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stacking-effects [2020/11/03 06:55] briar [Regeneration] |
stacking-effects [2022/10/20 13:01] nunda internal links |
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======Stacking Effects====== | ======Stacking Effects====== | ||
- | // | + | // |
The basic rule of thumb as to whether two sources stack is: if they are the same effect, they don't stack, otherwise they do stack. Of course, that's quite ambiguous. | The basic rule of thumb as to whether two sources stack is: if they are the same effect, they don't stack, otherwise they do stack. Of course, that's quite ambiguous. | ||
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====Protection==== | ====Protection==== | ||
- | Natural and armor protection stack with diminishing returns. The exact equation is Nprot+Aprot-(Nprot*Aprot*1/ | + | Natural and armor [[protection]] stack with diminishing returns. The exact equation is Nprot+Aprot-(Nprot*Aprot*1/ |
A slightly inaccurate estimation is to take the greater value of armor protection and natural protection and add half the lesser value. | A slightly inaccurate estimation is to take the greater value of armor protection and natural protection and add half the lesser value. | ||
====Regeneration==== | ====Regeneration==== | ||
- | Regeneration stacks in the following way; | + | [[Regeneration]] stacks in the following way; |
* Inherent regeneration on the chassis (e.g. a Skratti in wolf form) **+** | * Inherent regeneration on the chassis (e.g. a Skratti in wolf form) **+** | ||
* Regeneration from a bless **+** | * Regeneration from a bless **+** | ||
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* Regeneration from items | * Regeneration from items | ||
- | Regeneration is based on the unit’s maximum hp meaning that hp-boosting items like ??Coral Sword?? will increase the regeneration tick. Similarly if a pretender is attacking into enemy dominion, their maximu | + | Regeneration is based on the unit’s maximum hp meaning that hp-boosting items like ??Coral Sword?? will increase the regeneration tick. Similarly if a pretender is attacking into enemy dominion, their maximum |
Healing ticks from regeneration will not commence until current hit points are lower than maximum hitpoints. | Healing ticks from regeneration will not commence until current hit points are lower than maximum hitpoints. | ||
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====Fear==== | ====Fear==== | ||
- | No one knows how fear works. Not even Illwinter. Especially not Illwinter. | + | No one knows how [[fear]] works. Not even Illwinter. Especially not Illwinter. |
What we do know is that guys with a Fear Aura will regularly instigate Fear checks in random squares around them (the amount of squares is equal to the Aura value minus 1), forcing characters in those squares to pass Morale checks versus a certain value, massively impacted by their health & the health of everyone in their squad. If a character happens to fail the Morale check, they will rout, and their //entire// squad will rout if they are a troop instead of a Commander. Units who rout will then try to flee the battlefield through the side they came in from, fighting (very poorly) only if they have to get enemy units out of their way. Fear Auras stack, but I'm pretty sure that there' | What we do know is that guys with a Fear Aura will regularly instigate Fear checks in random squares around them (the amount of squares is equal to the Aura value minus 1), forcing characters in those squares to pass Morale checks versus a certain value, massively impacted by their health & the health of everyone in their squad. If a character happens to fail the Morale check, they will rout, and their //entire// squad will rout if they are a troop instead of a Commander. Units who rout will then try to flee the battlefield through the side they came in from, fighting (very poorly) only if they have to get enemy units out of their way. Fear Auras stack, but I'm pretty sure that there' | ||
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====Resistances==== | ====Resistances==== | ||
- | Resistances | + | [[Elemental Resistance|Resistance]]s |
====Inspiring researcher==== | ====Inspiring researcher==== |