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rituals [2020/02/05 11:28]
wealthbeyondmeasure created
rituals [2022/04/19 19:01] (current)
rovsea [Basics]
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 ======Rituals====== ======Rituals======
  
-=====From the Dominions 5 Manual===== +====Basics====
  
-Rituals are spells which have an effect on the world map, and take an entire month (game turn) to cast.  Thus, mages which are to cast a ritual have to be given that order as part of the turn If a ritual requires gems, the mage may only use gems from laboratory and rituals can only be cast in provinces with labs (assuming the national pool has enough gems of the required type) The gems will be withdrawn from the national inventory automatically.  +[[Magic]] comes in two main forms: [[combat magic]] and ritual magic. Ritual magic is concerned with the casting of grand spells - think esoteric magic circles, weeks of mystical chanting, and the sacrifice of magic resources (or slaves!) in return for a tremendous effect. These are the spells that you cast on the strategic map of Dominions 5 and play a major role in almost every nation's toolkit. 
-  + 
-Some rituals affect the entire province that they are cast in.  Some of these (but not alllast longer than one turn These are termed local enchantments An example of such spell is Dome of Air.  Once the Dome of Air is cast, it persists in that province until dispelled.  The spell is dispelled if the caster dies.  Local enchantments are also dispelled if the province they affect is conquered by an enemy The exception to that is that local enchantment powered by Blood magic will persist even if the province is conquered.  They must be dispelled instead.  +In order to cast a ritualyou require four things: a mage with sufficient magic paths to cast the ritual; a laboratory to staff the mage in while they cast; the [[gems]] to fuel the ritual; and the [[research]] to know how to cast the ritual. 
-  + 
-Rituals can be automated to be recast each month by the same mage using the [Shift]+[mshortcut when selected and in a laboratory province.  The mage will cast the spell as long as he has enough gems.  +You can order a mage to cast a ritual by opening their command menu and selecting 'Cast ritual spell'. This will display all the rituals you have researched which your mage is capable of casting. Select a spell to begin the ritual - if you have insufficient resources, you will be told so and the commander will be reset to the default 'Defend' order 
-  + 
-If you try to cast a spell and it doesn’t get cast, the most likely problem is that you don’t have enough gems of the correct type+If you have everything you need, the mage will be set to 'Cast ritual spell'. This is all they can do for the turn; if you issue any other order they will stop preparing to cast and you will need to reissue the order (no resources are lost, however). 
 + 
 +When you end your turn, any mage you have ordered to cast ritual will permanently consume the required resource and cast the spell. This occurs at a specific point in the resolution, so it might be worth familiarising yourself with the [[turn order sequence]]. 
 + 
 +The next turn, the mage will be once more set to the default Defend order, ready to carry out your next command. If, however, you select the 'monthly ritual' checkbox on the ritual casting screen, they will keep the same order and continually cast that ritual every month as long as they have the gems to do so
 + 
 +Many rituals are constrained either by the terrain they can be cast in, or by the terrain they can targetUsually this restriction takes the form of not being able to target or cast ritual spells in underwater provinces (ex: ??Cloud Trapeze??), but sometimes a ritual is only able to be cast in a wasteland (ex: ??Scapegoats?? or other land terrain type. 
 +====Globals==== 
 + 
 +[[globals|Globals]] are rituals that affect the entire worldThey are generally quite powerful and give big advantage to the person casting them. 
 + 
 +====Effects==== 
 + 
 +Rituals have all sorts of effectsand it's hard to sum them up here, but in general casting a ritual spell will do one of the following (with examples): 
 + 
 +  * [[Summon spells|Summon]] particular troops or commanders under your control - ??Summon Wyverns?? 
 +  * Damage or kill enemies in another province with [[remote attacks]] - ??Fires from Afar?? 
 +  * Provide a permanent buff or effect on one or more of your units, usually the caster - ??Rejuvenate?? 
 +  * Cause a [[random events|random event]] in an enemy province, usually with a negative effect such as causing unrest or killing population - ??Hurricane?? 
 +  * Create a [[globals|global enchantment]] - ??Earth Blood Deep Well?? 
 +  * Transport the caster and/or their troops to another province with [[magic phase movement]] - ??Gateway?? 
 +  * Gather information from enemy provinces by [[scrying]] or creating [[stealthy]] units remotely - ??Astral Window?? 
 +  * Creating [[fort|fortresses]] instantly, or damaging enemy fortress defences - ??Three Red Seconds?? 
 +  * Find [[magic sites]] remotely - ??Dark Knowledge?? 
 + 
 +...and more
 + 
 +{{template>magicindex}}
rituals.1580902132.txt.gz · Last modified: 2020/02/05 11:28 by wealthbeyondmeasure