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reanimation [2023/01/04 07:38]
jonarbuckle More tables of priestly reanimation, I'll consider the remaining work on that to be lower priority than getting the Longdead/Soulless Generation section in working order
reanimation [2024/03/23 00:01] (current)
exasperatedcultist [Table]
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     * The spell ??Life after Death?? applies this effect to all non-mindless friendly units.     * The spell ??Life after Death?? applies this effect to all non-mindless friendly units.
     * The effect can be applied to but will fail to activate for: Undead, Immortals, Demons, Inanimates, creatures that are inherently Ethereal, Pretenders, and most kinds of Animals. There are also exceptions on a unit by unit case, as seen on here: Loggy's [[User:loggy:misc | Misc Notes]]     * The effect can be applied to but will fail to activate for: Undead, Immortals, Demons, Inanimates, creatures that are inherently Ethereal, Pretenders, and most kinds of Animals. There are also exceptions on a unit by unit case, as seen on here: Loggy's [[User:loggy:misc | Misc Notes]]
 +    * FIXME How does this choose what type of Soulless to spawn? 
 \\ \\
 \\ \\
Line 32: Line 33:
   * **Reanimator {{abilities:reanimator.png?16&nolink}}:** Units killed by this unit have a chance equal to the value of their killer's Reanimator trait to spawn an ally of the killer. This is by default a Soulless, but can be something else if the unit also has the "raiseshape" trait.   * **Reanimator {{abilities:reanimator.png?16&nolink}}:** Units killed by this unit have a chance equal to the value of their killer's Reanimator trait to spawn an ally of the killer. This is by default a Soulless, but can be something else if the unit also has the "raiseshape" trait.
     * In the base game, there are 2 units with this trait that use it to create Soulless: ??Mound Fiend#439?? and ??Gorilon - Heliophagus#819??     * In the base game, there are 2 units with this trait that use it to create Soulless: ??Mound Fiend#439?? and ??Gorilon - Heliophagus#819??
 +    * FIXME How does this choose what type of Soulless to spawn? 
  
   * **Reanimator Priest {{abilities:reanimator_priest.png?16&nolink}}:** A commander with this ability can spend a turn to reanimate a variable amount of undead, depending on their Holy level and the Nation that owns them. For more information, see the section on the Priestly Reanimate order further down.    * **Reanimator Priest {{abilities:reanimator_priest.png?16&nolink}}:** A commander with this ability can spend a turn to reanimate a variable amount of undead, depending on their Holy level and the Nation that owns them. For more information, see the section on the Priestly Reanimate order further down. 
Line 40: Line 42:
  
   * **Reanimator2:** A commander with this ability will passively raise this many corpses per month as Soulless. This ability has no icon, is normally called Reanimator just like the Raise on Kill effect but is called Reanimator2 here just to differentiate, and is currently only used on ??God Vessel#2489??   * **Reanimator2:** A commander with this ability will passively raise this many corpses per month as Soulless. This ability has no icon, is normally called Reanimator just like the Raise on Kill effect but is called Reanimator2 here just to differentiate, and is currently only used on ??God Vessel#2489??
 +    * FIXME How does this choose what type of Soulless to spawn? 
  
   * **Reanimation Bonus {{abilities:reanimation_bonus.png?16&nolink}}:** A commander with this ability produces as additional amount of troops when reanimating. This ability has two different values, a Priestly reanimation bonus and a Magical reanimation bonus.    * **Reanimation Bonus {{abilities:reanimation_bonus.png?16&nolink}}:** A commander with this ability produces as additional amount of troops when reanimating. This ability has two different values, a Priestly reanimation bonus and a Magical reanimation bonus. 
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 ==== Spells ==== ==== Spells ====
 \\ \\
-^  **__Combat Summons:__**  ^^^^^ +^  **__Combat Summons:__**                                                                                                                                          ||||| 
-^  Spell Card            ^  School, Research Level  ^  Paths Needed  ^  Fatigue Cost  ^  Effect           +^  Spell Card               ^  School, Research Level  ^  Paths Needed  ^  Fatigue Cost  ^  Effect                                                                      
-| ??Animate Dead??       | Enchantment, 1           | {{path>D1}}    | 20             | 1 Soulless troop  +| ??Animate Dead??          | Enchantment, 1           | {{path>D1}}    | 20             | 1 Soulless troop                                                             
-| ??Animate Skeleton??   | Enchantment, 1           | {{path>D1}}    | 30             | 1 Longdead troop  |  +| ??Animate Skeleton??      | Enchantment, 1           | {{path>D1}}    | 30             | 1 Longdead troop                                                             
-| ??Raise Skeletons??    | Enchantment, 3           | {{path>D2}}    | 40             | 3 Longdead troops | +| ??Raise Skeletons??       | Enchantment, 3           | {{path>D2}}    | 40             | 3 Longdead troops                                                            
-| ??Raise Dead??         | Enchantment, 4           | {{path>D2}}    | 40             (+2 per level)so up to 10 at the minimum of D2, Soulless troops | +| ??Raise Dead??            | Enchantment, 4           | {{path>D2}}    | 40             10 (+2 per extra level, e.g. 10 at D2, 12 at D3, 26 at D10) Soulless troops  
-| ??Horde of Skeletons?? | Enchantment, 5           | {{path>D2}}    | 40             | 5 (+1 per 2 levels)so 6 at the minimum of D2, Longdead troops |+| ??Horde of Skeletons??    | Enchantment, 5           | {{path>D2}}    | 40             | 5 (+1 per 2 extra levels, e.g. 6 at D47 at D6, 9 at D10) Longdead troops   |
  
 ^  **__Ritual Summons:__**  ^^^^^ ^  **__Ritual Summons:__**  ^^^^^
Line 184: Line 187:
 \\ \\
 \\ \\
-===== Longdead Mechanics ======+===== Longdead Generation Formula =====
 \\ \\
-==== Generic/Fallback ==== +==== Spawning Process ====
-Nations that have no special lesser undead summon the following types of undead: +
-  * Longdead: ??Longdead#191??, ??Longdead#192??, ??Longdead#193??, ??Longdead#194??, ??Longdead#195??, ??Longdead#196?? +
-  * Soulless: FIXME+
 \\ \\
 +If you don't have nationals, just use the fallback output. \\
 +The chances to pull from the "national pool" varies depending on the creation method: \\
 +
 +  * Effect 37 rituals, (remote summons, like ??Army of the Dead#970??)  
 +    * 50% chance of national longdead for Commander
 +    * 10% chance of national longdead for Troops
 +
 +  * Effect 1 rituals, (summons, like ??Reanimation#877??
 +    * 100% chance of national longdead
 +
 +  * Priest Reanimation order, chance depends on your nation:
 +    * MA Ermor, Sceleria: 
 +      * 10% chance of national longdead
 +    * Niefelheim, Jotunheim, Utgard: 
 +      * 25% chance of national longdead
 +    * Hinnom, Ashdod: 
 +      * 50% chance of national longdead
 +    * Any other nation: 
 +      * 75% chance of national longdead
 +
 +  * Otherwise, there is a 10% chance to get nationals.
 +\\
 +==== Process for National Longdead ====
 \\ \\
-==== National ==== 
-The following nations will summon special types of undead when reanimating the appropriate type: 
  
-[[ulm-ea | EA Ulm]]\\ EA Ulm's longdead have higher-damage weapons than most undead. +=== Fallback (or if national roll failed) ===
-  * Longdead: ??Longdead#2123??, ??Longdead#3360??, ??Longdead#3361?? +
-  * Soulless: N/A+
  
-The Monkey Nations ([[lanka-ea |EA Lanka]], [[kailasa-ea | EA Kailasa]], [[bandar-log-ma | MA Bandar Log]], [[patala-la | LA Patala]])\\ The undead Bandar are notable for having unusually high hitpoints and strength. +  Equal chance topick one of these 6; ??Longdead#191??-191, ??Longdead#192??-192, ??Longdead#193??-193, ??Longdead#194??-194, ??Longdead#195??-195, ??Longdead#196??-196
-  Longdead: ??Longdead Markata??, ??Longdead Vanara??, ??Longdead Vanara Warrior#1728??, ??Longdead Vanara Warrior#1729??, ??Longdead Bandar#1720??, ??Longdead Bandar Warrior#1721??, ??Longdead Bandar Warrior#1722?? +
-  * Soulless: FIXME+
  
-[[hinnom-ea | EA Hinnom]] and [[ashdod-ma | MA Ashdod]]\\ Hinnom and Ashdod reanimate giant longdead with very high damage and moderate hitpoints, making each summoning of longdead much more valuable than it would be for other nations. +=== EA Niefelheim ===
-  * Longdead: ??Longdead Rephaite#2041??, ??Longdead Rephaite#2042??, ??Longdead Rephaite#2043?? +
-  * Soulless: N/A+
  
 +  * 50% chance to use fallback, 
 +  * Otherwise: 
 +    * 100% chance for: ??Longdead Giant#316??-316
 +
 +=== MA Jotunheim, LA Utgard ===
 +
 +  * 50% to use fallback, 
 +  * Otherwise: 
 +    * 50% chance for: ??Longdead Giant#2484??-2484
 +    * Else: ??Longdead Giant#316??-316
 +
 +=== EA Ermor, MA Ermor, MA Sceleria ===
 +
 +  * 50% chance to: pick ??Longdead Velite#186??-186 or ??Longdead Legionnaire#187??-187,
 +  * Else: pick ??Longdead Triarius#1657??-1657 or ??Longdead Principe#1658??-1658
 +
 +=== MA Arcoscephale, MA Machaka, LA Arcoscephale ===
 +
 +  * Equal chances to: pick one of these 3 ??Longdead#2120??-2120, ??Longdead#2121??-2121, ??Longdead Hoplite#2122??-2122 
 +
 +=== EA Ulm ===
 +
 +  * 85% chance to: pick ??Longdead#3360??-3360 or ??Longdead#3361??-3361, 
 +  * Otherwise: use ??Longdead#2123??-2123
 +
 +=== MA Ulm, MA Marignon, LA Marignon, LA Abysia ===
 +
 +  * Equal chances to: pick ??Longdead#2123??-2123 or ??Longdead#2124??-2124
 +
 +=== LA Ulm ===
 +
 +  * 75% chance for: ??Longdead#2124??-2124,
 +  * Otherwise: use fallback
 +
 +=== EA Vanheim, MA Vanheim, LA Midgard ===
 +
 +  * 25% chance to: use ??Longdead#3361??-3361, 
 +  * Otherwise: use fallback.
 +
 +=== EA, MA, LA C'tis ===
 +
 +  * Equal chances to pick one of these 5; ??Longdead of C'tis#615??-615, ??Longdead of C'tis#616??-616, ??Longdead of C'tis#617??-617, ??Longdead Warrior#618??-618, ??Longdead Warrior#619??-619
 +
 +=== EA, MA, LA Caelum ===
 +
 +  * Equal chances to pick one of these 4: ??Caelian Longdead#2703??-2703, ??Caelian Longdead#2704??-2704, ??Caelian Longdead#2705??-2705, ??Caelian Longdead#2706??-2706
 +
 +=== MA Nazca ===
 +
 +  * Equal chances to: pick ??Nazcan Longdead#2701??-2701 or ??Nazcan Longdead#2702??-2702
 +
 +=== EA Hinnom, MA Ashdod ===
 +
 +  * 50% chance to: pick one of these 3; ??Longdead Rephaite#2041??-2041, ??Longdead Rephaite#2042??-2042, ??Longdead Rephaite#2043??-2043,
 +  * Otherwise: use fallback
 +
 +=== EA Lanka, EA Kailasa, MA Bandar Log, LA Patala ===
 +
 +  * 2/7 chance to: pick one of these 3; ??Longdead Bandar#1720??-1720, ??Longdead Bandar Warrior#1721??-1721, ??Longdead Bandar Warrior#1722??-1722,
 +  * 1/7 chance to: pick one of these 3; ??Longdead Vanara#1727??-1727, ??Longdead Vanara Warrior#1728??-1728, ??Longdead Vanara Warrior#1729??-1729,
 +  * Otherwise: use ??Longdead Markata#1732??-1732
 +
 +=== MA Man ===
 +
 +  * 15% chance to: use ??Longdead#2124??-2124, 
 +  * Otherwise: pretend you are EA Berytos
 +
 +=== EA Berytos ===
 +
 +  * 50% chance to: pick ??Longdead#2120??-2120 or ??Longdead#2121??-2121,
 +  * Otherwise: use ??Longdead#2451??-2451
 +\\
 +\\
 +===== Soulless Generation Formula ======
 +\\
 +==== Basic Information ====
 +
 +Each soulless request looks at a few things:
 +
 +  * The nation creating soulless
 +  * The province ID the soulless are being made in
 +  * A chance for national soulless
 +  * A chance for arming soulless
 +  * The number of corpses to subtract
 +
 +----
 +
 +Sources and values for national and arming rates for the above:
 +  * Montag -3: 
 +    * 10% national, 100% ArmingChance
 +
 +  * Montag -15: 
 +    * 25% national, 50% ArmingChance
 +
 +  * "newunit" called with unit ID -1, unknown if this is used: 
 +    * 10% national, 100% ArmingChance
 +
 +  * Battlesummon, damage -3: 
 +    * 10% national, 100% ArmingChance
 +
 +  * Reanimator priests: 
 +    * 90% ArmingChance, but national rate varies:
 +      * If Jotunheim, 50% national
 +      * If Utgard, 25% national
 +      * Any other nation: 
 +        * Reanimator priest holy level is considered as 1 higher if ((closed d5 - 1) < number of friendly candles) in province,
 +        * National soulless rate = (reanimator priest's holy level * 8)% 
 +
 +  * Rituals, effect number 1 [summons, though there are no base game rituals that summon Soulless this way]: 
 +    * 100% national, 90% ArmingChance
 +
 +  * Rituals, effect number 37 [remote summons, like ??Carrion Reanimation??]:
 +    * Units: 
 +      * 10% national, 10% ArmingChance
 +    * Commander: 
 +      * 50% national, 90% ArmingChance
 +\\
 +==== Spawning Process ====
 +
 +  * If there is a province ID associated with this creation:
 +    * Roll soulless ArmingChance, if successful proceed as making Lightly Armed soulless
 +    * Otherwise, if (Civilian corpses < Military corpses):
 +      * Proceed as making Lightly Armed soulless
 +  * Armed Soulless upgrade chances:
 +    * In EA, 
 +       * 25% chance to: upgrade Lightly Armed to Medium Armed soulless
 +    * In MA, 
 +       * 50% chance to: upgrade Lightly Armed to Medium Armed, and if that succeeds:
 +          * 25% chance: to upgrade to Heavy armed soulless (total of a 1/8 chance)
 +    * In LA, 
 +       * 75% chance to upgrade Lightly Armed to Medium Armed, and if that succeeds:
 +          * 50% chance: to upgrade to Heavy Armed soulless (total of a 3/8 chance)
 +  * If there wasn't a province ID, you always get Unarmed soulless
 +
 +  * If this attempt is subtracting corpses, do that now. 
 +    * Unarmed soulless subtract Civilian corpses 
 +    * Any kind of Armed soulless subtract Military corpses 
 +
 +  * Spawn the following unit:
 +    * Unarmed: 
 +      * ??Soulless#197??-197
 +    * Lightly Armed: 
 +      * ??Soulless Warrior#914??-914
 +    * Medium Armed: 
 +      * ??Soulless Warrior#915??-915
 +    * Heavily Armed: 
 +      * ??Soulless Warrior#2119??-2119
 +  * If the chance for national soulless was a success, then potentially modify the result as shown below.
 +\\
 +==== Process for National Soulless ====
 +
 +=== EA Niefelheim, MA Jotunheim, LA Utgard ===
 +      * Unarmed: 
 +        * 50% chance to become: ??Soulless Giant#315??-315
 +      * Light, Medium: 
 +        * 50% chance to become: ??Soulless Warrior#916??-916
 +      * Heavy: 
 +        * 50% chance to become: ??Soulless Warrior#917??-917
 +
 +=== EA, MA, LA Caelum ===
 +      * Unarmed: 
 +        * Becomes: ??Soulless#317??-317
 +      * Light: 
 +        * Becomes: ??Soulless Warrior#2242??-2242
 +      * Medium, Heavy: 
 +        * Becomes: ??Soulless Warrior#2243??-2243
 +
 +=== EA Ur, MA Uruk ===
 +      * Unarmed: 
 +        * 75% chance to become: ??Soulless Enkidu#2981??-2981
 +      * Light: 
 +        * 75% chance to become: ??Soulless Warrior#2982??-2982
 +      * Medium, Heavy: 
 +        * Becomes: ??Soulless Warrior#2983??-2983
 +
 +=== MA Nazca ===
 +      * Unarmed: 
 +        * Becomes: ??Soulless Nazcan#2707??2707
 +      * Light, Medium, Heavy: 
 +        * Becomes: any one of these 4; ??Soulless Nazcan Warrior#2708??-2708, ??Soulless Nazcan Warrior#2709??-2709, ??Soulless Nazcan Warrior#2710??-2710, ??Soulless Nazcan Warrior#2711??-2711 
 +
 +=== EA, MA, LA Atlantis ===
 +      * 75% chance to:
 +        * Unarmed: 
 +          * Becomes: ??Soulless of Atlantis#318??-318
 +        * Light: 
 +          * Becomes: ??Soulless Warrior#919??-919
 +        * Medium, Heavy: 
 +          * Becomes: ??Soulless Warrior#920??-920
 +      * Otherwise:
 +        * Unarmed: 
 +          * Becomes: ??Soulless Shambler#2364??-2364
 +        * Light: 
 +          * Becomes: ??Soulless War Shambler#2365??-2365
 +        * Medium, Heavy: 
 +          * Becomes: either ??Soulless War Shambler#2366??-2366 or ??Soulless War Shambler#2367??-2367 
 +
 +=== EA, MA, LA R'lyeh ===
 +      * 75% chance to:
 +        * Unarmed: 
 +          * Becomes: ??Soulless of Atlantis#318??-318
 +        * Light: 
 +          * Becomes: ??Soulless Warrior#919??-919
 +        * Medium, Heavy: 
 +          * Becomes: ??Soulless Warrior#920??-920
 +      * Otherwise:
 +        * Unarmed: 
 +          * Becomes: ??Soulless Shambler#2364??-2364
 +        * Light: 
 +          * Becomes: ??Soulless War Shambler#2365??-2365
 +        * Medium, Heavy: 
 +          * Becomes: ??Soulless War Shambler#2366??-2366
 +
 +=== EA, MA, LA C'tis ===
 +      * Unarmed: 
 +        * Becomes: ??Soulless of C'tis#319??-319
 +      * Light: 
 +        * Becomes: ??Soulless Warrior#921??-921
 +      * Medium, Heavy: 
 +        * Becomes: ??Soulless Warrior#922??-922
 +
 +=== EA Kailasa, EA Lanka, MA Bandar Log, LA Patala ===
 +      * Roll a closed d7, then,
 +      * If Unarmed, and:
 +        * 1-2: 
 +          * Becomes: ??Soulless Bandar#1716??-1716
 +        * 3-5: 
 +          * Becomes: ??Soulless Vanara#1724??-1724
 +        * 6-7: 
 +          * Becomes: ??Soulless Markata#1731??-1731
 +      * If Lightly Armed, and:
 +        * 1-2:
 +          * Becomes: ??Soulless Bandar Warrior#1717??-1717
 +        * 3-4:
 +          * Becomes: ??Soulless Markata#1731??-1731
 +        * 5-7:
 +          * Becomes: ??Soulless Vanara Warrior#1725??-1725
 +      * If Medium Armed, and:
 +        * 1-2:
 +          * Becomes: ??Soulless Bandar Warrior#1718??-1718
 +        * 3-4:
 +          * Becomes: ??Soulless Markata#1731??-1731
 +        * 5-7:
 +          * Becomes: ??Soulless Vanara Warrior#1725??-1725
 +      * If Heavily Armed, and:
 +        * 1-2:
 +          * Becomes: ??Soulless Bandar Warrior#2274??-2274
 +        * 3-4:
 +          * Becomes: ??Soulless Markata#1731??-1731
 +        * 5-7:
 +          * Becomes: ??Soulless Vanara Warrior#1725??-1725
 +\\
 +\\
 === Longdead === === Longdead ===
 ^ Image                                              ^ Name                       ^ Nations                                                        ^ Chances                       ^ Description                                                                                                                                                                                                   ^ ^ Image                                              ^ Name                       ^ Nations                                                        ^ Chances                       ^ Description                                                                                                                                                                                                   ^
reanimation.1672817926.txt.gz · Last modified: 2023/01/04 07:38 by jonarbuckle