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stealth [2022/04/04 09:28] nunda redirect |
stealth [2023/12/19 15:09] (current) zonk updated last row |
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- | ~~REDIRECT> | + | ======Stealth====== |
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+ | {{abilities: | ||
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+ | This means, in practice, that stealthy units moving around in friendly territory, in battle zones, or on top of sieged forts are safe. | ||
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+ | Almost all nations will have some access to stealth through scouts -- either national ones (such as Bangar Log's ??Markata Scout??s) or generic independent ones (??Scout??) -- to hang out in enemy provinces and reveal what is happening there. Some nations have stealthy commanders (such as EA Ulm's ??Warrior Chief??s and ?? | ||
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+ | Notably, almost all " | ||
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+ | Stealthy commanders can also be summoned, notably with the early [[rituals]] ??Black Servant?? and ??Bind Shadow Imp??. | ||
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+ | The [[Hotkeys|Hotkey]] for moving stealthy commanders **without** sneaking is ctrl + click on a province. | ||
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+ | <WRAP box round center 600px>====Detection==== | ||
+ | <WRAP column third rightalign> | ||
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+ | <WRAP column third rightalign> | ||
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+ | ---- | ||
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+ | <WRAP centeralign> | ||
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+ | **Destealth + 2d25 > Stealth + 2d25** | ||
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+ | Both of these rolls are open-ended.</ | ||
+ | </ | ||
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+ | <WRAP box round 600px center> | ||
+ | ==== Examples ==== | ||
+ | ^ {{abilities: | ||
+ | ^ Units | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | // | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | </ | ||
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+ | ==== Uses of Stealth ==== | ||
+ | |||
+ | A stealthy commander has a number of interesting uses: | ||
+ | - [[Scout Reports|Scouting]] and witnessing battles their nation isn't involved in. | ||
+ | * {{abilities: | ||
+ | - Ferrying and carrying [[gems]] and [[items]] for an army. Keeps spare gems safe for later. | ||
+ | - Avoiding fights. | ||
+ | * A commander set to perform a stealthy order does so before other orders such as rituals or assassinations, | ||
+ | - Starting fights. | ||
+ | * They can attack provinces the enemy thought were safe. When done on a massive scale, this is the infamous **" | ||
+ | * This can be done by sneaking even through friendly lands so that enemy scouts do not see their approach. | ||
+ | * Using [[rituals]] such as ?? | ||
+ | - Moving into or out of [[fort|forts]] that are under [[siege]]. | ||
+ | * Sneaking into a fort does not allow defending against a storming attacker on the same turn, but sneaking out of a fort can be done as an attack. | ||
+ | - {{: | ||
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+ | ==== Gaining and Enhancing Stealth ==== | ||
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+ | There are only two items that grant stealth to commanders that don't have it already: ??Shademail Haubergeon?? | ||
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+ | Several other items enhance the stealth score of commanders that already have it. These are only useful in niche cases, since many of the benefits of stealth don't require you to dodge patrols. | ||
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+ | ==== Stealth Interactions ==== | ||
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+ | Commanders set on stealthy orders (hide or sneak) are unaffected by: | ||
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+ | * [[Independents]], | ||
+ | * Armies on top of a [[fort]] under [[siege]] since they can't [[patrol]] or have [[province defense]] | ||
+ | * Conventional assassination by units with the [[assassin]] ability | ||
+ | * Remote assassination spells such as ??Earth Attack?? or ?? | ||
+ | * ??Seeking Arrow?? | ||
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+ | Commanders set on stealthy orders are still affected by: | ||
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+ | * [[Mind Hunt]], both as a valid target and protecting [[astral]] mage | ||
+ | * ??Vengeful Water?? | ||
+ | * ??Vengeance of the Dead?? | ||
+ | * ??Murdering Winter?? | ||
+ | * Using the [[wish]] spell to wish for friends, and being in the affected province | ||
+ | |||
+ | {{tag> |