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sceleria-ma [2023/04/02 00:32]
fenrir [Heroes] de-prioritized Worthy Heroes details; they're still mentioned, though.
sceleria-ma [2023/04/02 17:39] (current)
fenrir [National Spells]
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 ==== National Spells ==== ==== National Spells ====
  
-FIXME**national spell or summon** cost and usecasejudgment if it'good.+**Unholy Rites** 
 + 
 +Sceleria can use both the standard [[Divine Magic]] and an Unholy list, the latter of which is a bit of a cross between [[ermor-ma|MA Ermor's]] and [[lemuria-la|Lemuria's]]: 
 + 
 +  * **Unholy Blessing** has three tiers; the {{path>H1}} version has an AOE of 1 and a range of 20 squares, the {{path>H2}} version has an AOE of 10 (the same as a {{path>H2}} casting of ??Blessing??) and a range of 20 squares (compared to the {{path>H2}} ??Blessing??'s 25), and the {{path>H3}} version is a full-army effect. All three affect only Sacred [[Undead]]. Applying your [[Bless]] to only //some// of your army is of dubious use, especially since you don't really have a mixture of disposable undead Sacreds and valuable living Sacreds; if you do plan on suicide-bombing with a vanguard of Shadow Vestals, however, then having the Death Explosion or Charged Body effects just on them will make it punchier. 
 +  * **Unholy Protection** has two tiers; the {{path>H1}} version has an AOE of 1 and a range of 20 squareswhile the {{path>H2}} version has an AOE of 10 but a range of only 10. Both apply +4 [[Magic Resistance]] to friendly Undead; this prevents being ruined by ??Control the Dead?? or ??Undead Mastery??, for instance. 
 +      * **??Protection of the Sepulchre??** is sort of a third tier, requiring {{path>H3}} and affecting all of your local army's Undead. It has the strange catch of being easily negated by Magic Resistance, however; it'll probably work on your skeletons, but not on your elites. 
 +  * **Unholy Power** has two tiers; the {{path>H1}} version has an AOE of 1 and a range of 20 squares, while the {{path>H3}} version has an AOE of 5 but a range of only 10. Both apply a +4 [[Attack skill|Attack]] bonus, a very rare and coveted effect, to friendly Undead. This can make even your Soulless capable of hitting. 
 +      * **??Power of the Sepulchre??** is essentially a third tier, requiring {{path>H4}} and affecting all of your local army's Undead. If you're using Communions, then this won't be too tough to cast. 
 +  * **??Unholy Command??** is a {{path>H1}} spell that [[enslave-mind|enslaves]] a single Undead up to 10 squares away, though Magic Resistance easily negates the effect. It gives your Scelerian Cultists something to do in battle after the early rounds, should you decide to bring them. 
 +  * **??Apostasy??** is a {{path>H3}} spell that flat-out steals an enemy [[Sacred]], allowing them to keep their magic paths and leadership if they're a Commander, from up to 50 squares away. Like with Unholy Command, it'easily resisted by Magic Resistance; unlike Unholy Command, though, it's spammable from a great distance. Even the [[Mindless]] can be seduced by this effect, so you could nab a stone Sacred from [[agartha-ma|MA Agartha]]. Apostasy also terrorizes the Arena when spellcasting is allowed, particularly against high-level Priests who tend to spam ??Smite?? to conserve Fatigue.
  
 ==== Magic Access ==== ==== Magic Access ====
sceleria-ma.txt · Last modified: 2023/04/02 17:39 by fenrir