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remote-attacks [2022/04/18 00:38] wigglefig |
remote-attacks [2022/12/12 19:52] charmide fix path requirement |
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| ::: | All units make an MR check vs. 10 and a morale check vs. 10. If they fail both, they desert. Does include commanders. Rarely effective against elite units, but ~20% of average human infantry will desert. Potentially devastating against monkeys, slaves (including slave mages), or starving armies.\\ FIXME: do MPen boosters apply? | | ::: | All units make an MR check vs. 10 and a morale check vs. 10. If they fail both, they desert. Does include commanders. Rarely effective against elite units, but ~20% of average human infantry will desert. Potentially devastating against monkeys, slaves (including slave mages), or starving armies.\\ FIXME: do MPen boosters apply? | ||
^ ?? | ^ ?? | ||
- | | ::: | 50% of the units in the targeted province make an MR check or get diseased. All but guarantees killing half the army, but is very slow-acting. | + | | ::: | 50% of the units in the targeted province make an MR check or get diseased. All but guarantees killing half the army, but is very slow-acting. |
^ ?? | ^ ?? | ||
| ::: | 50 + (5 × additional caster level) units make a difficult MR check and a difficult morale check. If they fail both, they desert. Units with [[forest survival]] ignore the spell.|| | | ::: | 50 + (5 × additional caster level) units make a difficult MR check and a difficult morale check. If they fail both, they desert. Units with [[forest survival]] ignore the spell.|| | ||
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When cast by third parties, Mind Hunt and Seeking Arrow are confirmed to target randomly among both sieging/ | When cast by third parties, Mind Hunt and Seeking Arrow are confirmed to target randomly among both sieging/ | ||
- | ^ **Conjuration** | + | ^ **Conjuration** |
- | ^ ??Winged Monkeys?? | // | + | ^ [[Winged Monkeys]] | // |
- | | ::: | Expensive and awkward to cast, and killing | + | | ::: | Expensive and situational ritual that target |
- | ^ ??Earth Attack?? | // | + | ^ ??Earth Attack?? |
- | | ::: | Sends a size 6 ??Earth Elemental# | + | | ::: | Sends a size 6 ??Earth Elemental# |
- | ^ ?? | + | ^ ?? |
- | | ::: | Assassinates an enemy commander with an ??Ashen Angel??. If no commander is found, the caster suffers the assassination. The Angels are tough to kill and exceptionally | + | | ::: | Assassinates an enemy commander with an ??Ashen Angel??. If no commander is found, the caster suffers the assassination. The Angels are tough to kill and deadly, |
- | ^ Evocation | + | ^ Evocation |
- | ^ ??Mind Hunt?? | //Evocation 6// | {{path> | + | ^ ??Mind Hunt?? |
- | | ::: | Attacks a random commander with ??Mind Hunt?? or ??Soul Slay??, depending on which has been researched. Every enemy astral mage in the target province has a (40 × astral level)% chance of [[afflictions | feebleminding]] the Mind Hunt caster, even if stealthed. Can catch stealthed commanders, is relatively cheap and instantly kills its target, provided they fail the MR check and Soul Slay has been researched. The ability to bypass stealth is valuable against stealthy raiders, but also means scouts of any nation can intercept hunts. | + | | ::: | Attacks a random commander with ??Mind Hunt?? or ??Soul Slay??, depending on which has been researched. Every enemy astral mage in the target province has a (40 × astral level)% chance of [[afflictions| feebleminding]] the Mind Hunt caster, even if stealthed. Can catch stealthed commanders, is relatively cheap and instantly kills its target, provided they fail the MR check and Soul Slay has been researched. The ability to bypass stealth is valuable against stealthy raiders, but also means scouts of any nation can intercept hunts. |
- | ^ Enchantment | + | ^ Enchantment |
- | ^ [[Seeking Arrow]] | // | + | ^ [[Seeking Arrow]] |
- | | ::: | Deals 8 AN negating damage to the chest of a random commander. Can be negated by air shield, twist fate, and some other conditions. Dangerous against human hp or lower, much less deadly against giants. | + | | ::: | Deals 8 AN negating damage to the chest of a random commander. Can be negated by air shield, twist fate, and some other conditions. Dangerous against human hp or lower, much less deadly against giants. |
- | ^ Thaumaturgy | + | ^ Thaumaturgy |
- | ^ ??Vengeance of the Dead?? | // | + | ^ ??Vengeance of the Dead?? |
- | | ::: | The commander in the target province with the most kills is drawn into an assassination battle in which they fight one Soulless for each kill. Can be negated by Magic Resistance. Mostly kills via the turn timer due to sheer number of Soulless. | + | | ::: | The commander in the target province with the most kills is drawn into an assassination battle in which they fight one Soulless for each kill. Can be negated by Magic Resistance. Mostly kills via the [[turn timer]] due to sheer number of Soulless. |
- | ^ Blood ^^^ | + | ^ Blood ||| |
- | ^ ??Infernal Disease?? | //Blood 6// | {{path> | + | ^ ??Infernal Disease?? |
- | | ::: | Assassinates with a ??Disease Demon??. Relatively tough to cast, but highly valued for being cheap and low-level. Unreliable against thugs and ineffective against SCs, though any damage inflicted will cause disease. Otherwise tough to stop with bodyguards or items due to flight. | + | | ::: | Assassinates with a ??Disease Demon??. Relatively tough to cast, but highly valued for being cheap and low-level. Unreliable against thugs and ineffective against SCs, though any damage inflicted will cause disease. Otherwise tough to stop with bodyguards or items due to flight. |
^ National Only ^^^^ | ^ National Only ^^^^ | ||
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^ ??Call of the Winds?? | // | ^ ??Call of the Winds?? | // | ||
| ::: | More often used to summon expensive patrol chaff, the hawks are fairly weak and unreliable, though they may pick off PD Commanders. | | ::: | More often used to summon expensive patrol chaff, the hawks are fairly weak and unreliable, though they may pick off PD Commanders. | ||
- | ^ ??Call of the Wild?? | // | + | ^ ??Call of the Wild?? | // |
- | | ::: | More often used to summon | + | | ::: |Gives less wolves outside forests. Less efficient as a summoning spell than ??Pack of Wolves??, but the ?? |
^ ??Ghost Riders?? | // | ^ ??Ghost Riders?? | // | ||
| ::: | The riders are neutral, not friendly, and will not stick around after the attack. On the bright side, they' | | ::: | The riders are neutral, not friendly, and will not stick around after the attack. On the bright side, they' | ||
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| ::: | The phantasmal army is neutral, not friendly, and will not stick around after the attack. | | ::: | The phantasmal army is neutral, not friendly, and will not stick around after the attack. | ||
^ Enchantment ^^^^ | ^ Enchantment ^^^^ | ||
- | ^ ??Carrion Reanimation?? | + | ^ ??Carrion Reanimation?? |
- | | ::: | Reanimates up to 100 corpses in the province as Soulless. Soulless tend to be pretty terrible troops, so Carrion reanimation is more often used to generate patrol/ | + | | ::: | Reanimates up to 100 corpses in the province as Soulless. Soulless tend to be pretty terrible troops, so Carrion reanimation is more often used to generate patrol/ |
+ | ^ ??Army of the Dead?? | // | ||
+ | | ::: | The Soulless Warriors are a little better than normal Soulless because they have weapons and armors, but they are still rather mediocre, especially at such a high research level. Unlike the Longdead, they only appear if there are enough corpses in the province. ||| | ||
^ Blood ^^^^ | ^ Blood ^^^^ | ||
^ ??Horde from Hell?? | //Blood 5// | {{path> | ^ ??Horde from Hell?? | //Blood 5// | {{path> | ||
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^ National Only ^^^^ | ^ National Only ^^^^ | ||
- | ^ ??Send Bukavac?? | // | + | ^ ??Send Bukavac?? | // |
| ::: | Sends a temporary size 6 trampler to attack the province. The Bukavac is neutral, not friendly. | | ::: | Sends a temporary size 6 trampler to attack the province. The Bukavac is neutral, not friendly. | ||
^ ??Angelic Host?? | // | ^ ??Angelic Host?? | // | ||
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^ ??Raging Hearts?? | // | ^ ??Raging Hearts?? | // | ||
| ::: | Unrest +60, Population -5%. Generates a huge amount of unrest, can completely lock down the recruitment of any province when combined with ??Rain of Toads??. || | | ::: | Unrest +60, Population -5%. Generates a huge amount of unrest, can completely lock down the recruitment of any province when combined with ??Rain of Toads??. || | ||
- | ^ ?? | + | ^ ?? |
- | | ::: | Sets production scales to {{scales> | + | | ::: | Sets production scales to {{scales> |
^ ??Black Death?? | // | ^ ??Black Death?? | // | ||
| ::: | Unrest +10, Population -50%. Far more popkill-focused than the fire/ | | ::: | Unrest +10, Population -50%. Far more popkill-focused than the fire/ |