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remote-attacks [2022/12/12 19:52]
charmide fix path requirement
remote-attacks [2023/10/20 15:11] (current)
wintermute92 Baleful star correction
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 =====Army Killers===== =====Army Killers=====
-FIXME Who do army killers hit when targeting a province where an enemy army is sieging a fort owned by another enemy?+
   * Casts by a nation involved in the siege appear to consistently target the enemy, regardless of position.   * Casts by a nation involved in the siege appear to consistently target the enemy, regardless of position.
-  * Third-party casts of Leprosy, Murdering Winter, and Flames from the Sky struck the army inside the fort in 10/10 tests.+  * Note: Baleful Star in particular can strike the caster, even if they are inside the fort. This may be a unique case because of its "affects province with event" behavior. 
 +  * Third-party casts of Murdering Winter at one army sieging the other are likely to target whichever army has more commanders. To be precise: Totals up the numbers of nonsneaking commanders of all non-allied nations in the targeted province. Each nation rolls (closed d100 + 49) * number of commanders, the nation with the highest value is the target of this spell. In the event of a tie, the lower nation ID is targeted.
   * Third-party Melancholia struck the army *outside* the fort in 1/1 test.   * Third-party Melancholia struck the army *outside* the fort in 1/1 test.
   * Unknown: how do disciples interact, either as casters or as a third army present in a sieged province?   * Unknown: how do disciples interact, either as casters or as a third army present in a sieged province?
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 Army killers target enemy units and commanders in a province. Despite the name, not all army killers deal direct damage; some merely apply status effects that may kill enemy units indirectly. Army killers target enemy units and commanders in a province. Despite the name, not all army killers deal direct damage; some merely apply status effects that may kill enemy units indirectly.
  
-^ **Alteration** ^^^ +^ **Alteration**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ||| 
-^ ??Baleful Star?? | //Alteration 5// | {{path>S3}} • {{gems>7S}}    +^ ??Baleful Star??         | //Alteration 5//                                                                                                                                                                                                                                                                                                                                                                                                                                                    | {{path>S3}} • {{gems>7S}}   | 
-| ::: | Curses some of the enemy army. Curse is debilitating for thugs but mediocre against casters (who are unlikely to survive direct combat anyway) and troops (on which individual injuries are generally less significant). Since Curse adds a flat 15% risk of affliction on damage, combos well with ??Bloodletting?? and ??Earthquake??. ??Doom?? is a combat spell which curses 100% of the enemy army, making it a more efficient spell for this kind of effect.  || +| :::                      | Curses some of the enemy army. Curse is debilitating for thugs but mediocre against casters (who are unlikely to survive direct combat anyway) and troops (on which individual injuries are generally less significant). Since Curse adds a flat 15% risk of affliction on damage, combos well with ??Bloodletting?? and ??Earthquake??. ??Doom?? is a combat spell which curses 100% of the enemy army, making it a more efficient spell for this kind of effect.                               || 
-^ **Evocation** ^^^ +^ **Evocation**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              ||| 
-^ ??Fires from Afar?? | //Evocation 3// | {{path>F3}} • {{gems>10F}} |    +^ ??Fires from Afar??      | //Evocation 3//                                                                                                                                                                                                                                                                                                                                                                                                                                                     | {{path>F3}} • {{gems>10F}}  
-| ::: | Deals 15 AP fire damage to a small proportion of the enemy army. Relatively weak and entirely useless against units with decent armor or giant hp. Shots are only guaranteed to hit against very large armies, but can also be used against a single unit to almost guarantee 1 hit as part of a snipe.  || +| :::                      | Deals 15 AP fire damage to a small proportion of the enemy army. Relatively weak and entirely useless against units with decent armor or giant hp. Shots are only guaranteed to hit against very large armies, but can also be used against a single unit to almost guarantee 1 hit as part of a snipe.                                                                                                                                                                                          || 
-^ ??Murdering Winter?? | //Evocation 7// | {{path>W5}} • {{gems>40W}} |    +^ ??Murdering Winter??     | //Evocation 7//                                                                                                                                                                                                                                                                                                                                                                                                                                                     | {{path>W5}} • {{gems>40W}}  
-| ::: | Deals 8 AN cold damage to 75% of the units in a province. Deals +2 damage per cold scale and -2 per heat scale. Fails if cast into a province with {{:misc:scales:heat.png?14&nolink}}3. Commanders take 3 less damage. ??Wolven Winter?? can be used to force cold scales. Devastating to human-hp nations in cold scales.  || +| :::                      | Deals 8 AN cold damage to 75% of the units in a province. Deals +2 damage per cold scale and -2 per heat scale. Fails if cast into a province with {{:misc:scales:heat.png?14&nolink}}3. Commanders take 3 less damage. ??Wolven Winter?? can be used to force cold scales. Devastating to human-hp nations in cold scales.                                                                                                                                                                      || 
-^ ??Flames from the Sky?? | //Evocation 9// | {{path>F5}} • {{gems>30F}} |  +^ ??Flames from the Sky??  | //Evocation 9//                                                                                                                                                                                                                                                                                                                                                                                                                                                     | {{path>F5}} • {{gems>30F}}  
-| ::: | Deals 15 AP fire damage to 75% of the units in a province. Damage is independent of heat scales. The bane of human-hp nations in the late game.  || +| :::                      | Deals 15 AP fire damage to 75% of the units in a province. Damage is independent of heat scales. The bane of human-hp nations in the late game.                                                                                                                                                                                                                                                                                                                                                  || 
-^ **Thaumaturgy** ^^^ +^ **Thaumaturgy**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            ||| 
-^ ??Melancholia??  | //Thaumaturgy 6//  | {{path>E5}} • {{gems>20E}} | +^ ??Melancholia??          | //Thaumaturgy 6//                                                                                                                                                                                                                                                                                                                                                                                                                                                   | {{path>E5}} • {{gems>20E}}  
-| ::: | All units make an MR check vs. 10 and a morale check vs. 10. If they fail both, they desert. Does include commanders. Rarely effective against elite units, but ~20% of average human infantry will desert. Potentially devastating against monkeys, slaves (including slave mages), or starving armies.\\ FIXME: do MPen boosters apply?  || +| :::                      | All units make an MR check vs. 10 and a morale check vs. 10. If they fail both, they desert. Does include commanders. Rarely effective against elite units, but ~20% of average human infantry will desert. Potentially devastating against monkeys, slaves (including slave mages), or starving armies.\\ FIXME: do MPen boosters apply?                                                                                                                                                        || 
-^ ??Leprosy??  | //Thaumaturgy 6//  | {{path>D5}} • {{gems>10D}} | +^ ??Leprosy??              | //Thaumaturgy 6//                                                                                                                                                                                                                                                                                                                                                                                                                                                   | {{path>D5}} • {{gems>10D}}  
-| ::: | 50% of the units in the targeted province make an MR check or get diseased. All but guarantees killing half the army, but is very slow-acting. Since disease disables healing, this pairs well with other remote attacks or low-damage battlefield threats like Earthquake.\\ FIXME: do MPen boosters apply?|| +| :::                      | 50% of the units in the targeted province make an MR check or get diseased. All but guarantees killing half the army, but is very slow-acting. Since disease disables healing, this pairs well with other remote attacks or low-damage battlefield threats like Earthquake.\\ Magic penetration boosters do increase the chance of disease                                                                                                                                                       || 
-^ ??Beckoning??  | //Thaumaturgy 6//  | {{path>N5}} • {{gems>20N}} | +^ ??Beckoning??            | //Thaumaturgy 6//                                                                                                                                                                                                                                                                                                                                                                                                                                                   | {{path>N5}} • {{gems>20N}}  
-| ::: | 50 + (5 × additional caster level) units make a difficult MR check and a difficult morale check. If they fail both, they desert. Units with [[forest survival]] ignore the spell.||+| :::                      | 50 + (5 × additional caster level) units make a difficult MR check and a difficult morale check. If they fail both, they desert. Units with [[forest survival]] ignore the spell.                                                                                                                                                                                                                                                                                                                ||
  
 =====Assassinations===== =====Assassinations=====
remote-attacks.1670874777.txt.gz · Last modified: 2022/12/12 19:52 by charmide