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rituals [2021/03/17 01:11]
nuke
rituals [2022/04/19 19:01] (current)
rovsea [Basics]
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 ====Basics==== ====Basics====
  
-Magic comes in two main forms: combat magic and ritual magic. Ritual magic is concerned with the casting of grand spells - think esoteric magic circles, weeks of mystical chanting, and the sacrifice of magic resources (or slaves!) in return for a tremendous effect. These are the spells that you cast on the strategic map of Dominions 5 and play a major role in almost every nation's toolkit.+[[Magic]] comes in two main forms: [[combat magic]] and ritual magic. Ritual magic is concerned with the casting of grand spells - think esoteric magic circles, weeks of mystical chanting, and the sacrifice of magic resources (or slaves!) in return for a tremendous effect. These are the spells that you cast on the strategic map of Dominions 5 and play a major role in almost every nation's toolkit.
  
-In order to cast a ritual, you require four things: a mage with sufficient {{path>F1A1W1E1S1D1N1B1}} magic paths to cast the ritual; a laboratory to staff the mage in while they cast; the {{gems>FAWESDNB}} magic gems to fuel the ritual; and the research to know how to cast the ritual.+In order to cast a ritual, you require four things: a mage with sufficient magic paths to cast the ritual; a laboratory to staff the mage in while they cast; the [[gems]] to fuel the ritual; and the [[research]] to know how to cast the ritual.
  
 You can order a mage to cast a ritual by opening their command menu and selecting 'Cast ritual spell'. This will display all the rituals you have researched which your mage is capable of casting. Select a spell to begin the ritual - if you have insufficient resources, you will be told so and the commander will be reset to the default 'Defend' order.  You can order a mage to cast a ritual by opening their command menu and selecting 'Cast ritual spell'. This will display all the rituals you have researched which your mage is capable of casting. Select a spell to begin the ritual - if you have insufficient resources, you will be told so and the commander will be reset to the default 'Defend' order. 
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 The next turn, the mage will be once more set to the default Defend order, ready to carry out your next command. If, however, you select the 'monthly ritual' checkbox on the ritual casting screen, they will keep the same order and continually cast that ritual every month as long as they have the gems to do so. The next turn, the mage will be once more set to the default Defend order, ready to carry out your next command. If, however, you select the 'monthly ritual' checkbox on the ritual casting screen, they will keep the same order and continually cast that ritual every month as long as they have the gems to do so.
  
-====Overcasting====+Many rituals are constrained either by the terrain they can be cast in, or by the terrain they can target. Usually this restriction takes the form of not being able to target or cast ritual spells in underwater provinces (ex: ??Cloud Trapeze??), but sometimes a ritual is only able to be cast in a wasteland (ex: ??Scapegoats?? ) or other land terrain type. 
 +====Globals====
  
-There are limited slots available for active rituals. Many rituals are valuable to have, as there are many that increase gem income substantially or grant other very important buffs to give players a strategic edgeThus, players are constantly fighting to keep their valuable rituals up and ??Dispel?? enemy rituals. By overcasting your ritual (ie. if ritual costs 50 astral gems to cast, you may spend 70 astral gems while casting it) you can make it more difficult to dispel.  +[[globals|Globals]] are rituals that affect the entire worldThey are generally quite powerful and give big advantage to the person casting them.
- +
-The overcast value for a spell is the difference in gems when you compare its base cost with the amount of gems spent casting it. For example, casting a 50 {{gems>S}} ritual with 70 {{gems>S}} means your overcast value is 20 {{gems>S}}. If someone wants to cast the same ritual to steal this ritual from you, they need to cast it using at least 71 {{gems>S}} or more, otherwise their gems will be wasted and their ritual will fail. Likewise, someone using the ??Dispel?? ritual will need to spend the base cost of the ritual (30 {{gems>S}}) plus beat your overcast value (in this case, they need to add at least 21 {{gems>S}}). +
- +
-If the list of active rituals is full and you try to cast a new ritual that doesn't exist yet, you will match up against a ritual selected at random from the list and if your overcast beats that ritual's overcast value, your ritual will replace it.+
  
 ====Effects==== ====Effects====
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 Rituals have all sorts of effects, and it's hard to sum them up here, but in general casting a ritual spell will do one of the following (with examples): Rituals have all sorts of effects, and it's hard to sum them up here, but in general casting a ritual spell will do one of the following (with examples):
  
-  * Summon particular troops or commanders under your control - ??Summon Wyverns?? +  * [[Summon spells|Summon]] particular troops or commanders under your control - ??Summon Wyverns?? 
-  * Damage or kill enemies in another province - ??Fires from Afar??+  * Damage or kill enemies in another province with [[remote attacks]] - ??Fires from Afar??
   * Provide a permanent buff or effect on one or more of your units, usually the caster - ??Rejuvenate??   * Provide a permanent buff or effect on one or more of your units, usually the caster - ??Rejuvenate??
   * Cause a [[random events|random event]] in an enemy province, usually with a negative effect such as causing unrest or killing population - ??Hurricane??   * Cause a [[random events|random event]] in an enemy province, usually with a negative effect such as causing unrest or killing population - ??Hurricane??
   * Create a [[globals|global enchantment]] - ??Earth Blood Deep Well??   * Create a [[globals|global enchantment]] - ??Earth Blood Deep Well??
-  * Transport the caster and/or their troops to another province - ??Gateway?? +  * Transport the caster and/or their troops to another province with [[magic phase movement]] - ??Gateway?? 
-  * Gather information from enemy provinces by scrying or creating stealthy units remotely - ??Astral Window?? +  * Gather information from enemy provinces by [[scrying]] or creating [[stealthy]] units remotely - ??Astral Window?? 
-  * Creating fortresses instantly, or damaging enemy fortress defences - ??Three Red Seconds?? +  * Creating [[fort|fortresses]] instantly, or damaging enemy fortress defences - ??Three Red Seconds?? 
-  * Find magic site remotely - ??Dark Knowledge??+  * Find [[magic sites]] remotely - ??Dark Knowledge??
  
 ...and more. ...and more.
 +
 +{{template>magicindex}}
rituals.1615943503.txt.gz · Last modified: 2021/03/17 01:11 by nuke