This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
shapechanger [2022/07/04 07:06] nunda [Shape Changer] internal link |
shapechanger [2022/07/05 19:05] nunda [Variations] Adding important distinction between different kinds of dying shapes |
||
---|---|---|---|
Line 13: | Line 13: | ||
==== Variations ==== | ==== Variations ==== | ||
- | There are less-controllable forms of Shape-Changing that aren't listed as traits in-game; | + | There are less-controllable forms of Shape Changing that aren't listed as traits in-game; |
- | * Some units transform based on the [[terrain]]. ??Leshiy?? and ?? | + | * Some units transform based on the [[terrain]], automatically changing shape to fit their new location. ??Leshiy?? and ?? |
* Units with a **Wounded Shape** will only take that form with the Automatic Trigger, and will return to their original form when the battle is over. You typically only see this on troops, such as the ??Jaguar Warrior??, but some Commanders (such as ??Dai Oni??) have it too. | * Units with a **Wounded Shape** will only take that form with the Automatic Trigger, and will return to their original form when the battle is over. You typically only see this on troops, such as the ??Jaguar Warrior??, but some Commanders (such as ??Dai Oni??) have it too. | ||
Line 21: | Line 21: | ||
* Some units automatically Change Shape **when below a certain HP threshold**, | * Some units automatically Change Shape **when below a certain HP threshold**, | ||
- | * Units with a **Dying Shape** will only take that form with the Automatic Trigger, but will //not// return to their original form once the battle is over. This mechanic is typically used to simulate extraordinary cavalry (such as ??Serpent Cataphract?? | + | * Units with a **Dying Shape** will only take that form with the Automatic Trigger, but will //not// return to their original form once the battle is over. This mechanic is typically used to simulate extraordinary cavalry (such as ??Serpent Cataphract?? |
{{tag>: | {{tag>: |