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reanimation [2023/01/03 03:31] jonarbuckle Fix a mistakes in previous new intro, major update/overhaul to Sources of Reanimation |
reanimation [2023/01/04 22:42] jonarbuckle Start the redo of the National reanimation units by porting over a slightly reformatted generation formula for longdead and soulless |
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* The spell ??Life after Death?? applies this effect to all non-mindless friendly units. | * The spell ??Life after Death?? applies this effect to all non-mindless friendly units. | ||
* The effect can be applied to but will fail to activate for: Undead, Immortals, Demons, Inanimates, creatures that are inherently Ethereal, Pretenders, and most kinds of Animals. There are also exceptions on a unit by unit case, as seen on here: Loggy' | * The effect can be applied to but will fail to activate for: Undead, Immortals, Demons, Inanimates, creatures that are inherently Ethereal, Pretenders, and most kinds of Animals. There are also exceptions on a unit by unit case, as seen on here: Loggy' | ||
+ | * FIXME How does this choose what type of Soulless to spawn? | ||
\\ | \\ | ||
\\ | \\ | ||
==== Abilities ==== | ==== Abilities ==== | ||
\\ | \\ | ||
- | * **Reanimator {{abilities: | + | * **Reanimator {{abilities: |
* In the base game, there are 2 units with this trait that use it to create Soulless: ??Mound Fiend#439?? and ??Gorilon - Heliophagus# | * In the base game, there are 2 units with this trait that use it to create Soulless: ??Mound Fiend#439?? and ??Gorilon - Heliophagus# | ||
+ | * FIXME How does this choose what type of Soulless to spawn? | ||
* **Reanimator Priest {{abilities: | * **Reanimator Priest {{abilities: | ||
* EA Lanka and MA Sceleria have recruitable commanders with this ability | * EA Lanka and MA Sceleria have recruitable commanders with this ability | ||
* MA Ermor and LA Lemuria provide all priests they own with this ability for as long as they are owned | * MA Ermor and LA Lemuria provide all priests they own with this ability for as long as they are owned | ||
- | * MA Asphodel and LA C'tis provide all undead priests they own with this ability for as long as they are owned | + | * MA Asphodel and LA C'tis provide all undead priests they own with this ability for as long as they are owned |
+ | * This does not prevent living commanders who have the ability from using it | ||
* **Reanimator2: | * **Reanimator2: | ||
+ | * FIXME How does this choose what type of Soulless to spawn? | ||
* **Reanimation Bonus {{abilities: | * **Reanimation Bonus {{abilities: | ||
Line 66: | Line 70: | ||
\\ | \\ | ||
===== Priestly Reanimation ====== | ===== Priestly Reanimation ====== | ||
+ | \\ | ||
+ | ==== How the Order Works ===== | ||
+ | \\ | ||
+ | * A priest with this order will automatically continue to repeat it on subsequent turns, like a mage with the " | ||
+ | * There are no working sanity checks when using the Reanimate order. Priests will try to carry it out and repeat order as normal, even when it has no effect. Here are some notable situations. | ||
+ | * While underwater, and summoning undead that cannot breathe underwater. | ||
+ | * With no available corpses, and summoning undead that require corpses to create. | ||
+ | * With no population, and summoning undead that require population. | ||
+ | * FIXME Test if the + means that the units are affected by Reanimation Bonus, which seems to be the most likely thing given how Tomb Chariots have the + and Tomb Wyrms do not, but I haven' | ||
+ | * Asphodel and Lemuria' | ||
+ | * Therodos has Call Spectres | ||
+ | * This has no alternate options, and therefore no choice or menu to select | ||
+ | * Asphodel has Awaken Manikins | ||
+ | * This has no alternate options, and therefore no choice or menu to select | ||
+ | * Lemuria has Call Spirits | ||
+ | \\ | ||
+ | ==== National Reanimation Orders ===== | ||
+ | \\ | ||
+ | ^ Default Reanimation Orders | ||
+ | ^ Priest Level ^ Ghouls | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
- | FIXME complete list, add more detail | + | ---- |
+ | |||
+ | ^ EA Theredos Reanimation Orders | ||
+ | ^ Priest Level ^ Call Spectres | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ^ MA Sceleria Reanimation Orders | ||
+ | ^ Priest Level ^ Ghouls | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ^ MA Ermor Reanimation Orders | ||
+ | ^ Priest Level ^ Ghouls | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ^ MA Nazca Reanimation Orders | ||
+ | ^ Priest Level ^ Ghouls | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ^ MA Asphodel Reanimation Orders | ||
+ | ^ Priest Level ^ Awaken Manikins | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ^ LA C'tis Reanimation Orders | ||
+ | ^ Priest Level ^ Ghouls | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ^ LA Lemuria Reanimation Orders | ||
+ | ^ Priest Level ^ Dispossessed Spirits | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | ^ {{path> | ||
+ | |||
+ | FIXME The tables shown here are based off of testing. However, what was tested was only what the nations listed as special when it comes to undead reanimation in the modding manual. Said modding manual is the very same that just flat out states the wrong priest level for what is needed to summon Longdead Horsemen and Lictors. \\ | ||
+ | FIXME Seperate from the nation tables, add the ingame description of each of the options and hopefully figure out a way to see what they actually do. | ||
- | * Reanimate Longdead Horsemen: [[Sceleria (MA)|MA Sceleria]] and [[Ermor (MA)|MA Ermor]]\\ Reanimating priests with {{path> | ||
- | * Reanimate Lictors: [[Ermor (MA)|MA Ermor]]\\ Reanimating priests with {{path> | ||
- | * LA C’tis Tomb Priests: [[C' | ||
- | * Reanimate Manikin: [[Asphodel (MA)|MA Asphodel]]\\ Reanimating priest can summon the various types of Manikin. | ||
- | * Reanimate Supayas: [[Nazca (MA)|MA Nazca]]\\ Reanimating priest of this nation will summon ?? | ||
- | * Reanimate Greek Ghosts: [[Therodos (EA)|EA Therodos]]\\ Reanimating priest of this nation will summon Greek ghosts. | ||
- | * Reanimate Ghosts: [[Lemuria (LA)|LA Lemuria]]\\ Reanimating priest of this nation will summon ghosts. | ||
\\ | \\ | ||
\\ | \\ | ||
- | ===== Longdead | + | ===== Longdead |
\\ | \\ | ||
- | ==== Generic/ | + | ==== Spawning Process |
- | Nations that have no special lesser undead summon the following types of undead: | + | |
- | * Longdead: ?? | + | |
- | * Soulless: FIXME | + | |
\\ | \\ | ||
+ | If you don't have nationals, just use the fallback output. \\ | ||
+ | The chances to pull from the " | ||
+ | |||
+ | * Effect 37 rituals, (remote summons, like ??Army of the Dead# | ||
+ | * 50% chance of national longdead for Commander | ||
+ | * 10% chance of national longdead for Troops | ||
+ | |||
+ | * Effect 1 rituals, (summons, like ?? | ||
+ | * 100% chance of national longdead | ||
+ | |||
+ | * Priest Reanimation order, chance depends on your nation: | ||
+ | * MA Ermor, Sceleria: | ||
+ | * 10% chance of national longdead | ||
+ | * Niefelheim, Jotunheim, Utgard: | ||
+ | * 25% chance of national longdead | ||
+ | * Hinnom, Ashdod: | ||
+ | * 50% chance of national longdead | ||
+ | * Any other nation: | ||
+ | * 75% chance of national longdead | ||
+ | |||
+ | * Otherwise, there is a 10% chance to get nationals. | ||
+ | \\ | ||
+ | ==== Process for National Longdead ==== | ||
\\ | \\ | ||
- | ==== National ==== | ||
- | The following nations will summon special types of undead when reanimating the appropriate type: | ||
- | [[ulm-ea | EA Ulm]]\\ EA Ulm's longdead have higher-damage weapons than most undead. | + | === Fallback (or if national roll failed) === |
- | * Longdead: ?? | + | |
- | * Soulless: N/A | + | |
- | The Monkey Nations ([[lanka-ea |EA Lanka]], [[kailasa-ea | EA Kailasa]], [[bandar-log-ma | MA Bandar Log]], [[patala-la | LA Patala]])\\ The undead Bandar are notable for having unusually high hitpoints and strength. | + | |
- | | + | |
- | * Soulless: FIXME | + | |
- | [[hinnom-ea | EA Hinnom]] and [[ashdod-ma | MA Ashdod]]\\ Hinnom and Ashdod reanimate giant longdead with very high damage and moderate hitpoints, making each summoning of longdead much more valuable than it would be for other nations. | + | === EA Niefelheim === |
- | * Longdead: ??Longdead Rephaite# | + | |
- | * Soulless: N/A | + | |
+ | * 50% chance to use fallback, | ||
+ | * Otherwise: | ||
+ | * 100% chance for: ??Longdead Giant# | ||
+ | |||
+ | === MA Jotunheim, LA Utgard === | ||
+ | |||
+ | * 50% to use fallback, | ||
+ | * Otherwise: | ||
+ | * 50% chance for: ??Longdead Giant# | ||
+ | * Else: ??Longdead Giant# | ||
+ | |||
+ | === EA Ermor, MA Ermor, MA Sceleria === | ||
+ | |||
+ | * 50% chance to: pick ??Longdead Velite# | ||
+ | * Else: pick ??Longdead Triarius# | ||
+ | |||
+ | === MA Arcoscephale, | ||
+ | |||
+ | * Equal chances to: pick one of these 3 ?? | ||
+ | |||
+ | === EA Ulm === | ||
+ | |||
+ | * 85% chance to: pick ?? | ||
+ | * Otherwise: use ?? | ||
+ | |||
+ | === MA Ulm, MA Marignon, LA Marignon, LA Abysia === | ||
+ | |||
+ | * Equal chances to: pick ?? | ||
+ | |||
+ | === LA Ulm === | ||
+ | |||
+ | * 75% chance for: ?? | ||
+ | * Otherwise: use fallback | ||
+ | |||
+ | === EA Vanheim, MA Vanheim, LA Midgard === | ||
+ | |||
+ | * 25% chance to: use ?? | ||
+ | * Otherwise: use fallback. | ||
+ | |||
+ | === EA, MA, LA C'tis === | ||
+ | |||
+ | * Equal chances to pick one of these 5; ??Longdead of C' | ||
+ | |||
+ | === EA, MA, LA Caelum === | ||
+ | |||
+ | * Equal chances to pick one of these 4: ??Caelian Longdead# | ||
+ | |||
+ | === MA Nazca === | ||
+ | |||
+ | * Equal chances to: pick ??Nazcan Longdead# | ||
+ | |||
+ | === EA Hinnom, MA Ashdod === | ||
+ | |||
+ | * 50% chance to: pick one of these 3; ??Longdead Rephaite# | ||
+ | * Otherwise: use fallback | ||
+ | |||
+ | === EA Lanka, EA Kailasa, MA Bandar Log, LA Patala === | ||
+ | |||
+ | * 2/7 chance to: pick one of these 3; ??Longdead Bandar# | ||
+ | * 1/7 chance to: pick one of these 3; ??Longdead Vanara# | ||
+ | * Otherwise: use ??Longdead Markata# | ||
+ | |||
+ | === MA Man === | ||
+ | |||
+ | * 15% chance to: use ?? | ||
+ | * Otherwise: pretend you are EA Berytos | ||
+ | |||
+ | === EA Berytos === | ||
+ | |||
+ | * 50% chance to: pick ?? | ||
+ | * Otherwise: use ?? | ||
+ | \\ | ||
+ | \\ | ||
+ | ===== Soulless Generation Formula ====== | ||
+ | \\ | ||
+ | ==== Basic Information ==== | ||
+ | |||
+ | Each soulless request looks at a few things: | ||
+ | |||
+ | * The nation creating soulless | ||
+ | * The province ID the soulless are being made in | ||
+ | * A chance for national soulless | ||
+ | * A chance for arming soulless | ||
+ | * The number of corpses to subtract | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Sources and values for national and arming rates for the above: | ||
+ | * Montag -3: | ||
+ | * 10% national, 100% ArmingChance | ||
+ | |||
+ | * Montag -15: | ||
+ | * 25% national, 50% ArmingChance | ||
+ | |||
+ | * " | ||
+ | * 10% national, 100% ArmingChance | ||
+ | |||
+ | * Battlesummon, | ||
+ | * 10% national, 100% ArmingChance | ||
+ | |||
+ | * Reanimator priests: | ||
+ | * 90% ArmingChance, | ||
+ | * If Jotunheim, 50% national | ||
+ | * If Utgard, 25% national | ||
+ | * Any other nation: | ||
+ | * Reanimator priest holy level is considered as 1 higher if ((closed d5 - 1) < number of friendly candles) in province, | ||
+ | * National soulless rate = (reanimator priest' | ||
+ | |||
+ | * Rituals, effect number 1 [summons, though there are no base game rituals that summon Soulless this way]: | ||
+ | * 100% national, 90% ArmingChance | ||
+ | |||
+ | * Rituals, effect number 37 [remote summons, like ??Carrion Reanimation?? | ||
+ | * Units: | ||
+ | * 10% national, 10% ArmingChance | ||
+ | * Commander: | ||
+ | * 50% national, 90% ArmingChance | ||
+ | \\ | ||
+ | ==== Spawning Process ==== | ||
+ | |||
+ | * If there is a province ID associated with this creation: | ||
+ | * Roll soulless ArmingChance, | ||
+ | * Otherwise, if (Civilian corpses < Military corpses): | ||
+ | * Proceed as making Lightly Armed soulless | ||
+ | * Armed Soulless upgrade chances: | ||
+ | * In EA, | ||
+ | * 25% chance to: upgrade Lightly Armed to Medium Armed soulless | ||
+ | * In MA, | ||
+ | * 50% chance to: upgrade Lightly Armed to Medium Armed, and if that succeeds: | ||
+ | * 25% chance: to upgrade to Heavy armed soulless (total of a 1/8 chance) | ||
+ | * In LA, | ||
+ | * 75% chance to upgrade Lightly Armed to Medium Armed, and if that succeeds: | ||
+ | * 50% chance: to upgrade to Heavy Armed soulless (total of a 3/8 chance) | ||
+ | * If there wasn't a province ID, you always get Unarmed soulless | ||
+ | |||
+ | * If this attempt is subtracting corpses, do that now. | ||
+ | * Unarmed soulless subtract Civilian corpses | ||
+ | * Any kind of Armed soulless subtract Military corpses | ||
+ | |||
+ | * Spawn the following unit: | ||
+ | * Unarmed: | ||
+ | * ?? | ||
+ | * Lightly Armed: | ||
+ | * ??Soulless Warrior# | ||
+ | * Medium Armed: | ||
+ | * ??Soulless Warrior# | ||
+ | * Heavily Armed: | ||
+ | * ??Soulless Warrior# | ||
+ | * If the chance for national soulless was a success, then potentially modify the result as shown below. | ||
+ | \\ | ||
+ | ==== Process for National Soulless ==== | ||
+ | |||
+ | === EA Niefelheim, MA Jotunheim, LA Utgard === | ||
+ | * Unarmed: | ||
+ | * 50% chance to become: ??Soulless Giant# | ||
+ | * Light, Medium: | ||
+ | * 50% chance to become: ??Soulless Warrior# | ||
+ | * Heavy: | ||
+ | * 50% chance to become: ??Soulless Warrior# | ||
+ | |||
+ | === EA, MA, LA Caelum === | ||
+ | * Unarmed: | ||
+ | * Becomes: ?? | ||
+ | * Light: | ||
+ | * Becomes: ??Soulless Warrior# | ||
+ | * Medium, Heavy: | ||
+ | * Becomes: ??Soulless Warrior# | ||
+ | |||
+ | === EA Ur, MA Uruk === | ||
+ | * Unarmed: | ||
+ | * 75% chance to become: ??Soulless Enkidu# | ||
+ | * Light: | ||
+ | * 75% chance to become: ??Soulless Warrior# | ||
+ | * Medium, Heavy: | ||
+ | * Becomes: ??Soulless Warrior# | ||
+ | |||
+ | === MA Nazca === | ||
+ | * Unarmed: | ||
+ | * Becomes: ??Soulless Nazcan# | ||
+ | * Light, Medium, Heavy: | ||
+ | * Becomes: any one of these 4; ??Soulless Nazcan Warrior# | ||
+ | |||
+ | === EA, MA, LA Atlantis === | ||
+ | * 75% chance to: | ||
+ | * Unarmed: | ||
+ | * Becomes: ??Soulless of Atlantis# | ||
+ | * Light: | ||
+ | * Becomes: ??Soulless Warrior# | ||
+ | * Medium, Heavy: | ||
+ | * Becomes: ??Soulless Warrior# | ||
+ | * Otherwise: | ||
+ | * Unarmed: | ||
+ | * Becomes: ??Soulless Shambler# | ||
+ | * Light: | ||
+ | * Becomes: ??Soulless War Shambler# | ||
+ | * Medium, Heavy: | ||
+ | * Becomes: either ??Soulless War Shambler# | ||
+ | |||
+ | === EA, MA, LA R'lyeh === | ||
+ | * 75% chance to: | ||
+ | * Unarmed: | ||
+ | * Becomes: ??Soulless of Atlantis# | ||
+ | * Light: | ||
+ | * Becomes: ??Soulless Warrior# | ||
+ | * Medium, Heavy: | ||
+ | * Becomes: ??Soulless Warrior# | ||
+ | * Otherwise: | ||
+ | * Unarmed: | ||
+ | * Becomes: ??Soulless Shambler# | ||
+ | * Light: | ||
+ | * Becomes: ??Soulless War Shambler# | ||
+ | * Medium, Heavy: | ||
+ | * Becomes: ??Soulless War Shambler# | ||
+ | |||
+ | === EA, MA, LA C'tis === | ||
+ | * Unarmed: | ||
+ | * Becomes: ??Soulless of C' | ||
+ | * Light: | ||
+ | * Becomes: ??Soulless Warrior# | ||
+ | * Medium, Heavy: | ||
+ | * Becomes: ??Soulless Warrior# | ||
+ | |||
+ | === EA Kailasa, EA Lanka, MA Bandar Log, LA Patala === | ||
+ | * Roll a closed d7, then, | ||
+ | * If Unarmed, and: | ||
+ | * 1-2: | ||
+ | * Becomes: ??Soulless Bandar# | ||
+ | * 3-5: | ||
+ | * Becomes: ??Soulless Vanara# | ||
+ | * 6-7: | ||
+ | * Becomes: ??Soulless Markata# | ||
+ | * If Lightly Armed, and: | ||
+ | * 1-2: | ||
+ | * Becomes: ??Soulless Bandar Warrior# | ||
+ | * 3-4: | ||
+ | * Becomes: ??Soulless Markata# | ||
+ | * 5-7: | ||
+ | * Becomes: ??Soulless Vanara Warrior# | ||
+ | * If Medium Armed, and: | ||
+ | * 1-2: | ||
+ | * Becomes: ??Soulless Bandar Warrior# | ||
+ | * 3-4: | ||
+ | * Becomes: ??Soulless Markata# | ||
+ | * 5-7: | ||
+ | * Becomes: ??Soulless Vanara Warrior# | ||
+ | * If Heavily Armed, and: | ||
+ | * 1-2: | ||
+ | * Becomes: ??Soulless Bandar Warrior# | ||
+ | * 3-4: | ||
+ | * Becomes: ??Soulless Markata# | ||
+ | * 5-7: | ||
+ | * Becomes: ??Soulless Vanara Warrior# | ||
+ | \\ | ||
+ | \\ | ||
=== Longdead === | === Longdead === | ||
^ Image ^ Name ^ Nations | ^ Image ^ Name ^ Nations |