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A raiding group can be anything from 40 ??Zotz?? who routinely suffer 50% casualties; to three [[ashdod-ma | Anakim]] and an indie ??Priest??; to a mage with a few gems set to drop two elementals and take a nap; to a thug. Quality is binary - either you take the province or you don't - so raiding is all about quantity. Effective raiding tactics involve a variety of raiding groups because your goal is to inflict as much damage as you can with the resources you have available. | A raiding group can be anything from 40 ??Zotz?? who routinely suffer 50% casualties; to three [[ashdod-ma | Anakim]] and an indie ??Priest??; to a mage with a few gems set to drop two elementals and take a nap; to a thug. Quality is binary - either you take the province or you don't - so raiding is all about quantity. Effective raiding tactics involve a variety of raiding groups because your goal is to inflict as much damage as you can with the resources you have available. | ||
- | Some units are more suitable | + | Some units are more suitable |
Raiding is successful when you can raid more provinces than your opponent can take back. This is known as applying raiding pressure, by pushing the front line back to the enemy and leaving you with more and more provinces every turn. | Raiding is successful when you can raid more provinces than your opponent can take back. This is known as applying raiding pressure, by pushing the front line back to the enemy and leaving you with more and more provinces every turn. |