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raiding [2022/01/08 00:30] cactusowl Edited my text to make it clearer :P |
raiding [2022/06/03 00:43] (current) wigglefig |
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- It increases your mobility while decreasing your opponent' | - It increases your mobility while decreasing your opponent' | ||
- In combination with regular armies, raiders can cut retreat paths and potentially cause massive casualties to fleeing opponents. | - In combination with regular armies, raiders can cut retreat paths and potentially cause massive casualties to fleeing opponents. | ||
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+ | For information on the **Raid Command** (pillaging adjacent enemy provinces) click [[Raid|here]] | ||
==== Choosing your raiders ==== | ==== Choosing your raiders ==== | ||
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Making up these kind of minimum-take groups is generally the job of cheap resources like low cost any fort troops." | Making up these kind of minimum-take groups is generally the job of cheap resources like low cost any fort troops." | ||
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- | A raiding group can be anything from 40 zotz who routinely suffer 50% casualties; to 3 anakites | + | A raiding group can be anything from 40 ?? |
- | Some units are more suitable | + | Some units are more suitable |
Raiding is successful when you can raid more provinces than your opponent can take back. This is known as applying raiding pressure, by pushing the front line back to the enemy and leaving you with more and more provinces every turn. | Raiding is successful when you can raid more provinces than your opponent can take back. This is known as applying raiding pressure, by pushing the front line back to the enemy and leaving you with more and more provinces every turn. | ||
- | Both raiding and defending against raiding are games of tradeoffs. The smaller the pieces you split your force into, the more land you can take (as the raider) or defend (as the defender). | + | Both raiding and defending against raiding are games of tradeoffs. The smaller the pieces you split your force into, the more land you can take (as the raider) or defend (as the defender). |
So, ideally, you want to split your force into as many chunks as possible that are still likely to win their battles -- and commit your valuable resources so that they have maximum impact but minimum risk. | So, ideally, you want to split your force into as many chunks as possible that are still likely to win their battles -- and commit your valuable resources so that they have maximum impact but minimum risk. |