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research [2020/02/05 00:51] samog [Research costs] |
research [2022/03/30 21:31] (current) joste [Very difficult research] |
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======Research====== | ======Research====== | ||
- | In Dominions, all non-Holy spells are organized into one of seven schools of magic. Where a spell' | + | In Dominions, all non-Holy spells are organized into one of seven schools of magic: Conjuration, |
The order in which these schools are researched is decided through the Research Screen, which can be accessed by pressing F5 in-game. Simply left-click on the name of a school to queue up one level of research into that school. Any research points left over after the queue is finished will be assigned to an unfinished school, starting from the top of the Research Screen. | The order in which these schools are researched is decided through the Research Screen, which can be accessed by pressing F5 in-game. Simply left-click on the name of a school to queue up one level of research into that school. Any research points left over after the queue is finished will be assigned to an unfinished school, starting from the top of the Research Screen. | ||
=====Research ability===== | =====Research ability===== | ||
+ | * FIXME Placeholder: | ||
+ | * FIXME Test interaction with magic/drain and non-mage researchers? | ||
+ | Only [[commander|commanders]] with the research ability are capable of contributing to their nation' | ||
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+ | Typically, units require some amount of magic paths in order to be able to research. All mages (with a few exceptions) have a base research ability of 5, and each level a mage has in one of the eight non-Holy [[magic]] paths increases their research ability by 2. [[units-attributes|Experience]] stars also increase a mage's research ability by 1 each. However, there are several other factors that might change how much a unit contributes: | ||
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+ | * Units with the {{abilities: | ||
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+ | * The [[scales]] of the province a unit is researching in influence their output. Each point of {{misc: | ||
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+ | * There also exist " | ||
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+ | * There are magical items that increase research points when equipped by a mage. There are several of these scattered throughout the different paths, the non legendary are the {{gems> | ||
=====Starting research===== | =====Starting research===== | ||
Each nation begins the game with an amount of RP based on its pretender' | Each nation begins the game with an amount of RP based on its pretender' | ||
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| 8 | 14900 | 32400 | | | 8 | 14900 | 32400 | | ||
| 9 | 14900 | 47300 | | | 9 | 14900 | 47300 | | ||
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+ | {{template> |