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stacking-effects [2020/10/31 05:31] fenrir [Regeneration] covered Fear & Resistances, please edit if wrong |
stacking-effects [2021/03/27 18:40] joste |
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======Stacking Effects====== | ======Stacking Effects====== | ||
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The basic rule of thumb as to whether two sources stack is: if they are the same effect, they don't stack, otherwise they do stack. Of course, that's quite ambiguous. | The basic rule of thumb as to whether two sources stack is: if they are the same effect, they don't stack, otherwise they do stack. Of course, that's quite ambiguous. | ||
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* Regeneration from items | * Regeneration from items | ||
- | Regeneration is based on the unit’s maximum hp meaning that hp-boosting items like ??Coral Sword?? will increase the regeneration tick. | + | Regeneration is based on the unit’s maximum hp meaning that hp-boosting items like ??Coral Sword?? will increase the regeneration tick. Similarly if a pretender is attacking into enemy dominion, their maximum hp will be reduced, thereby reducing regeneration. |
+ | |||
+ | Healing ticks from regeneration will not commence until current hit points are lower than maximum hitpoints. | ||
====Mobility items==== | ====Mobility items==== | ||
====Fear==== | ====Fear==== |