:la:rlyeh:slave_guardian_2.png?nolink}} | **??Slave Guardian#1524??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | [[Land Shape]] ⇔ ??Slave Guardian#1525??\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:slave.png?15&nolink}} [[Slave]] | ::: | |
| {{:nations:la:rlyeh:slave_trooper_3.png?nolink}} | **??Slave Trooper#1517??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]\\ {{:abilities:slave.png?15&nolink}} [[Slave]] | Slightly improved stats over the other slave types, but consigned to the water due to being aquatic. The Triton Guardian has a large 20 damage trident, giving them the highest damage output of all of R'lyeh's cheap slaves, but still has mediocre protection. | | | {{:nations:la:rlyeh:slave_trooper_3.png?nolink}} | **??Slave Trooper#1517??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]\\ {{:abilities:slave.png?15&nolink}} [[Slave]] | Slightly improved stats over the other slave types, but consigned to the water due to being aquatic. The Triton Guardian has a large 20 damage trident, giving them the highest damage output of all of R'lyeh's cheap slaves at relatively low cost. | |
| {{:nations:la:rlyeh:slave_guardian_3.png?nolink}} | **??Slave Guardian#1526??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | ::: | ::: | | | {{:nations:la:rlyeh:slave_guardian_3.png?nolink}} | **??Slave Guardian#1526??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6 | ::: | ::: | |
| {{:nations:la:rlyeh:meteorite_guard.png?nolink}} | **??Meteorite Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 33 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16 | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:slave.png?15&nolink}} [[Slave]] | Meteorite Guards are one of the best recruitable nonsacred troops in the game. They have protection competitive with that of [[ulm ma | MA Ulm's]] Blackplate infantry and [[atlantis la | LA Atlantis's]] Ice Guard without the limitations of either (low MR and inability to operate in heat, respectively). They wield a high-damage magic weapon to counter ??Fog Warriors?? and ??Body Ethereal??. To top it off, they are slaves with good morale, meaning their upkeep is halved for no downside! In summary, Meteorite Guards are fantastic troops and a strong incentive to take as much Productivity as you can afford. | | | {{:nations:la:rlyeh:meteorite_guard.png?nolink}} | **??Meteorite Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 33 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16 | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:slave.png?15&nolink}} [[Slave]] | Meteorite Guards are one of the best recruitable nonsacred troops in the game. They have protection competitive with that of [[ulm ma | MA Ulm's]] Blackplate infantry and [[atlantis la | LA Atlantis's]] Ice Guard without the limitations of either (low MR and inability to operate in heat, respectively). They wield a high-damage magic weapon to counter ??Fog Warriors?? and ??Body Ethereal??. To top it off, they are slaves with good morale, meaning their upkeep is halved for no downside! In summary, Meteorite Guards are fantastic troops and a strong incentive to take as much Productivity as you can afford. | |