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stealthy [2020/03/17 14:51] loggy hurr I don't know spell names |
stealthy [2022/04/14 08:22] nunda redirect |
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- | ======Stealthy====== | + | ~~REDIRECT>Stealth~~ |
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- | {{abilities: | + | |
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- | Stealth strength = (Leader' | + | |
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- | Destealth strength = (Sum of patrolling units' patrol strengths) - min([[unrest]], | + | |
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- | Sneaking units are discovered if: | + | |
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- | Destealth + 2d25 > Stealth | + | |
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- | ===Practicalities of Stealth=== | + | |
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- | A stealthy commander has a number of interesting uses, such as being able to ferry and carry gems and items for an army. A commander set to perform a stealthy order does so before other orders such as rituals or assassinations, | + | |
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- | Commanders set on stealthy orders (hide or sneak) are unaffected by: | + | |
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- | * Conventional assassination by units with the [[assassin]] ability | + | |
- | * Remote assassination spells such as ??Earth Attack?? or ?? | + | |
- | * ??Seeking Arrow?? | + | |
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- | Commanders set on stealthy orders are still affected by: | + | |
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- | * ??Mind Hunt??, both as a valid target and protecting astral mage | + | |
- | * ??Vengeful Water?? | + | |
- | * Using the [[wish]] spell to wish for friends, and being in the affected province | + | |
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- | {{tag> | + |