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siege [2020/08/21 15:06] joste [Siege] |
siege [2023/05/09 20:15] (current) arco [Storming battles] |
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======Siege====== | ======Siege====== | ||
- | Sieges disable recruitment of units in the province. The besieged nation cannot move units into or out of the [[fort]] unless they are stealthy. | + | Sieges disable recruitment of units in the province. The besieged nation cannot move units into or out of the [[fort]] unless they are [[stealthy]]. The besieger treats the province as if it is friendly. |
During a siege income of the province is split between sieger and besieged. | During a siege income of the province is split between sieger and besieged. | ||
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[[Gems]] from sites all go to the besieged (a lab is required in the fortress to actually get them in the national treasury). | [[Gems]] from sites all go to the besieged (a lab is required in the fortress to actually get them in the national treasury). | ||
- | Priests of the sieging force can preach, if they do so their siege strength is then not counted for sieging. | + | Priests of the sieging force can [[dominion# |
The wall integrity of the fortress is reduced each turn by the difference between the sieger' | The wall integrity of the fortress is reduced each turn by the difference between the sieger' | ||
+ | |||
+ | In principle, the supply available to the defenders is reduced each successive turn that the siege lasts. This effect is only very rarely relevant. | ||
Forts have some intrinsic defenders based on the nation and the level of fort. These will automatically contribute some amount of siege defense. | Forts have some intrinsic defenders based on the nation and the level of fort. These will automatically contribute some amount of siege defense. | ||
- | When the wall integrity is 0 the command "Storm fortress" | + | When the wall integrity is 0 the command "Storm fortress" |
- | ??Iron Walls?? can increase a forts maximum wall integrity. This also increases the current wall integrity by the same amount. If forts wall integrity is already at 0 a ??Iron Walls?? cast on it can not stop fortress storming | + | ??Iron Walls?? can increase a fort' |
===Siege messages=== | ===Siege messages=== | ||
- | The besieger each turn get' | + | The besieger each turn gets a message with a report on the progress. |
- | ^ Message text ^ % of remaining wall integrity ^ | + | ^ Message text ^ % of remaining wall integrity |
- | | Light | 99 - ? | | + | | Lightly |
- | | Moderatly | + | | Moderately |
- | | Severly | + | | Severely |
- | | Critical | + | | Critically |
"Work is going very slowly" | "Work is going very slowly" | ||
===Unit Siege Strength and defense=== | ===Unit Siege Strength and defense=== | ||
- | FIXME Calculations requested? | + | The following equations are rounded to the nearest tenth (0.1). |
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+ | Siege Strength = (Unit' | ||
+ | |||
+ | Siege Defense = (Unit' | ||
- | Siege Strength = (Unit' | ||
- | Siege Defense = (Unit' | ||
====Sallies==== | ====Sallies==== | ||
- | Sallying troops and allied units attempting to relief | + | Sallying troops and allied units attempting to relieve |
- | All magic phase movements of the besieged nation end inside the fort, therefore magic phase attacks on a sieging army are impossible (for the besieged player, does not apply to neutral remote attacks ala ??Send Horror??). | + | All magic phase movements of the besieged nation end inside the fort, therefore magic phase attacks on a sieging army are impossible (for the besieged player, does not apply to neutral remote attacks ala ??Send Horror?? |
Mages retreating from a sally will with very high probability retreat back inside the fort. However they decide the province they retreat to after all battles are fought, so if the fort is stormed and conquered on the same turn they will retreat to adjacent provinces like from a normal field battle. | Mages retreating from a sally will with very high probability retreat back inside the fort. However they decide the province they retreat to after all battles are fought, so if the fort is stormed and conquered on the same turn they will retreat to adjacent provinces like from a normal field battle. | ||
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Ethereal units can ignore walls. | Ethereal units can ignore walls. | ||
- | Intrinsic defenders are missile units (usually) that will appear on the fort walls as it is being stormed and fire on attackers. The walls provide them significant protection from missile fire coming from outside the fort. | + | Intrinsic defenders are missile units (usually) that will appear on the fort walls as it is being stormed and fire on attackers |
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+ | =====Questions and Answers===== | ||
+ | |||
+ | * Do hiding units contribute to siege defense? | ||
+ | * Yes, hiding units contribute, but their commander does not. |