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rituals [2021/03/17 01:11] nuke |
rituals [2022/04/19 19:01] (current) rovsea [Basics] |
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====Basics==== | ====Basics==== | ||
- | Magic comes in two main forms: combat magic and ritual magic. Ritual magic is concerned with the casting of grand spells - think esoteric magic circles, weeks of mystical chanting, and the sacrifice of magic resources (or slaves!) in return for a tremendous effect. These are the spells that you cast on the strategic map of Dominions 5 and play a major role in almost every nation' | + | [[Magic]] comes in two main forms: |
- | In order to cast a ritual, you require four things: a mage with sufficient | + | In order to cast a ritual, you require four things: a mage with sufficient magic paths to cast the ritual; a laboratory to staff the mage in while they cast; the [[gems]] to fuel the ritual; and the [[research]] to know how to cast the ritual. |
You can order a mage to cast a ritual by opening their command menu and selecting 'Cast ritual spell' | You can order a mage to cast a ritual by opening their command menu and selecting 'Cast ritual spell' | ||
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The next turn, the mage will be once more set to the default Defend order, ready to carry out your next command. If, however, you select the ' | The next turn, the mage will be once more set to the default Defend order, ready to carry out your next command. If, however, you select the ' | ||
- | ====Overcasting==== | + | Many rituals are constrained either by the terrain they can be cast in, or by the terrain they can target. Usually this restriction takes the form of not being able to target or cast ritual spells in underwater provinces (ex: ??Cloud Trapeze??), but sometimes a ritual is only able to be cast in a wasteland (ex: ?? |
+ | ====Globals==== | ||
- | There are limited slots available for active | + | [[globals|Globals]] |
- | + | ||
- | The overcast value for a spell is the difference in gems when you compare its base cost with the amount of gems spent casting | + | |
- | + | ||
- | If the list of active rituals is full and you try to cast a new ritual that doesn' | + | |
====Effects==== | ====Effects==== | ||
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Rituals have all sorts of effects, and it's hard to sum them up here, but in general casting a ritual spell will do one of the following (with examples): | Rituals have all sorts of effects, and it's hard to sum them up here, but in general casting a ritual spell will do one of the following (with examples): | ||
- | * Summon particular troops or commanders under your control - ??Summon Wyverns?? | + | * [[Summon |
- | * Damage or kill enemies in another province - ??Fires from Afar?? | + | * Damage or kill enemies in another province |
* Provide a permanent buff or effect on one or more of your units, usually the caster - ?? | * Provide a permanent buff or effect on one or more of your units, usually the caster - ?? | ||
* Cause a [[random events|random event]] in an enemy province, usually with a negative effect such as causing unrest or killing population - ?? | * Cause a [[random events|random event]] in an enemy province, usually with a negative effect such as causing unrest or killing population - ?? | ||
* Create a [[globals|global enchantment]] - ??Earth Blood Deep Well?? | * Create a [[globals|global enchantment]] - ??Earth Blood Deep Well?? | ||
- | * Transport the caster and/or their troops to another province - ?? | + | * Transport the caster and/or their troops to another province |
- | * Gather information from enemy provinces by scrying or creating stealthy units remotely - ??Astral Window?? | + | * Gather information from enemy provinces by [[scrying]] or creating |
- | * Creating fortresses instantly, or damaging enemy fortress defences - ??Three Red Seconds?? | + | * Creating |
- | * Find a magic site remotely - ??Dark Knowledge?? | + | * Find [[magic sites]] |
...and more. | ...and more. | ||
+ | |||
+ | {{template> |