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rus-ea [2022/07/29 16:28]
nunda [Troops] skinshifter unit ID
rus-ea [2023/11/12 13:17] (current)
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 ^  Race                                                                                                                                                                                                                                                        ^  Military                                                                                                                                                                                                                    Magic Access                                                                                                                                                                                                                                                                                                          ^  Priests                                                   ^ Buildings                                                                          ^ ^  Race                                                                                                                                                                                                                                                        ^  Military                                                                                                                                                                                                                    Magic Access                                                                                                                                                                                                                                                                                                          ^  Priests                                                   ^ Buildings                                                                          ^
-| Prefers Cold Scale 2 {{:misc:scales:cold.png?20&nolink}}\\ {{:abilities:snow_move.png?15&nolink}}Snow Move\\ {{:abilities:coldresistance.png?15&nolink}} Minor Cold Resistance (3 - 5) \\ Average Humans \\ **Chudes:** \\ High stats, particularly HP & MR  | Good Infantry\\ Mage-Leaders\\ {{:abilities:stealthy.png?15&nolink}}Stealthy Hunters\\ {{:abilities:berserker.png?15&nolink}}Berserkers\\ {{:abilities:shapechanger.png?15&nolink}} Shape Changers \\ Out-of-Fort Recruits  | {{path>A3}} (rare 4)\\ {{path>F3}} (rare 4)\\ {{path>N2}} (rare 3) \\ {{path>S1}} (rare 2) \\ {{path>E1}} (uncommon) \\ **Heroes:**{{path>A4}}, {{path>E2}}, {{path>W1D3}} \\ **Summons:** \\ {{path>A2W1E2N4}} (requires {{path>N6}}) \\ {{path>W3N1}} (requires {{path>W2}})\\ {{path>A2S2}} (requires {{path>S3}})  | Average ({{path>H2}}) \\ Level 2 Priests are Capital-only  | {{:misc:gui:palisades.png?30&nolink}} Primitive Forts (Wooden Forts)*\\ Temples cost {{gold}}200  |+| Prefers Cold Scale 2 {{:misc:scales:cold.png?20&nolink}}\\ {{:abilities:snow_move.png?15&nolink}}Snow Move\\ {{:abilities:coldresistance.png?15&nolink}} Minor Cold Resistance (3 - 5) \\ Average Humans \\ **Chudes:** \\ High stats, particularly HP & MR  | Good Infantry\\ Mage-Leaders\\ {{:abilities:stealthy.png?15&nolink}}Stealthy Hunters\\ {{:abilities:berserker.png?15&nolink}}Berserkers\\ {{:abilities:shapechanger.png?15&nolink}} Shape Changers \\ Out-of-Fort Recruits  | {{path>A3}} (rare 4)\\ {{path>F3}} (rare 4)\\ {{path>N2}} (rare 3) \\ {{path>S1}} (rare 2) \\ {{path>E1}} (uncommon) \\ **Heroes:** \\ {{path>A3W1D3N2}} (oneturn 20+) \\ {{path>A4E1N2}}/{{path>A3E2N3}} (oneturn 15+) \\ {{path>S2N3}} (one) \\ **Summons:** \\ {{path>A2W1E2N4}} (requires {{path>N6}}) \\ {{path>W3N1}} (requires {{path>W2}})\\ {{path>A2S2}} (requires {{path>S3}})  | Average ({{path>H2}}) \\ {{path>H1}} off-capital  | {{:misc:gui:palisades.png?30&nolink}} Flimsy Forts \\ (Still 2 tiers)\\ Temples cost {{gold}}200  |
  
-* Unlike other EA nations with Primitive Forts, it's actually a miss communication, as you get your own unique wooden fort line. You will be saving 150 {{gold}} and 1 turn to build your Villages to then upgrade to a Fortress. the downside is that wooden forts have worse administration and about half the defenses against sieges. Not a bad trade-off as sieges are more often decided by armies than fortifications, and the ability to get a leg up on fort finishing forts can be more valuable.+===Flimsy Forts=== 
 + 
 +Rus'"primitive forts" as described on the nation page are actually a bit of a misnomer; Rus gets their own unique fort line, which happens to be made of wood and uses the palisade graphic for both forts. You will be saving 150 {{gold}} and 1 turn to build your Villages to then upgrade to a Fortress. the downside is that wooden forts have worse administration and about half the defenses against sieges. Not a bad trade-off as sieges are more often decided by armies than fortifications, and the ability to get a leg up on fort finishing forts can be more valuable.
    
  
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 ==== Heroes ==== ==== Heroes ====
 ^ Sprite                                                     ^ Unit Name                                                                 ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            ^ Comments                                                                                                                                   ^ ^ Sprite                                                     ^ Unit Name                                                                 ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            ^ Comments                                                                                                                                   ^
-| {{:nations:ea:rus:son_of_the_bear.png?nolink}}          | **Vod - ??Son of the Bear#3234??**                                        | {{path>S2N3H2}} {{:misc:gui:research.png?15&nolink}}15 \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]](5)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]]: **??Son of the Bear#3235??** \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]](+1) \\ {{:abilities:berserker.png?15&nolink}}[[Berserker]] (+5)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]](30)  | {{path>S2}} is pretty rare without this guy!                                                                                               | +| {{:nations:ea:rus:son_of_the_bear.png?nolink}}          | **??Vod - Son of the Bear??**                                        | {{path>S2N3H2}} {{:misc:gui:research.png?15&nolink}}15 \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]](5)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]]: **??Son of the Bear#3235??** \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]](+1) \\ {{:abilities:berserker.png?15&nolink}}[[Berserker]] (+5)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]](30)  | {{path>S2}} is pretty rare without this guy!                                                                                               | 
-| {{:nations:ea:rus:daughter_of_the_thunder.png?nolink}}  | **Perkuna Tete - ??Daughter of the Thunder??** \\ Turn Arrival Limit: 15  | {{path>A4E1N2H1}} {{:misc:gui:research.png?15&nolink}}19 \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]](5)\\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]]: **??Daughter of the Oak??** \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\  {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)                                                                                                                                                                                         | Can flip to {{path>A3E2N3H1}} for Rituals and Items that require those paths, at the expense of five levels' worth of Research potential.  |+| {{:nations:ea:rus:daughter_of_the_thunder.png?nolink}}  | **??Perkuna Tete - Daughter of the Thunder??** \\ Turn Arrival Limit: 15  | {{path>A4E1N2H1}} {{:misc:gui:research.png?15&nolink}}19 \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]](5)\\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]]: **??Daughter of the Oak??** \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\  {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)                                                                                                                                                                                         | Can flip to {{path>A3E2N3H1}} for Rituals and Items that require those paths, at the expense of five levels' worth of Research potential.  |
 | {{:nations:ea:rus:hag.png?nolink}}                      | **??Baba Yaga - Hag??** \\ Turn Arrival Limit: 20                         | {{path>A3W1D3N2}} {{:misc:gui:research.png?15&nolink}}23\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (8) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)                                                                                                                                                                                                                                                                                                                                                      | Fills two holes in your Magic Path lineup, Water & Death, both of which are not particularly easy for Rus to fill.                         | | {{:nations:ea:rus:hag.png?nolink}}                      | **??Baba Yaga - Hag??** \\ Turn Arrival Limit: 20                         | {{path>A3W1D3N2}} {{:misc:gui:research.png?15&nolink}}23\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (8) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)                                                                                                                                                                                                                                                                                                                                                      | Fills two holes in your Magic Path lineup, Water & Death, both of which are not particularly easy for Rus to fill.                         |
  
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 One of Rus's selling points is its sheer amount of exclusive summons. One of Rus's selling points is its sheer amount of exclusive summons.
  
-  ***??Summon Simargl??** Conjure 2, {{path>A1}} {{gems>1A}}, ({{:nations:ea:rus:Simargl.png?nolink}} ??Simargl??x1). Too slow if your trying to amass a flying fores but fine as Patrol chaff. +  ***??Summon Simargl??** Conjure 2, {{path>A1}} {{gems>1A}}, ({{:nations:ea:rus:Simargl.png?nolink}} ??Simargl??x1). Too slow if you're trying to amass a significant flying force, but fine as Patrol chaff. 
  
-  ***??Summon Firebird??** Conjure 3, {{path>F1S1}} {{gems>2F}}, ({{:nations:ea:rus:firebird.png?nolink}} ??Firebird??x1) mages with the needed paths are not common, but worth spamming for the influx of lucky events in your fort, especially since they also something Siegers should mess with.+  ***??Summon Firebird??** Conjure 3, {{path>F1S1}} {{gems>2F}}, ({{:nations:ea:rus:firebird.png?nolink}} ??Firebird??x1). Mages with the needed paths are not particularly common, but Firebirds are worth spamming for the influx of lucky events in your fort; twenty 2% chances of an extra good event will probably result in a good event at some point. Even if they don't pan out in that way, Firebirds can still be used as Patrollers, Siegers, and ambushers; they'll just be worse at each of those than the Simargl, though their melee Fire attack and their slightly-higher attack density than the Simargl helps with the latter.
      
-  ***??Summon Bears??** Conjure 3, {{path>N1H1}} {{gems>8N}}, ({{:nations:ea:rus:Great_bear.png?nolink}} ??Great Bear#3003??x7) Summon the good bears, Secred HP bags and High strength, love the same bless as Chud Skinshifters.+  ***??Summon Bears??** Conjure 3, {{path>N1H1}} {{gems>8N}}, ({{:nations:ea:rus:Great_bear.png?nolink}} ??Great Bear#3003??x7) This summons the good bears, the same sort of bears that Chud Skinshifters turn into: [[Sacred]] HP bags with High Strength and Morale.
      
-  ***??Sloth of Bears??** Conjure 3, {{path>N2}} {{gems>8N}}, ({{:nations:ea:rus:Great_bear.png?nolink}} ??Great Bear??x10 + [lv]) Summon more bears for Sieges but not soo good in combate.+  ***??Sloth of Bears??** Conjure 3, {{path>N2}} {{gems>8N}}, ({{:nations:ea:rus:Great_bear.png?nolink}} ??Great Bear??x10 + [lv]) This summons regular Great Bears, which have 9% lower HP, 5% lower Strength, and sub-par attack skill. If all you need is Siege Strength, this is the better Bear spell to use, since you get more Strength as a whole; for combat, however, the good bears are superior.
  
-  ***??Contact Sirin??** Conjure 3, {{path>S2}} {{gems>8S}}, ({{:nations:ea:rus:sirin.png?nolink}} ??Sirin??) Hard to Summon for Rus. A way to steal Male Commanders. If that doesn't work, giving them ??Handful of Acorns?? and some other weapon that can be used in the misc slot like ??The Pebble Pouch?? can dispatch a variety of problems+  ***??Contact Sirin??** Conjure 3, {{path>S2}} {{gems>8S}}, ({{:nations:ea:rus:sirin.png?nolink}} ??Sirin??) Hard to Summon for Rus. A way to steal Male Commanders. If that doesn't work, giving them ??Handful of Acorns?? and some other weapon that can be used in the misc slot like ??The Pebble Pouch?? can dispatch a variety of problems. If nothing else, they're a [[Flying]] [[Stealthy|Scout]].
      
-  ***??Summon Likho??** Conjure 4, {{path>D1}} {{gems>10D}}, ({{:nations:ea:rus:likho.png?nolink}} ??Likho??Lacks national Death to use her. Summon and let her sit in a eneimy Provence to cause annoyances.+  ***??Summon Likho??** Conjure 4, {{path>D1}} {{gems>10D}}, ({{:nations:ea:rus:likho.png?nolink}} ??Likho??Rus lacks national Death for using her, outside of a Hero. Summon and let her sit in a enemy Provence to cause annoyances.
      
-  ***??Contact Alkonost??** Conjure 4, {{path>S2}} {{gems>15S}}, ({{:nations:ea:rus:alkonost.png?nolink}} ??Alkonost??Summable Flying Greater Priestleader, and Throne Claimer. Decent alround Utiltiy.+  ***??Contact Alkonost??** Conjure 4, {{path>S2}} {{gems>15S}}, ({{:nations:ea:rus:alkonost.png?nolink}} ??Alkonost??A [[Flying]] {{path>H3}}who can provide +2 morale to a squad of 40. Crossing the Flying utility with the Leadership utility can be toughgiven how your only flying troops are Zmeys and Simurgs, but the functions are quite useful on their own.
      
   ***??Summon Rusalka??** Conjure 4, {{path>W1D1}} {{gems>16W}}, ({{:nations:ea:rus:Rusalka.png?nolink}} ??Rusalka??) Hard for EA to use. Create more Low-level Death mages and a way to expand underwater. Can kill most things with a ??Water Lens?? Summon a ??Water Elemental?? and then spam skeletons until the assadination target is dead.    ***??Summon Rusalka??** Conjure 4, {{path>W1D1}} {{gems>16W}}, ({{:nations:ea:rus:Rusalka.png?nolink}} ??Rusalka??) Hard for EA to use. Create more Low-level Death mages and a way to expand underwater. Can kill most things with a ??Water Lens?? Summon a ??Water Elemental?? and then spam skeletons until the assadination target is dead. 
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   ***??Send Lady Midday??** Conjure 5, {{path>A1D1}} {{gems>10A}}, ({{:nations:ea:rus:Lady_Midday.png?nolink}} ??Lady Midday??) Basically summons a weak ??Disease Demon??. Is Very fragle. Hard for EA to use.   ***??Send Lady Midday??** Conjure 5, {{path>A1D1}} {{gems>10A}}, ({{:nations:ea:rus:Lady_Midday.png?nolink}} ??Lady Midday??) Basically summons a weak ??Disease Demon??. Is Very fragle. Hard for EA to use.
      
-  ***??Summon Zmey??** Conjure 5, {{path>F2}} {{gems>5F}}, ({{:nations:ea:rus:Zmey.png?nolink}} ??Zmey??x1) Cool 3 headed Dragon but held back by the fact its a reptile and all of Rus'line is a cold nationMay be ok if taking Hellbless with {{heat}} scales.+  ***??Summon Zmey??** Conjure 5, {{path>F2}} {{gems>5F}}, ({{:nations:ea:rus:Zmey.png?nolink}} ??Zmey??x1). A cool 3-headed Dragon that, unfortunately, breathes AOE-1 fire //balls// instead of the giant death lasers ??Fire Drake??exhaleZmeys are [[cold-blooded]], which may cause some problems if you aren't running hellbless with {{scales>H0}} or {{scales>H1}}.
      
-  ***??Contact Gamayun??** Conjure 5, {{path>S3}} {{gems>25S}}, ({{:nations:ea:rus:Gamayun.png?nolink}} ??Gamayun??Get a Flying Air and Astral mageIs a way for EA to produce more strong astral mages and it can Fly or ??Cloud Trapeze?? to support your army with ??Paralyze?? and ??Mind Burn??+  ***??Contact Gamayun??** Conjure 5, {{path>S3}} {{gems>25S}}, ({{:nations:ea:rus:Gamayun.png?nolink}} ??Gamayun??Flying {{path>A2S2H2}}The Gamayun is pretty nice for Rus to have in the late-game, as it allows the lucky Hero or {{path>S2}} Perkunu to produce more {{path>S2}} mages after you get a ??Starshine Skullcap??, who can in-turn produce more {{path>S2}} mages. It's also a handy support mage, able to Fly or ??Cloud Trapeze?? into battles where it can spam ??Paralyze?? and ??Mind Burn??. Last-but-not-least, Gamayun have {{path>R19}} and high [[Fortune Teller]] abilities, so they're even useful outside of combat.
      
   ***??Send Bukavac??** Conjure 5, {{path>W4}} {{gems>5W}}, ({{:nations:ea:rus:Bukavac.png?nolink}} ??Bukavac??) only target Sea province. They are very hard to deal with especially if your having a bunch of Vodyanoy sends several aginst one providence. These are Giant Trampler that will clear out Fishman settlement and many of their armies.   ***??Send Bukavac??** Conjure 5, {{path>W4}} {{gems>5W}}, ({{:nations:ea:rus:Bukavac.png?nolink}} ??Bukavac??) only target Sea province. They are very hard to deal with especially if your having a bunch of Vodyanoy sends several aginst one providence. These are Giant Trampler that will clear out Fishman settlement and many of their armies.
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 //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
  
 +**Deives of the Sun** (Awake): F6N7B8 Dom4Tur3Slo3Hea1Gro1Luc3Dra3. Bless: Fire Shield, Regeneration, Blood Vengeance. Turns your recruitable and summonable sacreds into spicy meatballs of pain. Allows you to summon many Firebirds and Zmeys.\\ 
 +
 +**Volla of the Bountiful Forest** (Awake): W10N7 Dom4Tur3Slo3Hea1Gro0Luc2Mag1. Bless: Quickness, Regeneration. Similar to Deives of the Sun, makes your recruitable and summonable sacreds very dangerous. Provides with Water gem income and Water path access which is otherwise hard to obtain with this nation. Many of the national Water summons become available.\\ 
 +
 +**Demilich** (imprisoned): E4D10N10 Dom4Tur3Slo3Hea1Gro0Luc3Mag3. Bless: Larger, 10 x Undying, Regeneration. Allows your recruitable and summonable sacreds to hit harder and survive much longer (20 HP from Undying for both forms is 40 extra HP, plus Larger bonus which also improves regeneration). Increased strength from Larger also helps with taking down fortifications. Pretender has Death access, which is rare for this nation.
 =====See More===== =====See More=====
   *[[https://www.youtube.com/watch?v=bL4eth4fPrA&t=2665s|Dominions 5 Nation Analysis - EA Rus]] by Perun (2021)   *[[https://www.youtube.com/watch?v=bL4eth4fPrA&t=2665s|Dominions 5 Nation Analysis - EA Rus]] by Perun (2021)
rus-ea.1659112107.txt.gz · Last modified: 2022/07/29 16:28 by nunda