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raid [2022/05/22 18:49]
cyborgsellout
raid [2022/08/07 19:01] (current)
cyborgsellout
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 Multiple units Raid-commanding in the same turn will be detected individually and fight patrollers individually. However, the units on Raid-command will also reduce the ability of patrollers to catch additional Raiders, so it is unusual for patroller to catch more than a few units if multiple units on Raid-command are engaging in the same turn. Damage done by subsequent Raiders is also gradually reduced. So additional units raiding the same province cause reduced damage, but the risk of being caught/fought is also reduced. Multiple units Raid-commanding in the same turn will be detected individually and fight patrollers individually. However, the units on Raid-command will also reduce the ability of patrollers to catch additional Raiders, so it is unusual for patroller to catch more than a few units if multiple units on Raid-command are engaging in the same turn. Damage done by subsequent Raiders is also gradually reduced. So additional units raiding the same province cause reduced damage, but the risk of being caught/fought is also reduced.
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 +Raid Command can be combined with Sailing to use Raid-command on non-adjacent coastal provinces. (no test has been done on whether or not the army can retreat to the original province if they are caught, though)
  
 You can read more on Raid [[https://steamcommunity.com/app/722060/discussions/0/1742230617610252453/|here]] You can read more on Raid [[https://steamcommunity.com/app/722060/discussions/0/1742230617610252453/|here]]
raid.1653245391.txt.gz ยท Last modified: 2022/05/22 18:49 by cyborgsellout