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shield [2021/10/03 09:53] naaira [Shields in Melee Combat] |
shield [2023/06/27 19:58] (current) loggy rounding note, damaged shields is floor(prot * 80/100) not prot = prot - (prot/5) |
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- | When an attack is Parried the shield' | + | When an attack is Parried the shield' |
+ | * This added Protection is not affected by diminishing return like normal Protection. | ||
+ | * It is affected by [[armor piercing]] reduction to Protection like any other attack. | ||
+ | * However testing has shown that it //is not// affected by the armor reduction from piercing attacks. | ||
===== Shield destruction ===== | ===== Shield destruction ===== | ||
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+ | Damaged shield protection values round down: that is to say that a damaged ??Scutata Volturnus?? offers 16 Protection. | ||
A magic shield (a real, equipable one) that is damaged will repair itself after the battle. If a magic shield is broken, it will be permanently destroyed and the commander will revert to his or her standard shield if he or she had one. Damaged or broken mundane shields will be repaired when they are in a province with enough spare production resources. | A magic shield (a real, equipable one) that is damaged will repair itself after the battle. If a magic shield is broken, it will be permanently destroyed and the commander will revert to his or her standard shield if he or she had one. Damaged or broken mundane shields will be repaired when they are in a province with enough spare production resources. |