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stealth [2022/06/28 21:13]
cactusowl
stealth [2023/12/19 15:09] (current)
zonk updated last row
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 {{abilities:stealthy.png?nolink=|}} Stealthy units can move without being seen on the strategic map. This allows them to try to infiltrate hostile territories. [[Patrol]]ling units and the inherent patrol effect from [[province defense]] can however discover them. This happens after movement in the [[Turn Order Sequence]], so a hidden commander cannot be caught by patrols in a province they are leaving, but could be caught by patrols in the province they are moving to. If they are caught by patrollers in the province they are moving into, a battle ensues immediately. {{abilities:stealthy.png?nolink=|}} Stealthy units can move without being seen on the strategic map. This allows them to try to infiltrate hostile territories. [[Patrol]]ling units and the inherent patrol effect from [[province defense]] can however discover them. This happens after movement in the [[Turn Order Sequence]], so a hidden commander cannot be caught by patrols in a province they are leaving, but could be caught by patrols in the province they are moving to. If they are caught by patrollers in the province they are moving into, a battle ensues immediately.
 +
 +This means, in practice, that stealthy units moving around in friendly territory, in battle zones, or on top of sieged forts are safe. 
  
 Almost all nations will have some access to stealth through scouts -- either national ones (such as Bangar Log's ??Markata Scout??s) or generic independent ones (??Scout??) -- to hang out in enemy provinces and reveal what is happening there. Some nations have stealthy commanders (such as EA Ulm's ??Warrior Chief??s and ??Shaman#1160??s) and stealthy troops for them to lead (such as ??Steel Maiden??s).  Almost all nations will have some access to stealth through scouts -- either national ones (such as Bangar Log's ??Markata Scout??s) or generic independent ones (??Scout??) -- to hang out in enemy provinces and reveal what is happening there. Some nations have stealthy commanders (such as EA Ulm's ??Warrior Chief??s and ??Shaman#1160??s) and stealthy troops for them to lead (such as ??Steel Maiden??s). 
  
-Notably, all "elves" (Vanir, Tuatha, etc. -- see the roster of [[vanheim-ea|EA Vanheim]] for examples) are inherently stealthy, and have [[Glamour]]. Sometimes nearly everything fielded by [[nations#elf-like nations|these nations]] has stealth, leading to the potential for very nasty surprise attacks. This is colloquially referred to as "being elfed".+Notably, almost all "elves" (Vanir, Tuatha, etc. -- see the roster of [[vanheim-ea|EA Vanheim]] for examples) are inherently stealthy, and have [[Glamour]]. (The main exception is the ??Morvarc'h Knights?? of [[ys-ma|Ys]]. Sometimes nearly everything fielded by [[nations#elf-like nations|these nations]] has stealth, leading to the potential for very nasty surprise attacks. This is colloquially referred to as "being elfed".
  
 Stealthy commanders can also be summoned, notably with the early [[rituals]] ??Black Servant?? and ??Bind Shadow Imp?? Stealthy commanders can also be summoned, notably with the early [[rituals]] ??Black Servant?? and ??Bind Shadow Imp??
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 The [[Hotkeys|Hotkey]] for moving stealthy commanders **without** sneaking is ctrl + click on a province. The [[Hotkeys|Hotkey]] for moving stealthy commanders **without** sneaking is ctrl + click on a province.
  
-<WRAP box round center 600px centeralign>====Detection==== +<WRAP box round center 600px>====Detection==== 
-<WRAP centeralign>{{abilities:stealthy.png?nolink}} **Stealth strength** = (Leader'stealth ability) (number of stealthy units under their command with stealth ability < 50)+<WRAP column third rightalign>{{:abilities:patrol_bonus.png?nolink}}**Destealth strength** \\ \\ </WRAP> Sum of patrolling units' Patrol Strength \\ - min([[unrest]], 100)/2 \\ + max(0, [[province defense]] - 14) 
 + 
 +<WRAP column third rightalign>{{abilities:stealthy.png?nolink}} **Stealth strength** \\ \\ </WRAP> Leader'Stealth value \\  amount of units with Stealth 50 \\ - (amount of units with Stealth >= 50)/2 
  
-{{:abilities:patrol_bonus.png?nolink}}**Destealth strength** = (Sum of patrolling units' patrol strengths) - min([[unrest]], 100)/2 + max(0, [[province defense]] - 14) 
  
 ---- ----
  
  
-Sneaking units are discovered if:+<WRAP centeralign>Sneaking units are discovered if:
  
 **Destealth + 2d25 > Stealth + 2d25** **Destealth + 2d25 > Stealth + 2d25**
  
-Both of these rolls are open-ended.+Both of these rolls are open-ended.</WRAP>
 </WRAP> </WRAP>
 +
 +<WRAP box round 600px center>
 +==== Examples ====
 +^  {{abilities:stealthy.png?nolink}} Stealth Side                                                                                                    |^  {{:abilities:patrol_bonus.png?nolink}} Patrol Values                                    |||
 +^ Units                                                                                              Stealth Value                                  ^  Min Catch                                              50/50 Catch  ^ Catch Almost All  ^
 +| {{:items:shademail_haubergeon.png }} ??Shademail Haubergeon??                                      20                                              1                                                      20            66               |
 +| {{:nations:ma:pythium:scout.png }} Most ??Scout??                                               |  50                                              4                                                      50            96               |
 +| {{:nations:ma:vanheim:vanjarl.png }} Elves and most assassins/seducers                            |  65                                              19                                                    |  65            111              |
 +| {{:nations:la:vaettiheim:dimvaetti.png }} High stealth assassin e.g. ??Dimvaetti??                |  80                                              34                                                    |  80            126              |
 +| {{:nations:ma:nazca:condor.png }} ??Condor?? (lol)                                                |  140                                            |  94 (!)                                                |  140          |  186 (lmao)       |
 +|  //**Catching Stealthy Parties**//                                                                                                                                                                                                           |||||
 +| {{:nations:ma:shinuyama:bakemono-sho_3.png }}??Bakemono Chief?? leading 40 ??Bakemono-Sho#1394??  |  40 - 40 \\ = 0                                  1                                                      1            |  46               |
 +| {{:nations:ma:pangaea:white_centaur.png }}??Centaur Hierophant?? leading 10 ??White Centaur??   |  40 - 10 \\ = 30                                |  1                                                      30            76               |
 +| {{:nations:ma:vanheim:van.png }}??Vanjarl?? leading 10 ??Van??                                    |  65 - 5((the Vans have >= 50 Stealth)) \\ = 60  |  14                                                    |  60            106              |
 </WRAP> </WRAP>
  
-==== Practicalities of Stealth ====+ 
 +==== Uses of Stealth ====
  
 A stealthy commander has a number of interesting uses: A stealthy commander has a number of interesting uses:
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   - {{:misc:magic:holy.png?nolink}} Priests, if stealthy, can hide and [[dominion#preaching|preach]] in an enemy province.   - {{:misc:magic:holy.png?nolink}} Priests, if stealthy, can hide and [[dominion#preaching|preach]] in an enemy province.
  
 +==== Gaining and Enhancing Stealth ====
 +
 +There are only two items that grant stealth to commanders that don't have it already: ??Shademail Haubergeon?? and ??Amulet of the Doppleganger?? (a unique artifact). Shademails are exceptionally useful because they can be transferred. They be used to sneak commanders in and out of besieged forts, hide key mages in battles, or even keep thugs safe from magic-phase counterattacks. As an example, you can give ??Shademail Haubergeon?? to a ??Scout??, then use a heavy thug with combat armor (such as ??Armor of Knights??) into a province. If the scout sneaks into the province as well, next turn they can swap armor (with both becoming stealthy) and sneak out, dodging magic-phase counterthugs (such as kitted ??Vanjarl??s).
 +
 +
 +Several other items enhance the stealth score of commanders that already have it. These are only useful in niche cases, since many of the benefits of stealth don't require you to dodge patrols. 
 +
 +==== Stealth Interactions ====
  
 Commanders set on stealthy orders (hide or sneak) are unaffected by: Commanders set on stealthy orders (hide or sneak) are unaffected by:
stealth.1656450780.txt.gz · Last modified: 2022/06/28 21:13 by cactusowl