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resistances [2021/08/08 12:50] naaira [Buffing Elemental Resistances] |
resistances [2021/08/19 10:21] naaira [Buffing Magic Resistance] |
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A key element in winning battles in Dominions is to mitigate your opponent' | A key element in winning battles in Dominions is to mitigate your opponent' | ||
- | ===== Magic Resistance ===== | ||
- | Some spells and abilities check a target’s magic resistance (MR). Magic resistance is most often binary in nature, it either protects the target or it does not, with nothing in-between. Against some spells a successful resistance check merely means crippling injuries rather than instant death. | ||
- | Some spells (mostly Astral) require the caster to defeat the target’s magic resistance before the spell can take effect. If a spell description states that “Magic resistance negates” then the following check is made: | ||
- | <WRAP box round> | ||
- | <WRAP column half> | ||
- | <WRAP column half> | ||
- | **Target’s MR roll:** Magic Resistance \\ + skill in spell path / 2 (rounding **down**) \\ + DRN.</ | ||
- | <WRAP centeralign> | ||
- | </ | ||
- | |||
- | Note that not all targets will have any magic skill, much less skill in that spell’s path, so often the target will simply add Magic Resistance and the DRN. | ||
- | |||
- | Magic boosts obtained from a communion are not considered in the above. | ||
- | |||
- | If a spell description states that //“Magic resistance negates easily”// then the caster suffers a –4 modifier to his or her penetration roll. This is the same as "easy to resist." | ||
- | //" | ||
- | |||
- | A notable exception to the above is the check to avoid death at the end of petrification: | ||
- | |||
- | <WRAP box round> | ||
- | |||
- | ==== Buffing Magic Resistance ==== | ||
- | All units have a Magic Resistance rating. If your opponent is using spells that target MR it may be worthwhile to buff the magic resistance of your troops and commanders. Magic resistance can be buffed in the following ways: | ||
- | - An Astral [[blesses|bless]] can give up to +3 to MR. This stacks with other sources of MR. | ||
- | - A number of spells give +4 MR. The generic spells are ??Resist Magic??, ??Iron Will??, ?? | ||
- | - Some items, such as ??Amulet of Antimagic??, | ||
- | - Fighting in provinces with Drain gives a bonus to MR. Conversely, fighting in provinces with Magic gives a penalty to MR. | ||
- | |||
- | |||
- | <WRAP group> | ||
- | <WRAP column third>< | ||
- | // | ||
- | * ??Resist Magic?? | ||
- | * ??Iron Will?? | ||
- | * ?? | ||
- | * ??Army of Lead?? | ||
- | |||
- | // | ||
- | * ??Unholy Protection?? | ||
- | * ?? | ||
- | * ?? | ||
- | * ??Royal Protection?? | ||
- | * ??Tempering the Will?? | ||
- | |||
- | </ | ||
- | <WRAP column twothirds>< | ||
- | // | ||
- | * ??Armor of Souls?? +4 MR | ||
- | * ??Crown of Lead?? +1 MR | ||
- | * ??Gloves of the Gladiator?? +1 MR | ||
- | * ??Lead Shield?? +4 MR | ||
- | * ??Lodestone Amulet?? +2 MR | ||
- | * ??Mirror Armor?? +3 MR | ||
- | * ??Amulet of Antimagic?? +4 MR | ||
- | * ??Spirit Mask?? +1 MR | ||
- | * ??Rainbow Armor?? +2 MR | ||
- | * ??Starshin Skullcap?? +2 MR | ||
- | |||
- | // | ||
- | * ??Armor of the Five Elements?? +1 MR | ||
- | * ??Purple Silk Garments?? +1 MR | ||
- | * ?? | ||
- | * ??Silver Silk Garments?? +2 MR | ||
- | </ | ||
- | </ | ||
- | </ | ||
- | </ | ||
===== Elemental Resistances and Vulnerabilities ===== | ===== Elemental Resistances and Vulnerabilities ===== | ||
<WRAP box round quarter right> | <WRAP box round quarter right> |