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sleeper-helheim-build [2020/11/16 03:02]
joste
sleeper-helheim-build [2020/12/14 15:00] (current)
joste [Expansion:]
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 This will go much better if you're the game's research leader and as long as your luck isn't terrible with gem income, //you can be//.  With this build, you won't be rushing the world with turbo elves only to become so large that every one teams up against you.  You're above that and your opponents will never suspect what you're really up to. This will go much better if you're the game's research leader and as long as your luck isn't terrible with gem income, //you can be//.  With this build, you won't be rushing the world with turbo elves only to become so large that every one teams up against you.  You're above that and your opponents will never suspect what you're really up to.
  
 +[[https://docs.google.com/document/d/1gB_FStYsViZfskSWPbvJ8a1hiA7RZckIeRX5ZmBfcns/edit|The Sleeper Helheim Build]]
 =====Going lean:===== =====Going lean:=====
  
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 To be honest, bless aren't super important.  But you're going to need a rainbow for forging, and you're going to need it awake if you want to get going fast enough to ensure the research lead this build likes so much.  An awake rainbow can if necessary get a bit of early research to help defend yourself from an early attack such as evo2/4 for ??Lightning Bolt??s and ??Thunder Strike??, ench3 for ??Strength of Giants??, const3 for ??Legions of Steel??, alt2/3 for ??Earth Meld?? and ??Mistform??, and blood 1 for reinvig and ??Summon Imps?? ??Vanjarl?? with gems can ??Thunder Strike?? x2, reinvig, tstrike x2.  They're also very nice on advance and cast as they'll often shockwave a good bit. To be honest, bless aren't super important.  But you're going to need a rainbow for forging, and you're going to need it awake if you want to get going fast enough to ensure the research lead this build likes so much.  An awake rainbow can if necessary get a bit of early research to help defend yourself from an early attack such as evo2/4 for ??Lightning Bolt??s and ??Thunder Strike??, ench3 for ??Strength of Giants??, const3 for ??Legions of Steel??, alt2/3 for ??Earth Meld?? and ??Mistform??, and blood 1 for reinvig and ??Summon Imps?? ??Vanjarl?? with gems can ??Thunder Strike?? x2, reinvig, tstrike x2.  They're also very nice on advance and cast as they'll often shockwave a good bit.
  
-My build is F3A3W4E3N6 for major fire res, shockres+15 or shockres+5 & prec+2, defskill+2 & cold res 5, reinvig & mountain survival, and ??Barkskin?? Barkskin is value on ??Helhirding??s as it pushes their prot just around 20 and ??Mirror Image?? only pops if you do take over prot.  So even if an opponent manages to hit the correct image and pass the elf's defense check, they still have ~20 prot to overcome if mirror image is to pop.+My build is {{path>F3A3W4E3N6}} for major fire res, shockres+15 or shockres+5 & prec+2, defskill+2 & cold res 5, reinvig & mountain survival, and ??Barkskin?? Barkskin is value on ??Helhirding??s as it pushes their prot just around 20 and ??Mirror Image?? only pops if you do take over prot.  So even if an opponent manages to hit the correct image and pass the elf's defense check, they still have ~20 prot to overcome if mirror image is to pop.
  
 While exact bless is not super important, you'll have a hard time against certain opponents if you skip any resists.  Just stay away from ??Foul Vapors?? if you are taking barkskin instead of poison res. While exact bless is not super important, you'll have a hard time against certain opponents if you skip any resists.  Just stay away from ??Foul Vapors?? if you are taking barkskin instead of poison res.
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 ====Expansion:==== ====Expansion:====
  
-Recruit your ??Vanherse?? and 3 ??Helhirding?? for the first few turns.  Put the Helhirding on guard commander and script the Vanherse for ??Air Shield??, ??Blessing?? x2, and attack closest or attack rear.  Attack rear is riskier as it tends to split up your squad.  If you're having trouble, a little practice is all it takes for ample expansion.  After a few turns get out ??Svartalf?? in between Vanherse and send them site searching.  Research const2 straight away and as soon as you have E gems make a hammer.  Don't be afraid to alchemize a bit to get your first hammers out early because you're going to be keeping those hammers busy making research and magic path boosters as well as gear for Vanjarl, Svartalf, and ??Hangadrott?? After your god makes a hammer, send him or her out to search 3-4 provinces prioritizing province types with high gem frequencies for that much-needed fire, water, and nature income.  You may want to prioritize taking provinces with higher gem frequency over provinces with higher gold income!+{{:nations:ea:helheim:vanherse.png?25&nolink }}  {{:nations:ea:helheim:helhirding.png?25&nolink }} Recruit your ??Vanherse?? and 3 ??Helhirding?? for the first few turns.  Put the Helhirding on guard commander and script the Vanherse for ??Air Shield??, ??Blessing?? x2, and attack closest or attack rear.  Attack rear is riskier as it tends to split up your squad.  If you're having trouble, a little practice is all it takes for ample expansion.   
 + 
 + 
 +{{:nations:ea:helheim:svartalf.png?25&nolink }}After a few turns get out ??Svartalf?? in between Vanherse and send them site searching.  Research const2 straight away and as soon as you have E gems make a hammer.  Don't be afraid to alchemize a bit to get your first hammers out early because you're going to be keeping those hammers busy making research and magic path boosters as well as gear for Vanjarl, Svartalf, and ??Hangadrott?? After your god makes a hammer, send him or her out to search 3-4 provinces prioritizing province types with high gem frequencies for that much-needed fire, water, and nature income.  You may want to prioritize taking provinces with higher gem frequency over provinces with higher gold income!
  
 ====Key early research targets for battle:==== ====Key early research targets for battle:====
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 ====Research boosters:==== ====Research boosters:====
  
-Your E random dwarves can make hammers at const2 and any dwarf can make ??Earth Boots?? at const4 for hammers.  Put hammers on Vanherse and start cranking out those ??Air Quills??.  With your awake rainbow, you'll hit const4 pretty fast; use the death sites you've found so far to start making skull mentors.  +Your E random dwarves can make hammers at const2 and any dwarf can make ??Earth Boots?? at const4 for hammers.  Put hammers on Vanherse and start cranking out those ??Owl Quill??s.  With your awake rainbow, you'll hit const4 pretty fast; use the death sites you've found so far to start making skull mentors.  
  
 If you're skeptical at this point, try to keep in mind that we're trying to be sly here.  We had surgical precision in our province count to ensure viability while preventing fear-mongering.  Although we may not have as many Helhirdings as the classic build and the bless may not be as strong, we still have Helhirdings and they're still stupid good.  So while investment in skull mentors is generally considered a fantastic waste of death gems, most players don't have all the things going for them that we do for us. If you're skeptical at this point, try to keep in mind that we're trying to be sly here.  We had surgical precision in our province count to ensure viability while preventing fear-mongering.  Although we may not have as many Helhirdings as the classic build and the bless may not be as strong, we still have Helhirdings and they're still stupid good.  So while investment in skull mentors is generally considered a fantastic waste of death gems, most players don't have all the things going for them that we do for us.
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   * Fengvr for his expert advice, his input on Vanherse vs. Vanjarl, and a handful of other useful suggestions   * Fengvr for his expert advice, his input on Vanherse vs. Vanjarl, and a handful of other useful suggestions
  
 +{{tag>Guides}}
sleeper-helheim-build.1605495755.txt.gz · Last modified: 2020/11/16 03:02 by joste