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shield [2021/10/03 07:25]
naaira piercing does not affect shield prot value in ranged. Melee needs to be tested as well
shield [2023/06/27 19:58] (current)
loggy rounding note, damaged shields is floor(prot * 80/100) not prot = prot - (prot/5)
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 If Attack roll =< Defense roll => Attack misses</WRAP></WRAP> If Attack roll =< Defense roll => Attack misses</WRAP></WRAP>
  
-When an attack is Parried the shield's Protection is added to the unit's [[Protection]]. This added Protection is not affected by diminishing return like normal Protection. It is still affected by [[armor piercing]] and [[piercing]] reduction to Protection like any other attack. +When an attack is Parried the shield's Protection is subtracted from the damage roll 
 +  * This added Protection is not affected by diminishing return like normal Protection.  
 +  * It is still affected by the Protection reduction from piercing and [[armor piercing]] attacks like any other attack.
 ===== Shields in Ranged Combat ===== ===== Shields in Ranged Combat =====
 In ranged combat a shield can protect against incoming damage. In ranged combat a shield can protect against incoming damage.
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 </WRAP> </WRAP>
  
-When an attack is Parried the shield's Protection is subtracted from the damage roll. This added Protection is not affected by diminishing return like normal Protection. Testing has shown that it is not affected by the armor reduction from piercing attacks. It is still affected by [[armor piercing]] reduction to Protection like any other attack.+When an attack is Parried the shield's Protection is subtracted from the damage roll.  
 +  * This added Protection is not affected by diminishing return like normal Protection.  
 +  * It is affected by [[armor piercing]] reduction to Protection like any other attack.  
 +  * However testing has shown that it //is not// affected by the armor reduction from piercing attacks.
 ===== Shield destruction ===== ===== Shield destruction =====
  
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 </WRAP> </WRAP>
 </WRAP> </WRAP>
 +
 +Damaged shield protection values round down: that is to say that a damaged ??Scutata Volturnus?? offers 16 Protection.
  
 A magic shield (a real, equipable one) that is damaged will repair itself after the battle. If a magic shield is broken, it will be permanently destroyed and the commander will revert to his or her standard shield if he or she had one. Damaged or broken mundane shields will be repaired when they are in a province with enough spare production resources. A magic shield (a real, equipable one) that is damaged will repair itself after the battle. If a magic shield is broken, it will be permanently destroyed and the commander will revert to his or her standard shield if he or she had one. Damaged or broken mundane shields will be repaired when they are in a province with enough spare production resources.
shield.1633245903.txt.gz · Last modified: 2021/10/03 07:25 by naaira