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rituals [2020/02/07 11:28] wealthbeyondmeasure [From the Dominions 5 Manual] |
rituals [2022/04/14 07:25] nunda [Basics] links |
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======Rituals====== | ======Rituals====== | ||
- | ===Basics=== | + | ====Basics==== |
- | Magic comes in two main forms: combat magic and ritual magic. Ritual magic is concerned with the casting of grand spells - think esoteric magic circles, weeks of mystical chanting, and the sacrifice of magic resources (or slaves!) in return for a tremendous effect. These are the spells that you cast on the strategic map of Dominions 5 and play a major role in almost every nation' | + | [[Magic]] comes in two main forms: |
- | Some examples of ritual spells include | + | In order to cast a ritual, you require four things: a mage with sufficient magic paths to cast the ritual; a laboratory to staff the mage in while they cast; the [[gems]] to fuel the ritual; and the [[research]] to know how to cast the ritual. |
- | + | ||
- | In order to cast a ritual, you require four things: a mage with sufficient | + | |
You can order a mage to cast a ritual by opening their command menu and selecting 'Cast ritual spell' | You can order a mage to cast a ritual by opening their command menu and selecting 'Cast ritual spell' | ||
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The next turn, the mage will be once more set to the default Defend order, ready to carry out your next command. If, however, you select the ' | The next turn, the mage will be once more set to the default Defend order, ready to carry out your next command. If, however, you select the ' | ||
- | ===Effects=== | + | ====Globals==== |
- | Rituals have all sorts of effects, | + | [[globals|Globals]] are rituals that affect the entire world. They are generally quite powerful |
- | | + | ====Effects==== |
- | * Damage or kill enemies in another province | + | |
- | * Provide a permanent buff or effect on one or more of your units, usually the caster | + | Rituals have all sorts of effects, and it's hard to sum them up here, but in general casting a ritual spell will do one of the following (with examples): |
- | * Cause a [[random events|random event]] in an enemy province, usually with a negative effect such as causing unrest or killing population | + | |
- | * Create a [[globals|global enchantment]] | + | |
- | * Transport the caster and/or their troops to another province | + | * Damage or kill enemies in another province |
- | * Gather information from enemy provinces by scrying or creating stealthy units remotely | + | * Provide a permanent buff or effect on one or more of your units, usually the caster |
- | * Creating fortresses instantly, or damaging enemy fortress defences | + | * Cause a [[random events|random event]] in an enemy province, usually with a negative effect such as causing unrest or killing population |
- | * Enhancing a province' | + | * Create a [[globals|global enchantment]] |
+ | * Transport the caster and/or their troops to another province | ||
+ | * Gather information from enemy provinces by [[scrying]] or creating | ||
+ | * Creating | ||
+ | * Find [[magic sites]] remotely - ??Dark Knowledge?? | ||
...and more. | ...and more. | ||
+ | |||
+ | {{template> |