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shield-destruction [2021/09/13 17:41]
naaira created
shield-destruction [2022/11/07 11:45] (current)
naaira updated
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 <WRAP box round 800px center>==== Rolling for Shield Destruction ==== <WRAP box round 800px center>==== Rolling for Shield Destruction ====
-<WRAP column half> +<WRAP column half rightalign
-**Break value:** Damage of attack before reduction </WRAP><WRAP column half> +**Break value:** Damage of attack before reduction \\ 
-**Shield Resistance** Shield Protection value +5+x 1.5 if Slashing damage \\ 
 +x 1.25 if Bludgeoning damage</WRAP><WRAP column half> 
 +**Shield Resistance:** Shield Protection value +5
 </WRAP><WRAP centeralign> </WRAP><WRAP centeralign>
 If the Break value is **>= 3x** the Shield Resistance, the shield is **damaged** (-20% Prot). \\ If the Break value is **>= 3x** the Shield Resistance, the shield is **damaged** (-20% Prot). \\
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 A magic shield (a real, equipable one) that is damaged will repair itself after the battle. If a magic shield is broken, it will be permanently destroyed and the commander will revert to his or her standard shield if he or she had one. Damaged or broken mundane shields will be repaired when they are in a province with enough spare production resources. A magic shield (a real, equipable one) that is damaged will repair itself after the battle. If a magic shield is broken, it will be permanently destroyed and the commander will revert to his or her standard shield if he or she had one. Damaged or broken mundane shields will be repaired when they are in a province with enough spare production resources.
 +
 +{{tag>Combat-Mechanics}}
  
shield-destruction.1631554880.txt.gz ยท Last modified: 2021/09/13 17:41 by naaira