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research [2020/07/05 16:05]
naaira [Research ability]
research [2022/03/30 21:31] (current)
joste [Very difficult research]
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 ======Research====== ======Research======
-In Dominions, all non-Holy spells are organized into one of seven schools of magic. Where a spell's path represents the power source, the school a spell belongs to ostensibly represents the methods used to manipulate that power. In order for their mages to cast more advanced spells and forge more powerful magic items, the player has to invest research into these schools. Each school has nine levels of research.+In Dominions, all non-Holy spells are organized into one of seven schools of magic: Conjuration, Alteration, Evocation, Construction, Enchantment, Thaumaturgy, and Blood Magic (not the path). Where a spell's path represents the power source, the school a spell belongs to ostensibly represents the methods used to manipulate that power. In order for their mages to cast more advanced spells and forge more powerful magic items, the player has to invest research into these schools. Each school has nine levels of research.
  
 The order in which these schools are researched is decided through the Research Screen, which can be accessed by pressing F5 in-game. Simply left-click on the name of a school to queue up one level of research into that school. Any research points left over after the queue is finished will be assigned to an unfinished school, starting from the top of the Research Screen. The order in which these schools are researched is decided through the Research Screen, which can be accessed by pressing F5 in-game. Simply left-click on the name of a school to queue up one level of research into that school. Any research points left over after the queue is finished will be assigned to an unfinished school, starting from the top of the Research Screen.
  
 =====Research ability===== =====Research ability=====
-* FIXME Placeholder: needs prose etc+* FIXME Placeholder: needs prose etc. \\ 
 +* FIXME Test interaction with magic/drain and non-mage researchers? Which of these benefit/are penalised by them?
  
-Only commanders with the research ability are capable of contributing to their nation's research. A unit with the research ability will have a piles of books icon on their ability bar, next to their magic paths, with a number indicating how many points they contribute to the pool. Troops cannot research. +Only [[commander|commanders]] with the research ability are capable of contributing to their nation's research. A unit with the research ability will have a {{misc:gui:research.png?nolink}} icon on their ability bar, next to their magic paths, with a number indicating how many points they contribute to the pool. Troops cannot research. 
  
-By default, units require some amount of magic paths in order to be able to research. The higher a mage'magic paths, the more research points they can contribute. However, there are several factors that might change how much a unit contributes.+Typically, units require some amount of magic paths in order to be able to research. All mages (with a few exceptions) have a base research ability of 5, and each level a mage has in one of the eight non-Holy [[magic]] paths increases their research ability by 2. [[units-attributes|Experience]] stars also increase a mage's research ability by 1 each. However, there are several other factors that might change how much a unit contributes:
  
-First of all, some units have the {{abilities:adept_researcher.png?nolink}}"[[Adept Researcher]]" or {{abilities:inept_researcher.png?nolink}}"[[Inept Researcher]]" abilities, indicated with a single book on their ability bar (with a red X for inept). These abilities are a straight buff or penalty, respectively, to how many research points the unit generates. The independent, recruitable ??Wolf Tribe Shaman??s are an example of an inept researcher; the ??Great Sage?? pretender is an example of an adept researcher.+  *  Units with the {{abilities:adept_researcher.png?nolink}}"[[Adept Researcher]]" or {{abilities:inept_researcher.png?nolink}}"[[Inept Researcher]]" abilities, receive an increase or decrease, respectively, to how many research points they generate. The independent, recruitable ??Wolf Tribe Shaman??s are an example of an inept researcher; the ??Great Sage?? pretender is an example of an adept researcher. Regardless of penalties, the //minimum// amount that a mage can contribute to Research is 1.
  
-Secondly, the scales of the province the unit is researching in will have an effect. Each point of {{magic}} Magic scales will add a research point to each researcher in that province. Likewise, each point of {{drain}} Drain scales will reduce research. Some units, most notably the Smiths of MA Ulm, are immune to this research penalty.+  * The [[scales]] of the province unit is researching in influence their output. Each point of {{misc:scales:magic.png?nolink&20}} magic scales will add a research point to each researcher in that province, //if// the province also has friendly [[dominion]]. Likewise, each point of {{misc:scales:drain.png?nolink&20}} drain on the scales will reduce research by one, regardless of [[dominion]] statusUnits with the {{abilities:mundane_researcher.png?nolink&20}} "[[Mundane researcher]]" ability, most notably the Smiths of MA Ulm, are immune to this research penalty, as are the rare non-mage units that have research ability (e.g. ??Iassacharite Sage??s).
  
-There also exist "[[Inspiring Researcher]]s" - these commanders will increase the research points of all other mages in the province, making them especially powerful when stationed in research hubs such as your capital. For example, an Inspiring Researcher +1 in a province with 25 other mages will be adding +25 research points to your pool, the equivalent of quite a few extra mages. Often this ability is attached to a pretender - for example, the Great Sage is also an inspiring researcher.+  * There also exist "[[Inspiring Researcher]]s" - these commanders will increase the research points of all other mages in the province, making them especially powerful when stationed in research hubs such as your capital. For example, an Inspiring Researcher +1 in a province with 25 other mages will be adding +25 research points to your pool. A number of pretenders have this ability - for example, the Great Sage.
  
-Lastly, you can also forge or find magical items that increase research points. There are several of these scattered throughout the different paths, but some of the most common are the {{gems>5A}} ??Owl Quill??, the {{gems>10D}} ??Skull Mentor??, and the {{gems>5F}} ??Lightless Lantern??.+  * There are magical items that increase research points when equipped by a mage. There are several of these scattered throughout the different paths, the non legendary are the {{gems>5A}} ??Owl Quill??, the {{gems>5B}} ??Imp Familiar??, the {{gems>10D}} ??Skull Mentor??, and the {{gems>5F}} ??Lightless Lantern??.
 =====Starting research===== =====Starting research=====
 Each nation begins the game with an amount of RP based on its pretender's magic/drain scale. This free RP is not influenced by the age the game is set in and cannot be disabled. Each nation begins the game with an amount of RP based on its pretender's magic/drain scale. This free RP is not influenced by the age the game is set in and cannot be disabled.
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 | 8 | 14900 | 32400 | | 8 | 14900 | 32400 |
 | 9 | 14900 | 47300 | | 9 | 14900 | 47300 |
 +
 +{{template>magicindex}}
research.1593965105.txt.gz · Last modified: 2020/07/05 16:05 by naaira