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resistances [2021/08/08 12:50]
naaira [Buffing Elemental Resistances]
resistances [2021/08/19 10:21]
naaira [Buffing Magic Resistance]
Line 8: Line 8:
 A key element in winning battles in Dominions is to mitigate your opponent's damage output by making sure your armies have access to the appropriate resistances. Resistances can be applied through taking a resistance bless, buffing your troops with magic spells that grant resistance, fielding units with inherent resistances and, in the case of commanders, equipping items that grant resistances. A key element in winning battles in Dominions is to mitigate your opponent's damage output by making sure your armies have access to the appropriate resistances. Resistances can be applied through taking a resistance bless, buffing your troops with magic spells that grant resistance, fielding units with inherent resistances and, in the case of commanders, equipping items that grant resistances.
  
-===== Magic Resistance ===== 
-Some spells and abilities check a target’s magic resistance (MR). Magic resistance is most often binary in nature, it either protects the target or it does not, with nothing in-between. Against some spells a successful resistance check merely means crippling injuries rather than instant death. 
  
-Some spells (mostly Astral) require the caster to defeat the target’s magic resistance before the spell can take effect. If a spell description states that “Magic resistance negates” then the following check is made: 
  
-<WRAP box round>==== Magic Resistance Roll ==== 
-<WRAP column half>**Caster’s Penetration roll:** 11 \\ + Penetration bonuses  \\ + Additional skill in spell path / 2 (rounding **up**) \\ + DRN \\ +4 "Hard to resist" / -4 "Easy to resist"</WRAP> 
-<WRAP column half> 
-**Target’s MR roll:** Magic Resistance \\ + skill in spell path / 2 (rounding **down**) \\ + DRN.</WRAP> 
-<WRAP centeralign>__**The caster wins ties!**__</WRAP> 
-</WRAP> 
- 
- Note that not all targets will have any magic skill, much less skill in that spell’s path, so often the target will simply add Magic Resistance and the DRN. 
- 
-Magic boosts obtained from a communion are not considered in the above. 
- 
-If a spell description states that //“Magic resistance negates easily”// then the caster suffers a –4 modifier to his or her penetration roll. This is the same as "easy to resist."  
-//"Hard to resist"// gives a +4 to penetration roll. 
- 
-A notable exception to the above is the check to avoid death at the end of petrification: this always done at a roll of 13 + DRN vs MR + DRN + (earth skill) / 2. 
- 
-<WRAP box round>FIXME There was a bug in Dominions 4 that lead to communion masters losing penetration bonuses granted from items/bless. It looks like the bug might still exist in Dominions 5, tests seem to indicate -1 external penetration for 2 levels the caster misses (rounding down).</WRAP> 
- 
-==== Buffing Magic Resistance ==== 
-All units have a Magic Resistance rating. If your opponent is using spells that target MR it may be worthwhile to buff the magic resistance of your troops and commanders. Magic resistance can be buffed in the following ways: 
-  - An Astral [[blesses|bless]] can give up to +3 to MR. This stacks with other sources of MR. 
-  - A number of spells give +4 MR. The generic spells are ??Resist Magic??, ??Iron Will??, ??Antimagic?? and ??Army of Lead??. **None** of these spells stack with each other, but do stack with non-spell sources of MR. 
-  - Some items, such as ??Amulet of Antimagic??, ??Lead Shield?? and ??Armor of Souls??, give bonuses to MR. Bonus MR from items stack with bonuses from other items as well as other sources. Multiple copies of the same item do **not** stack. 
-  - Fighting in provinces with Drain gives a bonus to MR. Conversely, fighting in provinces with Magic gives a penalty to MR. 
- 
- 
-<WRAP group> 
-<WRAP column third><WRAP box>**Spells (+4 MR)** \\ 
-//Generic:// \\ 
-  * ??Resist Magic??  
-  * ??Iron Will??  
-  * ??Antimagic??  
-  * ??Army of Lead?? 
- 
-//National:// \\ 
-  * ??Unholy Protection?? 
-  * ??Protection of the Sepulchre?? 
-  * ??Protection of the Grave?? 
-  * ??Royal Protection?? 
-  * ??Tempering the Will?? 
- 
-</WRAP></WRAP> 
-<WRAP column twothirds><WRAP box><WRAP col2>**Items (Const 0-6)** \\ 
-//Generic:// 
-  * ??Armor of Souls?? +4 MR 
-  * ??Crown of Lead?? +1 MR 
-  * ??Gloves of the Gladiator?? +1 MR 
-  * ??Lead Shield?? +4 MR 
-  * ??Lodestone Amulet?? +2 MR 
-  * ??Mirror Armor?? +3 MR 
-  * ??Amulet of Antimagic?? +4 MR 
-  * ??Spirit Mask?? +1 MR 
-  * ??Rainbow Armor?? +2 MR 
-  * ??Starshin Skullcap?? +2 MR 
- 
-//National:// 
-  * ??Armor of the Five Elements?? +1 MR 
-  * ??Purple Silk Garments?? +1 MR 
-  * ??Salamander Silk Garments?? +1 MR 
-  * ??Silver Silk Garments?? +2 MR 
-</WRAP> 
-</WRAP> 
-</WRAP> 
-</WRAP> 
 ===== Elemental Resistances and Vulnerabilities ===== ===== Elemental Resistances and Vulnerabilities =====
 <WRAP box round quarter right> <WRAP box round quarter right>
resistances.txt · Last modified: 2021/09/22 15:25 by joste