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siege [2022/02/11 16:22] dude [Storming battles] Weirdness with arrows during storming battle. |
siege [2023/05/09 20:15] (current) arco [Storming battles] |
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======Siege====== | ======Siege====== | ||
- | Sieges disable recruitment of units in the province. The besieged nation cannot move units into or out of the [[fort]] unless they are stealthy. The besieger treats the province as if it is friendly. | + | Sieges disable recruitment of units in the province. The besieged nation cannot move units into or out of the [[fort]] unless they are [[stealthy]]. The besieger treats the province as if it is friendly. |
During a siege income of the province is split between sieger and besieged. | During a siege income of the province is split between sieger and besieged. | ||
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[[Gems]] from sites all go to the besieged (a lab is required in the fortress to actually get them in the national treasury). | [[Gems]] from sites all go to the besieged (a lab is required in the fortress to actually get them in the national treasury). | ||
- | Priests of the sieging force can preach; if they do so their siege strength is then not counted for sieging. | + | Priests of the sieging force can [[dominion# |
The wall integrity of the fortress is reduced each turn by the difference between the sieger' | The wall integrity of the fortress is reduced each turn by the difference between the sieger' | ||
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Forts have some intrinsic defenders based on the nation and the level of fort. These will automatically contribute some amount of siege defense. | Forts have some intrinsic defenders based on the nation and the level of fort. These will automatically contribute some amount of siege defense. | ||
- | When the wall integrity is 0 the command "Storm fortress" | + | When the wall integrity is 0 the command "Storm fortress" |
??Iron Walls?? can increase a fort's maximum wall integrity. This also increases the current wall integrity by the same amount. If the fort's wall integrity is already at 0 an ??Iron Walls?? cast on it can not stop fortress storming occurring on that very same turn. (Wall integrity only prevents the issuing of the command, not the actual storming, so if the command is already given it's too late.) | ??Iron Walls?? can increase a fort's maximum wall integrity. This also increases the current wall integrity by the same amount. If the fort's wall integrity is already at 0 an ??Iron Walls?? cast on it can not stop fortress storming occurring on that very same turn. (Wall integrity only prevents the issuing of the command, not the actual storming, so if the command is already given it's too late.) | ||
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Ethereal units can ignore walls. | Ethereal units can ignore walls. | ||
- | Intrinsic defenders are missile units (usually) that will appear on the fort walls as it is being stormed and fire on attackers. The walls provide them significant protection from missile fire coming from outside the fort.((Any idea how this actually happens. I saw that for example crossbows most of the time get -5 as their damage roll(like during a shield hit), but longbows never got negative damage.)) | + | Intrinsic defenders are missile units (usually) that will appear on the fort walls as it is being stormed and fire on attackers |