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stacks-on-stacks-a-guide-to-ind-by-baalz [2021/04/21 15:56]
joste [Constructing Artillery Stacks]
stacks-on-stacks-a-guide-to-ind-by-baalz [2021/12/21 15:40] (current)
joste [Tower of Power]
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 Let's keep stacking though.  ??Armor of Twisting Thorns?? are great and fairly cheap for what they get you - they boost two paths on your Bitch Mothers.  Stick them on B and N random Mothers for different reasons.  The reason you want them on the B random ones is that B4 opens up Hoard from Hell, which is very nice to be able to spam out with several casters.  Imps can clear the light PD that people generally keep all around, and if they’re not in a position to respond quickly and effectively this will stack up very fast because the imp squads hang around after the fight.  If you save up your blood economy for a few turns before an offensive and can do something like spam 3 ??Horde from Hell??s a turn for a few turns what happens is.  3 provinces fall the first turn.  Turn 2 it 6 because you have 3 flying imp squads plus 3 more you summon.  Turn 3 it's 9.  This is contingent on your imps winning with few losses, but that’s pretty viable if you’re hitting the 1-6 PD that tends to be the default most people put up in random provinces. Let's keep stacking though.  ??Armor of Twisting Thorns?? are great and fairly cheap for what they get you - they boost two paths on your Bitch Mothers.  Stick them on B and N random Mothers for different reasons.  The reason you want them on the B random ones is that B4 opens up Hoard from Hell, which is very nice to be able to spam out with several casters.  Imps can clear the light PD that people generally keep all around, and if they’re not in a position to respond quickly and effectively this will stack up very fast because the imp squads hang around after the fight.  If you save up your blood economy for a few turns before an offensive and can do something like spam 3 ??Horde from Hell??s a turn for a few turns what happens is.  3 provinces fall the first turn.  Turn 2 it 6 because you have 3 flying imp squads plus 3 more you summon.  Turn 3 it's 9.  This is contingent on your imps winning with few losses, but that’s pretty viable if you’re hitting the 1-6 PD that tends to be the default most people put up in random provinces.
  
-That's a pretty brutal artillery Tower of Power, but let’s keep stacking.  You’ve got some great raid game here, but sometimes you really just need to shut down that enemy cap or important fort.  If you’ve not power-spammed ??Rain of Toads?? you’re in for a treat.  You should be able to hit an enemy cap with 6 castings all at once, spike the unrest to 200, and disease some premium mages before he can get a dome up.  Let's stack it even higher.  Those N random Bitch Mothers with thorn armor can cast ??Locust Swarms?? - which is not the sort of thing you want to dump N gems in indiscriminately, but it does apply an additional -50% income to the province targeted as well as some additional unrest so it can be a worthwhile consideration for the first couple turns as you’re spiking up all your imps. Aggressive raiding while axing your opponent’s cap income by 80% can realistically leave them with 0 gold to respond with - which is why you can find yourself with 9 flocks of imps flying around conquering province after province.  +That's a pretty brutal artillery Tower of Power, but let’s keep stacking.  You’ve got some great raid game here, but sometimes you really just need to shut down that enemy cap or important fort.  If you’ve not power-spammed ??Rain of Toads?? you’re in for a treat.  You should be able to hit an enemy cap with 6 castings all at once, spike the unrest to 200, and disease some premium mages before he can get a dome up.  Let's stack it even higher.  Those N random Bitch Mothers with thorn armor can cast ??Locust Swarms?? - which is not the sort of thing you want to dump {{gems>N}} gems in indiscriminately, but it does apply an additional -50% income to the province targeted as well as some additional unrest so it can be a worthwhile consideration for the first couple turns as you’re spiking up all your imps. Aggressive raiding while axing your opponent’s cap income by 80% can realistically leave them with 0 gold to respond with - which is why you can find yourself with 9 flocks of imps flying around conquering province after province.  
  
 ====Fear Stacks==== ====Fear Stacks====
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-{{tag>Guides}}+{{tag>Guides ind}}
  
  
stacks-on-stacks-a-guide-to-ind-by-baalz.1619020583.txt.gz · Last modified: 2021/04/21 15:56 by joste