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sceleria-ma [2022/04/18 19:45] fenrir [Capital Special Sites] |
sceleria-ma [2023/04/02 00:32] fenrir [Heroes] de-prioritized Worthy Heroes details; they're still mentioned, though. |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ma:sceleria:scout.png?nolink}} | **??Scout#426??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?15&nolink}} Mountain Survival \\ {{:abilities:forest_survival.png?15&nolink}} Forest Survival | Scouty McScouts.\\ Assassins are for when you're in no rush but you still want to expand, or for when you're sick and tired of the AI always catching your Scouts in singleplayer games. | | | {{:nations:ma:sceleria:scout.png?nolink}} | **??Scout#426??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?15&nolink}} Mountain Survival \\ {{:abilities:forest_survival.png?15&nolink}} Forest Survival | A generic scout. | |
| {{:nations:ma:pythium:assassin.png?nolink}} | **??Assassin#428??**\\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} Stealthy (65)\\ {{:abilities:assassin.png?15&nolink}} Assassin (1) \\ {{:abilities:ambidextrous.png?20&nolink}} Ambidextrous (2) | ::: | | | {{:nations:ma:pythium:assassin.png?nolink}} | **??Assassin#428??**\\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?15&nolink}} Stealthy (65)\\ {{:abilities:assassin.png?15&nolink}} Assassin (1) \\ {{:abilities:ambidextrous.png?15&nolink}} Ambidextrous (2) | Assassins can assist in expansion if required. Sceleria also has some access to decent items to equip them with, particularly the ??Bottle of Living Water?? and the ??Amulet of the Dead??. | |
| {{:nations:ma:sceleria:centurion.png?nolink}} | **??Centurion#671??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | | Unremarkable hacks with 80L. | | | {{:nations:ma:sceleria:centurion.png?nolink}} | **??Centurion#671??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | | 80 leadership commander, providing access to formations. | |
| {{:nations:ma:sceleria:legatus_legionis.png?nolink}} | **??Legatus Legionis#1386??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | | Unremarkable hacks with 120L. \\ Unchanged from the Early Ages (like the Centurions), they're screwed by their lack of shields in the face of crossbow fire. | | | {{:nations:ma:sceleria:legatus_legionis.png?nolink}} | **??Legatus Legionis#1386??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | | 120 leadership commander, costing more CP for a stronger morale bonus. \\ Unchanged from the Early Ages (like the Centurions), they're screwed by their lack of shields in the face of crossbow fire. | |
| {{:nations:ma:sceleria:scelerian_cultist.png?nolink}} | **??Scelerian Cultist??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} Sacred\\ Reanimator Priest | The unsung hero of Sceleria.\\ If you're not recruiting these guys, then you're probably not Reanimating enough.\\ The Mages can Reanimate too, sure, but they're nowhere near as cheap or as plentiful as these guys. | | | {{:nations:ma:sceleria:scelerian_cultist.png?nolink}} | **??Scelerian Cultist??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} Sacred\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | An extremely cheap reanimator priest. Very efficient for this purpose, but lacks the flexibility and research ability of the ??Thaumaturg??. | |
| {{:nations:ma:sceleria:thaumaturg.png?nolink}} | **??Thaumaturg??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1D1H2}}\\ {{:misc:gui:research.png?nolink}}9\\ {{:abilities:sacred.png?20&nolink}} Sacred\\ Reanimator Priest | It's a bit unfortunate that //this// is your only off-capital Mage, but he can do most of what you'll need him to do. Consider getting to Evocation 4 so you can have these guys spam ??Nether Bolt??, and later Evocation 7 so they can spam ??Nether Darts??. | | | {{:nations:ma:sceleria:thaumaturg.png?nolink}} | **??Thaumaturg??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1D1H2}}\\ {{:misc:gui:research.png?nolink}}9\\ {{:abilities:sacred.png?15&nolink}} Sacred\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | The Thaumaturg can be compared to the Seithkona or Enarie; though it is clearly not as magically capable, communionable astral and death magic is still a potent tool in addition to the potential for high-level holy magic. Combined with its ability to reanimate the dead, Thaumaturgs are a versatile workhorse mage for Sceleria's non-capital forts. | |
| {{:nations:ma:sceleria:censor.png?nolink}} | **??Censor#1655??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:castle.png?15&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} Sacred {{:abilities:patrol_bonus.png?15&nolink}} Patrol Bonus (10) | Pretty-much exists solely to lead your Shadow Vestals and other undead guys, or perhaps to do some very light "thugging".\\ Your Grand Thaumaturgs are typically a lot better at the job, however, especially those Air randoms with ??Air Shield??. | | | {{:nations:ma:sceleria:censor.png?nolink}} | **??Censor#1655??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:castle.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} Sacred\\ {{:abilities:patrol_bonus.png?15&nolink}} Patrol Bonus (10) | A small-time leader of undead that competes with Grand Thaumaturgs for capital recruitment.\\ Grand Thaumaturgs generally outclass Censors, however, especially given the formers' magic abilities. | |
| {{:nations:ma:sceleria:g_thaumaturg.png?nolink}} | **??Grand Thaumaturg#670??** \\ {{:misc:gui:gold.png?15&nolink}} 300\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:castle.png?15&nolink}} Capital Only | {{path>S2D2H3,100%AWSD,10%AWSD}}\\ {{:misc:gui:research.png?nolink}}15\\ {{:abilities:old_age.png?15&nolink}} Old Age (55/50)\\ {{:abilities:sacred.png?20&nolink}} Sacred\\ Reanimator Priest | While not very turn-efficient, these jaded old coots can do theoretically anything.\\ {{path>H3}} gives them/you full access to Sceleria's repertoire of Holy and Unholy trolling (including ??Apostasy#288??), Astral gives them [[Communions]] & out-of-the-box damage with ??Mind Burn??, Death gives them some of the best off-script utility with Skeleton-spamming, and being a Level 3 Reanimator Priest gives them higher-quality Reanimations.\\ Every random path available to the Grand Thaumaturg brings something neat to the table, especially with Communions, though the neat things tend to be far apart in the Research lists. | | | {{:nations:ma:sceleria:g_thaumaturg.png?nolink}} | **??Grand Thaumaturg#670??** \\ {{:misc:gui:gold.png?15&nolink}} 300\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:castle.png?15&nolink}} Capital Only | {{path>S2D2H3,100%AWSD,10%AWSD}}\\ {{:misc:gui:research.png?nolink}}15\\ {{:abilities:old_age.png?15&nolink}} Old Age (55/50)\\ {{:abilities:sacred.png?15&nolink}} Sacred\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Grand Thaumaturgs round out Sceleria's mage roster with a versatile and powerful mage-priest.\\ {{path>H3}} provides full access to Sceleria's repertoire of (un)holy magic (including ??Apostasy??), Astral gives them [[Communions]] & out-of-the-box damage with ??Mind Burn??, Death gives them some of the best off-script utility with skeleton-spamming, and being a level 3 reanimator priest gives them higher-quality reanimations.\\ Every random path available to the Grand Thaumaturg brings something neat to the table, especially with communions, though the neat things tend to be far apart in the Research lists. | |
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==== Troops ==== | ==== Troops ==== |
At some point during each Sceleria game, the Sceleria player (if they haven't been annihilated yet) will transcend the need for purchasing troops due to how many skeletons they have at their disposal. Until then, there are these guys. | At some point during each Sceleria game, the Sceleria player (if they have not been annihilated yet) will transcend the need for purchasing troops due to how many skeletons they have at their disposal. Until then, they are available for any expanding and rush-stopping needs. |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ma:sceleria:slinger.png?nolink}} | **??Slinger#50??**\\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 | | Why is this game so harsh towards slings? The sling was a quite-respected weapon before Rome fell. | | | {{:nations:ma:sceleria:slinger.png?nolink}} | **??Slinger#50??**\\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 | | An ordinary slinger with a weak ranged attack. | |
| {{:nations:ma:sceleria:retiarius.png?nolink}} | **??Retiarius#11??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | Levy | One has a net, while the other has two attacks. Both are money sinkholes that shouldn't be relied on too much, primarily because they leave after seeing blood. They are decently strong in the early game if you need to boost your armies for expansion or need to spam them to defend in a very early war. For early expansion, you can have a separate squad of gladiators in the same army as Velites. Have the Velites further up with fire closest orders, and have the gladiator squad in a flanking position with hold and attack rear orders. This means they'll only really see blood if they're needed and will conserve their numbers as you expand. | | | {{:nations:ma:sceleria:retiarius.png?nolink}} | **??Retiarius#11??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | [[levy]] | One has a net, while the other has two attacks. Due to their leaving after being attacked/attacking, these gladiators are best reserved for particularly tough expansion battles or stopping a rush in its tracks. Both of these are roles in which they excel, due to their extremely low cost and high damage output.\\ \\ If brought along with expansion parties, they can be kept in the back to conserve their numbers for when they are really needed. | |
| {{:nations:ma:pythium:gladiator.png?nolink}} | **??Gladiator#12??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | Levy | ::: | | | {{:nations:ma:pythium:gladiator.png?nolink}} | **??Gladiator#12??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | [[levy]] | ::: | |
| {{:nations:ma:sceleria:velite.png?nolink}} | **??Velite#662??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | Skirmisher | They didn't teach Ermor's skirmishers how to skirmish until after it fell. How does that make you feel? | | | {{:nations:ma:sceleria:velite.png?nolink}} | **??Velite#662??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | Skirmisher | A cheap light infantry option with a javelin. | |
| {{:nations:ma:sceleria:alae_legionnaire.png?nolink}} | **??Alae Legionnaire#663??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | The Ala were soldiers drummed up from Roman "allies", so even **now** you're not playing with Imperial Legions. These guys are essentially Velites that won't die as fast. | | | {{:nations:ma:sceleria:alae_legionnaire.png?nolink}} | **??Alae Legionnaire#663??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Medium infantry with a javelin. Comes in spear and sword varieties.\\ \\ The Principes are much more expensive than the others for only minor increases in stats. | |
| {{:nations:ma:sceleria:hastatus.png?nolink}} | **??Hastatus#664??**\\ {{:misc:gui:gold.png?15&nolink}} 11\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12 | | Alae Legionnaires with Swords instead of Spears. | | | {{:nations:ma:sceleria:hastatus.png?nolink}} | **??Hastatus#664??**\\ {{:misc:gui:gold.png?15&nolink}} 11\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12 | | ::: | |
| {{:nations:ma:sceleria:principe.png?nolink}} | **??Principe#665??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 20 | | You can really //feel// the extra point of HP, Attack, Defense, & Precision that these elite troops have over the Hastati. That might just be Sunk Costs Fallacy, however. | | | {{:nations:ma:sceleria:principe.png?nolink}} | **??Principe#665??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 20 | | ::: | |
| {{:nations:ma:sceleria:triarius.png?nolink}} | **??Triarius#666??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 | {{:abilities:old_age.png?15&nolink}} Old Age (55/50)\\ {{:abilities:formation_fighter.png?15&nolink}} Formation Fighter (2) | Formation Fighter means that these guys can fight four to a square, which actually ameliorates some of their Old-Age-based stat problems due to increased attack density. Unfortunately, it does //not// fix the problem of them costing a lot and possibly gaining serious [[affliction|afflictions]] every winter. | | | {{:nations:ma:sceleria:triarius.png?nolink}} | **??Triarius#666??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 | {{:abilities:old_age.png?15&nolink}} Old Age (55/50)\\ {{:abilities:formation_fighter.png?15&nolink}} Formation Fighter (2) | Formation Fighter means that these guys can fight four to a square, which actually ameliorates some of their Old-Age-based stat problems due to increased attack density. Unfortunately, it does //not// fix the problem of them costing a lot and possibly gaining serious [[affliction|afflictions]] every winter. | |
| {{:nations:ma:sceleria:praetorian_guard.png?nolink}} | **??Praetorian Guard#667??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 30\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 35 | {{:abilities:old_age.png?15&nolink}} Old Age (55/50)\\ {{:abilities:bodyguard.png?15&nolink}} Bodyguard (3)\\ {{:abilities:affliction.png?15&nolink}}Joins Injured (50%) | Though most of your high-priority targets can be protected from assassination by Researching ??Horde of Skeletons?? and other skeleton-spamming fare, having a Bodyguard or two won't hurt, and these guys are actually the hardest-hitting troops in your off-capital lineup... provided that they don't join with a missing limb or barely-functioning muscles. | | | {{:nations:ma:sceleria:praetorian_guard.png?nolink}} | **??Praetorian Guard#667??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 30\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 35 | {{:abilities:old_age.png?15&nolink}} Old Age (55/50)\\ {{:abilities:bodyguard.png?15&nolink}} Bodyguard (3)\\ {{:abilities:affliction.png?15&nolink}} Joins Injured (50%) | Though most of your high-priority targets can be protected from assassination by Researching ??Horde of Skeletons?? and other skeleton-spamming fare, having a Bodyguard or two won't hurt, and these guys are actually the hardest-hitting troops in your off-capital lineup... provided that they don't join with a missing limb or barely-functioning muscles. | |
| {{:nations:ma:sceleria:standard.png?nolink}} | **??Standard#669??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:standard.png?15&nolink}} Standard (1) | A Hastatus with a strangely-uplifting banner.\\ It doesn't hurt to have a bit of extra morale, especially when you might accidentally spook your own forces with ??Terror?? and other Fear spells. | | | {{:nations:ma:sceleria:standard.png?nolink}} | **??Standard#669??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:standard.png?15&nolink}} Standard (1) | A Hastatus with a strangely-uplifting banner.\\ It doesn't hurt to have a bit of extra morale, especially when you might accidentally spook your own forces with ??Terror?? and other Fear spells. | |
| {{:nations:ma:sceleria:lictor.png?nolink}} | **??Lictor#1654??**\\ {{:misc:gui:gold.png?15&nolink}} 26\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:castle.png?15&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} Sacred\\ {{:abilities:patrol_bonus.png?15&nolink}} Patrol Bonus (2) | Special guys with Magic Battleaxes that Paralyze Undead foes.\\ They pack a punch against everyone, not just zombies and spooks. | | | {{:nations:ma:sceleria:lictor.png?nolink}} | **??Lictor#1654??**\\ {{:misc:gui:gold.png?15&nolink}} 26\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:castle.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} Sacred\\ {{:abilities:patrol_bonus.png?15&nolink}} Patrol Bonus (2) | Sacred medium infantry with magic battleaxes that paralyze undead foes. They pack a punch against everyone, not just zombies and spooks. | |
| {{:nations:ma:sceleria:shadow_vestal.png?nolink}} | **??Shadow Vestal??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 6\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:castle.png?15&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} Sacred\\ {{:abilities:undead.png?15&nolink}} [[Undead]]\\ {{:abilities:need_not_eat.png?15&nolink}} Need not Eat\\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]]\\ {{:abilities:stealthy.png?15&nolink}} Stealthy (40) \\ {{:abilities:spirit_sight.png?15&nolink}} Spirit Sight | As cool as these ghostly zombie-girls with Magic Spears are, they are pretty-much useless for Sceleria. The Reformed Empire doesn't have any Stealthy Commanders. Its Censors can organize Vestals in formations, but the Vestals won't get a Morale boost due to the Censors' mediocre Leadership. Shadow Vestals also compete with Lictors (who are better damage-dealers) and Undead-horde-printers for attention in your capital, in addition to costing a fortune.\\ You could design a [[Pretenders|Pretender God]] that can use them to their fullest potential, but that's a meme in the same vein as [[pythium-ma|Pythium's]] Battle Vestals. | | | {{:nations:ma:sceleria:shadow_vestal.png?nolink}} | **??Shadow Vestal??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 6\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:castle.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} Sacred\\ {{:abilities:undead.png?15&nolink}} [[Undead]]\\ {{:abilities:need_not_eat.png?15&nolink}} Need not Eat\\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]]\\ {{:abilities:stealthy.png?15&nolink}} Stealthy (40) \\ {{:abilities:spirit_sight.png?15&nolink}} Spirit Sight | As cool as these ghostly zombie-girls with Magic Spears are, they are pretty much useless for Sceleria. The Reformed Empire doesn't have any stealthy commanders. Its Censors can organize Vestals in formations, but the Vestals won't get a Morale boost due to the Censors' mediocre Leadership. Shadow Vestals also compete with Lictors (who are better damage-dealers) and Undead-horde-printers for attention in your capital, in addition to costing a fortune.\\ You could design a [[Pretenders|Pretender God]] that can use them to their fullest potential, but that's a meme in the same vein as [[pythium-ma|Pythium's]] Battle Vestals. | |
==== Heroes ==== | ==== Heroes ==== |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ma:sceleria:scythe_wielder.png?30&nolink}} | **??Mortius - Scythe Wielder??** | {{path>S2D3H2}} {{:misc:gui:research.png}}15 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ {{:abilities:gem_generator.png?15&nolink}} [[Gem Generator]] \\ | Essentially a free Grand Thaumaturg that is {{path>H2}} rather than {{path>H3}}, but generates {{gems>1D}} per month and has greater HP, strength, attack skill, and defense skill. \\ Wields an ??Infernal Scythe?? | | | {{:nations:ma:sceleria:scythe_wielder.png?30&nolink}} | **??Mortius - Scythe Wielder??** | {{path>S2D3H2}} {{:misc:gui:research.png}}15 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ | Mortius is a weird hero. He is essentially a Grand Thaumaturg with an extra point of Strength in exchange for a lower level as a Priest -- his other combat prowess, above-average as it may be, is shared with the others of his rank. \\ What makes him noteworthy, then? Well, his 23-power melee attack banishes the target to the [[Inferno]] if it deals damage, and if the target's MR fails to work. He's also a guaranteed {{path>D3}} mage, in case the 1-in-4 chance hasn't been working out. \\ The popular Worthy Heroes mod makes him a {{:abilities:gem_generator.png?15&nolink}} [[Gem Generator]] ({{:misc:magic:deathgem.png?nolink}}). | |
| {{:nations:ma:sceleria:grand_thaumaturg.png?30&nolink}} | **??Zirru - Grand Thaumaturg??** | {{path>S2D4N2H2}} {{:misc:gui:research.png}}21 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]](5) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]](20) \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ | Very good mage with high death magic access and one of Sceleria's only native access to nature magic. As a result, very strong Communion Master | | | {{:nations:ma:sceleria:grand_thaumaturg.png?30&nolink}} | **??Zirru - Grand Thaumaturg??** | {{path>S2D4H2}} {{:misc:gui:research.png}}21 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]](5) \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ | Zirru, the last [[c-tis|C'tissian]] in what was once Ermor, is mainly notable for having {{path>D4}}. Your chance of getting a {{path>D4}} Grand Thaumaturg with your cash is 1-in-160, trying once every two turns at most. Your chance of getting Zirru each turn, as long as you're not {{scales>Mi3}}, is at least 1-in-100. \\ Worthy Heroes gives Zirru {{path>N2}} as well, making him stand out even more. | |
| {{:nations:ma:sceleria:great_consul.png?30&nolink}} | **??Scassius - Great Consul??** | {{path>A1}} {{:misc:gui:research.png}}7 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]] \\ | Large army leader that has modest magic access and summons a squad of troops at the beginning of each battle. \\ Summons 1d6 ??Pikeneer??s, 2d6 ??Maceman??, 3d6 ??Spearman?? \\ | | |
| {{:nations:ma:sceleria:thrice_triumphant.png?30&nolink}} | **??Pompey - Thrice Triumphant??** | {{path>W1D1N1}} {{:misc:gui:research.png}}11 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]](10) \\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]](1) \\ {{:abilities:sailing.png?15&nolink}} [[sailing]](999) \\ | \\ | | |
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| Worthy Heroes also provides an {{path>A2}} mage always accompanied by mercenaries, and a {{path>W1D1N1}} [[sailing|sailor]]. |
===== Magic ===== | ===== Magic ===== |
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=====Links===== | =====Links===== |
youtube of someone discussing the nation \\ | ===Let's play=== |
guide page on steam??\\ | |
forum thread or AAR | [[https://m.youtube.com/watch?v=VDmyaRQsPJU&t=2538s|National overview by LucidTactics]] |
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{{template>nationindex}} | {{template>nationindex}} |
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{{tag>nation stubs ma-nation}} | {{tag>nation stubs ma-nation}} |