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stealthy [2020/03/17 14:49]
loggy created
stealthy [2022/04/14 07:47]
nunda linking
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 ======Stealthy====== ======Stealthy======
  
-{{abilities:stealthy.png?nolink=|}} Stealthy units can move without being seen on the strategic map. This allows them to try to infiltrate hostile territories. [[Patrol]]ling units and the inherent patrol effect from [[province defence]] can however discover them.+{{abilities:stealthy.png?nolink=|}} Stealthy units can move without being seen on the strategic map. This allows them to try to infiltrate hostile territories. [[Patrol]]ling units and the inherent patrol effect from [[province defense]] can however discover them.
  
-Stealth strength = (Leader's stealth ability) - (number of stealthy units under their command with stealth ability < 50)+Almost all nations will have some access to stealth through scouts -- either national ones (such as Bangar Log's ??Markata Scout??s) or generic independent ones (??Scout??) -- to hang out in enemy provinces and reveal what is happening there. Some nations have stealthy commanders (such as EA Ulm's ??Warrior Chief??s and ??Shaman#1160??s) and stealthy troops for them to lead (such as ??Steel Maiden??s).  
 + 
 +Notably, all "elves" (Vanir, Tuatha, etc. -- see the roster of [[vanheim-ea|EA Vanheim]] for examples) are inherently stealthy, and have [[Glamour]]. Sometimes nearly everything fielded by [[nations#elf-like nations|these nations]] has stealth, leading to the potential for very nasty surprise attacks. This is colloquially referred to as "being elfed"
 + 
 +Stealthy commanders can also be summoned, notably with the early [[rituals]] ??Black Servant?? and ??Bind Shadow Imp??.  
 + 
 +<WRAP box round center 600px centeralign>**Detection** 
 +<WRAP centeralign>{{abilities:stealthy.png?nolink}} **Stealth strength** = (Leader's stealth ability) - (number of stealthy units under their command with stealth ability < 50) 
 + 
 +{{:abilities:patrol_bonus.png?nolink}}**Destealth strength** = (Sum of patrolling units' patrol strengths) - min([[unrest]], 100)/2 + max(0, [[province defense]] - 14) 
 + 
 +----
  
-Destealth strength = (Sum of patrolling units' patrol strengths) - min([[unrest]], 100)/2 + max(0, [[province defence]] - 14) 
  
 Sneaking units are discovered if: Sneaking units are discovered if:
  
-Destealth + 2d25 > Stealth + 2d25+**Destealth + 2d25 > Stealth + 2d25** 
 + 
 +Both of these rolls are open-ended. 
 +</WRAP> 
 +</WRAP> 
 + 
 +==== Practicalities of Stealth ====
  
-===Practicalities of Stealth===+A stealthy commander has a number of interesting uses: 
 +  - [[Scout Reports|Scouting]] and witnessing battles their nation isn't involved in. 
 +    * {{abilities:spy.png?nolink}} [[Spy|Spies]] can reveal additional information, cause unrest or infiltrate capitals. 
 +  - Ferrying and carrying [[gems]] and [[items]] for an army. 
 +  - Avoiding fights.  
 +    * A commander set to perform a stealthy order does so before other orders such as rituals or assassinations, which can make them very difficult to catch, and rather effective at [[raiding]]. Using a ritual such as ??Teleport?? or ??Cloud Trapeze?? on top of a stealthy raider that has switched orders to hide or sneak will therefore not initiate combat. 
 +  - Starting fights. 
 +    * They can attack provinces the enemy thought were safe. When done on a massive scale, this is the infamous **"elfing"**. 
 +    * This can be done by sneaking even through friendly lands so that enemy scouts do not see their approach.  
 +    * Using [[rituals]] such as ??Teleport?? or ??Cloud Trapeze?? on top of a friendly stealthy unit that has switched orders to attack their current province (without moving) will have the stealthy unit join the fight in the [[Magic Phase Movement|Magic Phase]]. 
 +  - Moving into or out of [[fort|forts]] that are under [[siege]]. 
 +    * Sneaking into a fort does not allow defending against a storming attacker on the same turn, but sneaking out of a fort can be done as an attack. 
 +  - {{:misc:magic:holy.png?nolink}} Priests, if stealthy, can hide and [[dominion#preaching|preach]] in an enemy province.
  
-A stealthy commander has a number of interesting uses, such as being able to ferry and carry gems and items for an army. A commander set to perform a stealthy order does so before other orders such as rituals or assassinations, which can make them very difficult to catch, and rather effective at [[raiding]]. 
  
 Commanders set on stealthy orders (hide or sneak) are unaffected by: Commanders set on stealthy orders (hide or sneak) are unaffected by:
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 Commanders set on stealthy orders are still affected by: Commanders set on stealthy orders are still affected by:
  
-  * ??Mind Hunt??, both as a valid target and protecting astral mage +  * [[Mind Hunt]], both as a valid target and protecting astral mage 
-  * ??Vengeful Waters??+  * ??Vengeful Water?? 
 +  * ??Vengeance of the Dead?? 
 +  * ??Murdering Winter??
   * Using the [[wish]] spell to wish for friends, and being in the affected province   * Using the [[wish]] spell to wish for friends, and being in the affected province
  
 {{tag>unit-abilities}} {{tag>unit-abilities}}
stealthy.txt · Last modified: 2022/04/14 08:22 by nunda